Editing OREhammer 40k:Collected Ideas

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=The Post that started it all=
 
=The Post that started it all=
  
<blockquote>''<p>Inspired by the recent slowly-turning-sour thread about the Demo for BI's "Dark Heresy" 10k game, I've been thinking, once again, about 40k, what I like about it and how I'd modell that in a game.</p>
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<blockquote><p>Inspired by the recent slowly-turning-sour thread about the Demo for BI's "Dark Heresy" 10k game, I've been thinking, once again, about 40k, what I like about it and how I'd modell that in a game.</p>
  
 
<p>For a bit of background: I'm coming here, mostly, from Dan Abnetts Fiction, especially the Gaunts Ghosts, Eisenhorn and Ravenor series, but also stuff like Brothers of the Snake or Horus Heresy. I also like various 40k comics (especially when written by, surprise, Dan Abnett), computer games and, well, I own and have read the core book of the tabletop, although I'm more of a Warmachine/Mechaton-kinda guy. (Although my first TT game was Epic 40k. God, that's long ago...) I also don't like the WFRP rules.</p>
 
<p>For a bit of background: I'm coming here, mostly, from Dan Abnetts Fiction, especially the Gaunts Ghosts, Eisenhorn and Ravenor series, but also stuff like Brothers of the Snake or Horus Heresy. I also like various 40k comics (especially when written by, surprise, Dan Abnett), computer games and, well, I own and have read the core book of the tabletop, although I'm more of a Warmachine/Mechaton-kinda guy. (Although my first TT game was Epic 40k. God, that's long ago...) I also don't like the WFRP rules.</p>
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<p>Pre-stat a bunch of 40k Stuff - Describing various things we see in 40k in WT terms doesn't seem too hard. Weapons are pretty easy: Lasguns of various sorts seem to be about as effective as various modern day guns, so a Laspistol might have Width in Shock+Killing, a Lasrifle Width+2 with a few levels of Spray and/or Penetration, Flamers and various Plasma weapons would have Burn and big damage and so on.</p>
 
<p>Pre-stat a bunch of 40k Stuff - Describing various things we see in 40k in WT terms doesn't seem too hard. Weapons are pretty easy: Lasguns of various sorts seem to be about as effective as various modern day guns, so a Laspistol might have Width in Shock+Killing, a Lasrifle Width+2 with a few levels of Spray and/or Penetration, Flamers and various Plasma weapons would have Burn and big damage and so on.</p>
  
<p>Various races/monsters/occupations also wouldn't be hard to translate. Orks would get lots of strength, a bunch of Extra Tough levels, maybe a bit of Heavy Armor, the permanent Size Shift mentioned on WT Page 111 and I'd have the perverse itch to give them some power based on Second Chance, either representing the fact that they're too dumb to die or the next generation of Orks that grew from their spores. (But then I'm weird.) Tau scream for many Foki to represent Battle Armor and High Tech Gadgetry, as do Adepts of the Machine God. (Who are also the perfect fit for the Gadgeteer power.) Psykers could be statted with things like Telepathy, Harm, Precognition, Telekinesis and Ghost, adding a few defects/intrinsics to represent the danger of possession and other nasties.
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<p>Various races/monsters/occupations also wouldn't be hard to translate. Orks would get lots of strength, a bunch of Extra Tough levels, maybe a bit of Heavy Armor, the permament Size Shift mentioned on WT Page 111 and I'd have the perverse itch to give them some power based on Second Chance, either representing the fact that they're too dumb to die or the next generation of Orks that grew from their spores. (But then I'm wierd.) Tau scream for many Foki to represent Battle Armor and High Tech Gadgetry, as do Adepts of the Machine God. (Who are also the perfect fit for the Gadgeteer power.) Psykers could be statted with things like Telepathy, Harm, Precognition, Telekinesis and Ghost, adding a few defects/intrinsics to represent the danger of posession and other nasties.
Depending on what exactly I'd want to run (Rogue Traders, Imperial Guard, Inquisitors, ...) different things would need statting. In an IG game, few people would need to think about Psyker Powers or Demons. (But then, who knows...)</p>''</blockquote>
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Depending on what exactly I'd want to run (Rogue Traders, Imperial Guard, Inquisitors, ...) different things would need statting. In an IG game, few people would need to think about Psyker Powers or Demons. (But then, who knows...)</p></blockquote>
 
 
===Things to Focus on===
 
For now, I want to focus on the following parts, leaving the other stuff for later:
 
*[[OREgammer_40k:Character Generation|Character Generation]] - The core of the conversion for now. What Skills to use, how to change/adapt costs, ...
 
*:Also, for now I want to focus the conversion on the Imperium and human side in general. Feel free to add pages/ideas for other races, but IMO getting this right is more important then having rules for Space Marines or Necrons.
 
*[[OREhammer_40k:Psykers|Psykers]] - In this section, rules for building various Psyker powers and generally adapting the ORE to the  40k setting are to be developed. Special Extras, ideas for and discussion about Corruption rules and Chaos in general.
 
*[[OREhammer_40k:Madness Meters|Madness Meters]] - How to adapt the Nemesis/UA Madness Meters to the setting, how to test them, how to interface them with other rules, ...
 
*[[OREhammer_40k:Keys|Keys]] - Adapting TSOYs "Keys" and the experience rules in general.
 
*[[OREhammer_40k:Equipment|Equipment]] - Flamers, Lasguns and everything else that could be useful to have on the Grim Future...
 

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