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== EOGAR the Scholar == '''Name:''' Eogar (he/him) '''Appearance:''' Eogar is a rakishly thin man, almost emaciated, and pale from spending too long reading books in doors. His hair is mousy-brown and he keeps it cut close and brushed to one side. His eyes similarly mousy and his gaze is watery and uncertain. He's tattooed across his face in interlocking patterns of diamonds along his jawline and cheekbones, like overlapping fish scales. Eogar's clothes are mostly chosen for how long they'll last; they're usually stained black with ink and other colors by his other reagents. He usually has a couple days of stubble on his cheek where he's forgotten to shave. === Stats === {| class="wikitable" |<center>'''Edge'''|| +2 ||<center>'''Heart'''|| +2 ||<center>'''Iron'''|| +1 ||<center>'''Shadow'''|| +1 ||<center>'''Wits'''|| +3</center> |- |<center>'''Health'''|| +4 ||<center> '''Spirit''' || +2 ||<center> '''Momentum''' || +3</center> |- |} '''Experience''' None</br> '''Conditions''' None {| class="wikitable" |'''Failure''' ⬀ || \~/ || || || || || || || || || || |- |} === Assets === '''Alchemist'''</br> When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must ''Face Danger'' +iron and score a hit, after which they add +1 when making moves with the related stat until their Health, Spirit, or Momentum fall below +1. On a weak hit, as above, but suffer an additional -1 Supply to create it '''Augur'''</br> When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (''Ask the Oracle'' if unsure) and take +2 Momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (''Ask the Oracle'' if unsure), and take +1 Momentum '''Herbalist'''</br> When you attempt to ''Heal'' using herbal remedies, and you have at least +1 Supply, choose one (decide before rolling). * Add +2. * On a hit, take or give an additional +1 health. == Relationships == {| class="wikitable" | colspan="10"| '''Bonds''' || \~/ || || || || || || || || || || |- |} '''Temir''' is an old man and the chief healer of Shieldbridge. He's the head of the local healing hall and considers Eogar foolish for spending so much time with his nose buried in a book and not enough time helping people with their problems. '''Zlata''' is an eagle capable of human speech. Though she understands Ironlander language and can hold a conversation, she has the concerns of a wild animal; she's much more likely to comprehend basic, primal desires rather than high-minded ideals and prefers to be paid immediately in food, rather than at a later remove or with favors or wealth. '''Shieldbridge''' is one of the largest settlements in the Ironlands. Formed where the Ice and High rivers meet to flow down to the Flooded Lands, Shieldbridge is a major trading center where everything from iron to grain to linen and wool change hands. Eogar's lived in and served Shieldbridge for the last fifteen years or so. == Personal Vow == Eogar dreams of the stories he reads of wizards and enchanters wielding impossible powers. The stories say they did it in the old lands; but none of that power or skill seems to have survived the journey to the Ironlands. Why not? Eogar's vowed to rediscover these skills, or create new ones if he has to. {| class="wikitable" | colspan="10"| '''Epic Vow''' || || || || || || || || || || || |- |} [[https://wiki.rpg.net/index.php?title=Of_Iron_Hearts Back to Main Page]]
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