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* (Expand these sections into pages as needed) * (Please check spelling, grammar and style. Don't hesitate to edit as needed) * (Everybody is welcome to edit or add) * (NEW PROPOSALS (e.g. changing a rule, or the name of attribute) SHOULD BE MADE IN ITALICS, NEXT TO THE ORIGINAL TEXT, WITHOUT DELETING IT) == Introduction == The Open Game-Book Rules Engine's purpose is to create a set of flexible rules for game-books. When completed, these rules, will allow any author to create their own game-books concentrating on the fiction and the game themselves, without having to design a rule systems. The reader-player, in the other hand, will benefit for having one set of familiar rules. OGRE uses normal, six sided dice, as these are the most commonly available. == Game-book defined == From the Wikipedia entry on Gamebooks. [http://en.wikipedia.org/wiki/Gamebook] At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a "successful" ending, with the others ending the narrative with a "failure" ending.[3] Gamebooks are usually written in the second person with the reader assuming the role of a fictional character. The titles are usually published in series containing several books, although individual gamebooks have also been published. While the books in many series are stand-alone narratives, others continue the narrative from the previous books in the series. There are three types of gamebooks. The first is the branching-plot novel (an example of this is the Choose Your Own Adventure series of gamebooks), which require the reader to make choices but are otherwise like a regular novel. The second type is the role-playing game solitaire adventure (an example of this is the Tunnels and Trolls series of gamebooks), which combines the branching-plot novel with the rules of a role-playing game, allowing the game to be played without a Gamemaster but requiring the purchase of separate manuals.''' The third type is the adventure gamebook (an example of this is the Fighting Fantasy series of gamebooks), which combines the branching-plot novel with simple role-playing rules included with each book.[4]''' The OGRE system is of the this third kind of Gamebooks. == Characters == The player-reader will, usually, play 1 character. === Attributes === # Vigor (Strength and Health ) # Grace (Agility and Dexterity) # Perception. # Magic. # Mental (IQ and Education) Typical Values: 4 to 24, for those using 4 dice. ==== Creating Attributes: ==== * Standard "Medieval Fantasy" Hero 12 + 2 dice each * Standard "Young Adult Fiction" Hero (from 12 to 15 y/o) 8 + 2 dice each, perhaps more in Magic. * "Realistic" fiction 4 + 3 dice each (Of course, the Author can use the name he or she chooses.) == License == Proposed: Creative Commons -SA -by (Commercial usage OK, Modifications OK) *''Not sure about the forced sharing thing with the Share Alike license. I recommend Sampling Plus (distribution OK but not commercially, only derivatives can be sold, so you'd have to actually create a gamebook to derive financial gain. - [http://creativecommons.org/licenses/sampling+/1.0/] )'' == Section: Examples == --[[User:Migueldeluis|Migueldeluis]] 12:48, 7 December 2009 (UTC)
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