Editing Odyssey Jones

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'''Odyssey Jones''' is the cutest little abomination of Science! ever.  Her genome was built protein by protein to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.
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'''Odyssey Jones''' is the cutest little abomination of Science! ever.  Her genome was built protien by protien to exacting specifications, duplicating the traits of several genius-level intelects. Her development was influenced by nanotechnology. Her mind was programmed with subliminal knowledge and reflexes.
  
 
She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.
 
She was decanted at an apparent age of thirteen years old, and spent over a year working for the {REDACTED} society, developing weapons and technology without understanding the reasons. TANGENT operatives managed to establish contact with her while trying to infiltrate {REDACTED}, and over the next year convinced her that her masters were not beneficent. In secret, she began work on her Toybox, which she used to escape (by disintegrating anything, or anyone, that got in her way). A TANGENT team picked her up and brought her to Nexus.
  
Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she's been getting bored and asking to go on field operations. Since the other things she does when she's bored include building gravity nullifiers and FTL motor-scooters, Sigma has reluctantly agreed...
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Odyssey has used her skills to make a fortune as a technical consultant, and to provide equipment for field operatives. But recently, she's been getting bored and asking to go on field operations. Since the other things she does when she's bored include building gravity nullifiers and FTL motorscooters, Sigma has reluctantly agreed...
  
She's a cute little waif with caramel colored skin and white hair which is frequently dyed different colors. She dresses in eccentric fashions, completely unlimited by things like practicality or normal use of materials and is seldom without her "Toybox," a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.
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She's a cute little elf with cafe au lait skin and blond dreadlocks. She wears pink "Gothic Lolita" style clothes and is seldom without her "Toybox," a complex nanoassembler/disassembler with multiple configurations that runs on a subspace zero-point energy source that she invented one morning.
  
The Toybox looks something like an over sized school lunchbox mated with a weighted companion cube from "Portal." It has an emitter lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside. And after a suggestion from Sarah Sigma that a device that could potentially level a city should maybe have some security features, she designed a biometric proximity key worn on a chain around her neck.  Between that, and some security codes, nobody can use the Toybox but Odyssey, and the box's internal motivators will keep it close to hand. (NOTE: It's a hard to take away Device)
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The Toybox looks something like an oversized school lunchbox mated with a weighted companion cube from "Portal." It has an emmiter lens on the front that projects subspace matter for simple applications.  For more complicated uses, Odyssey has to open it and use an advanced holographic I/O interface inside.
  
The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic caster wheel or enter "hover mode" with a helicopter-like fan-jet to lift them.  (One of these days, Odyssey will get the horizontal stabilization worked out, and they'll be able to do more than go straight up and down.
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The Toybots are cylindrical, with bubble heads and reticulated metal arms. They communicate with binary chittering that the Toybox translates for Odyssey, and look like art deco gumball machines with plasma torches in their hands.  For movement, they alternately roll on a gyroscopic castor wheel or enter "hover mode" with a helicoptor-like fanjet to lift them.  (One of these days, Odyssey will get the horizontal stabalization worked out, and they'll be able to do more than go straight up and down.
  
  
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*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)
 
*** SKILLS: Climb (+4), Disable Device 8 (+10), Drive (+4), Escape Artist (+4), Investigate 8 (+10), Search 8 (+10), Stealth (+4), Swim (+4)
 
*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose
 
*** FEATS: Teamwork (5), Improvised Tools, Skill Mastery (1), Interpose
*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permanent) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight [2]
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*** POWERS: Regeneration (Only while not active) (really 10 ranks) [5], Unconscious and Disabled at 1 per round +3 Recovery, , Feat: Innate, , Shrinking (No strength loss, continuous, permenant) [4], Protection [6], Strike [10], Immunity: Full Life Support [9], Flight (Levitation only) [5]
 
*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4
 
*** COMBAT: Attack 10 [Unarmed +4 (Bruise)] Defense 20 (15 flat-footed) Init 4
 
*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10
 
*** SAVES: Toughness 10 (10 flat-footed) Fortitude 9 Reflex 9 Will 10
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* AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio
 
* AP: Datalink [1], AND Supersenses [9], Darkvision, Radio, X-ray vision, Microscopic vision, Direction sense, Distance sense, Time sense, Infravision, Ultravision, Extended vision 2, Extended radio
 
* DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] "Protective Screen"
 
* DAP: Force Field 8 (Impervious) [8], And Impervious Toughness [2] "Protective Screen"
* DAP: Blast "Kinetic Accelerator" [10]
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* DAP: Blast "Kenetic Accelerator" [10]
 
* DAP: Disintegration "Nano-Disassembler" [10]
 
* DAP: Disintegration "Nano-Disassembler" [10]
* DAP: Flight [5] and Immunity (Full Life Support) [9] "Rocket Suit"
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* DAP: Flight "Rocket Pack" [10]

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