Editing Ogre:CharacterCodex:Combat
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===Damage=== | ===Damage=== | ||
− | When your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Damage reduces a target’s current hit points first and then Constitution skill if there is no more hit points left. Most | + | When your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Damage reduces a target’s current hit points first and then Constitution skill if there is no more hit points left. Most opponent will surrender when at 0 hit points. At less than 0 Constitution, you are dying. |
− | + | Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage. | |
− | + | Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow. | |
− | Strength Bonus: | ||
− | + | Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. | |
+ | Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands. | ||
− | + | Ability Damage: Certain creatures and magical effects can cause temporary ability damage (a reduction to an ability score). | |
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===Damage Threshold=== | ===Damage Threshold=== | ||
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===Nonlethal Damage=== | ===Nonlethal Damage=== | ||
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, it only damage your hit points, but never your Constitution ability. | Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, it only damage your hit points, but never your Constitution ability. | ||
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+ | Every time nonlethal damage would have damage your Constitution if it was lethal damage, you must succeed a Constitution check DC 15 with a penalty equal to the damage received. On a failed check, you suffer one severity of stun for a Long action. In case of non-lethal damage, stun severity are cumulative. In case of total failure, you take an additional stun severity for each 5 ranks of total failure. Note that non-lethal damage that goes beyond your Damage Threshold have a chance of stunning you even if you have hit points left. | ||
Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll. | Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a –4 penalty on your attack roll. | ||
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===Hit Points=== | ===Hit Points=== | ||
− | Your hit points are your ability to withstand blows without being seriously injured | + | Your hit points are your ability to withstand blows without being seriously injured. When your hit points total reaches 0, you lose Constitution points instead. When your Constitution reached 0, you are disabled. When it reaches –1, you’re dying. See Constitution skill for details on dying. |
− | + | Temporary Hit Points | |
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− | + | Certain effects gives you temporary hit points. When you gain temporary hit points, note your current hit point total. When the temporary hit points go away your hit points drop to your current hit point total. If your hit points are below your current hit point total at that time, all the temporary hit points have already been lost and your hit point total does not drop further. When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic. | |
− | + | Increases in Constitution or Health and Current Hit Points: An increase in your Constitution or Health skills, even a temporary one, can give you hit points (an effective hit point increase), but these are not temporary hit points. They can be restored and they are not lost first as temporary hit points are. | |
===Reaction Time=== | ===Reaction Time=== |