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Ogre:CharacterCodex:Combat:Exhaustion
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[[Category:Ogre]] =Combat= This section describe all the rules to be use to resolve combat in the game. #[[Ogre:CharacterCodex:Combat|Combat Statistics]] #[[Ogre:CharacterCodex:Combat:Sequence|Combat Sequence]] #[[Ogre:CharacterCodex:Combat:Exhaustion|Combat Exhaustion]] #[[Ogre:CharacterCodex:Combat:Modifiers|Combat Modifiers]] #[[Ogre:CharacterCodex:Combat:Maneuver|Combat Maneuver]] #[[Ogre:CharacterCodex:Combat:Injuries|Injuries and Death]] ---- __TOC__ ==Combat Exhaustion== Fighting is a very exhausting and if you do not catch your breath in combat, you will eventually lose your edge. Your exhaustion rate is your Fortitude resistance. Each segment that pass in a combat gives you 1 exhaustion points. When the number of accumulated exhaustion points reach your exhaustion rate, you take one severity of combat exhaustion and your number of exhaustion points get back to 0. ===Catching your breath=== In combat, you can take a standard action to take your breath. This allow you to remove one severity of combat exhaustion. While you take your breath, you do not get exhaustion point from passing segment. You can catch your breath as a fast action if you want, but you need to make a Constitution Check DC 15 to be able to remove one severity of combat fatigue. ===Combat Exhaustion Effect=== Combat exhaustion penalties are cumulative with normal fatigue effect, but taking a severity of combat fatigue do not increase the severity of normal fatigue unless otherwise noted in the fatigue damage column. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Combat Exhaustion Severity !Penalty !Fatigue Damage |- | Tired | -1 | 0 |- | Weary | -2 | 0 |- | Fatigued | -4 | 0 |- | Exhausted | -8 | 0 |- | Enervated | -16 | +1 severity |- | Depleted | -32 | +1 severity |}
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