Editing Ogre:CharacterCodex:Movement
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There is two important thing to know when you are moving. At which speed you move and how well you move. | There is two important thing to know when you are moving. At which speed you move and how well you move. | ||
− | ==Movement== | + | ==Movement speed== |
− | + | Your base speed is determined by your skill rank and your size. Your base speed is your rank in your movement skill * size speed increment as shown on the table below. Your size increment depends on the number of appendage or legs you use to move. | |
− | === | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |
− | + | !Size | |
+ | !Speed increment - 2 legs | ||
+ | !Speed increment - 4 or more legs | ||
+ | |- | ||
+ | |Fine | ||
+ | |¼' | ||
+ | |½' | ||
+ | |- | ||
+ | |Diminutive | ||
+ | |½' | ||
+ | |1' | ||
+ | |- | ||
+ | |Tiny | ||
+ | |1' | ||
+ | |2' | ||
+ | |- | ||
+ | |Small | ||
+ | |2' | ||
+ | |4' | ||
+ | |- | ||
+ | |Medium | ||
+ | |3' | ||
+ | |6' | ||
+ | |- | ||
+ | |Large | ||
+ | |4' | ||
+ | |8' | ||
+ | |- | ||
+ | |Huge | ||
+ | |5' | ||
+ | |10' | ||
+ | |- | ||
+ | |Gigantic | ||
+ | |6' | ||
+ | |12' | ||
+ | |- | ||
+ | |Colossal | ||
+ | |7' | ||
+ | |14' | ||
+ | |} | ||
− | + | '''Example''' | |
− | |||
− | + | A Medium creature with a +10 bonus to walk skill base speed is 10 x 3 = 30 feet or 6 squares. | |
− | + | A Small creature with a +10 bonus to walk skill base speed is 10 x 2 = 20 feet or 4 squares. | |
− | + | A Diminutive creature with a +10 bonus to walk skill base speed is 10 x ½ = 5 feet or 1 squares. | |
− | + | A Medium creature with four legs and a +10 bonus to walk skill base speed is 10 x 6 = 60 feet or 12 squares. | |
− | + | ==Maneuverability== | |
+ | '''Turn:''' This is the angle at which you can make a turn. | ||
− | + | '''Between Turn:''' Between each turn, you must at least make this distance before turning again. | |
− | + | '''Defense/Stability:''' This is a modifier to defense and stability when you are moving because you need to let your guard down to move appropriately. | |
+ | '''Attack:''' Whatever or not you can make attack while moving like a charge, overrun or pass-by attack. | ||
+ | |||
+ | '''Not affected by speed:''' The following three properties do not change even if your maneuverability change while you are going faster. | ||
+ | |||
+ | '''Acceleration:''' This is the number of speed level you can go up or down while moving. In one move action, you can only increase or decreased your speed level by your acceleration limit. For each consecutive move action, you can change your speed level by your acceleration limit again. Making you gaining more speed the more you move. If your speed level is over your acceleration limit and you cannot slow down to walk speed, you can only make move action until you reach walk speed. | ||
+ | Failing a move check when you cannot decelerate to walk speed is always considered a total failure. | ||
+ | |||
+ | '''Modifier:''' This is a bonus to your movement skill because of your great maneuverability when moving. | ||
Take 10: Whatever or not you can Take 10 in any situation while moving. | Take 10: Whatever or not you can Take 10 in any situation while moving. | ||
− | {|border="1" cellspacing="0" | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" |
! | ! | ||
!Perfect | !Perfect | ||
Line 37: | Line 84: | ||
!Clumsy | !Clumsy | ||
|- | |- | ||
− | |Turn | + | | Turn |
− | |Any | + | | Any |
− | | | + | | 90o |
− | | | + | | 45o |
− | | | + | | 45o |
− | |None | + | | None |
|- | |- | ||
− | | | + | | Between Turn |
− | | | + | | 0 |
− | | | + | | 1 |
− | | | + | | 2 |
− | | | + | | 4 |
− | | | + | | None |
|- | |- | ||
| Defense/Stability | | Defense/Stability | ||
Line 58: | Line 105: | ||
| -4, No Defense | | -4, No Defense | ||
|- | |- | ||
− | | | + | | Attack |
− | | | + | | Yes |
− | | | + | | Yes |
− | | | + | | Yes |
− | | | + | | No |
− | | | + | | No |
|- | |- | ||
− | | | + | |colspan=6 | Not affected by speed |
− | | | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Acceleration |
− | | | + | | 4 |
− | | | + | | 3 |
− | | | + | | 2 |
− | |1 | + | | 1 |
− | | | + | | 0 |
|- | |- | ||
− | + | | Modifier | |
+ | | +15 | ||
+ | | +10 | ||
+ | | +5 | ||
+ | | 0 | ||
+ | | 0 | ||
|- | |- | ||
− | + | | Take 10 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |Take 10 | ||
| Yes | | Yes | ||
| Yes | | Yes | ||
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| No | | No | ||
| No | | No | ||
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|} | |} | ||
− | == | + | ==Going Faster== |
− | + | You can try to go faster than your normal speed if you want to, but have a penalty to your move action as describe in the following table. | |
− | + | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {|border="1" cellspacing="0" | ||
!Speed level | !Speed level | ||
!Speed Multiplier | !Speed Multiplier | ||
− | !Move | + | !Move penalty |
− | ! | + | !Maneuver penalty |
!Charge Bonus | !Charge Bonus | ||
|- | |- | ||
− | + | | Walk | |
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |Walk | ||
| x1 | | x1 | ||
| 0 | | 0 | ||
Line 174: | Line 152: | ||
| 0 | | 0 | ||
|- | |- | ||
− | |Hustle | + | | Hustle |
| x2 | | x2 | ||
| -2 | | -2 | ||
Line 180: | Line 158: | ||
| +2 | | +2 | ||
|- | |- | ||
− | |Run | + | | Run |
| x3 | | x3 | ||
| -4 | | -4 | ||
Line 186: | Line 164: | ||
| +4 | | +4 | ||
|- | |- | ||
− | |Dash | + | | Dash |
| x4 | | x4 | ||
| -8 | | -8 | ||
Line 192: | Line 170: | ||
| +8 | | +8 | ||
|- | |- | ||
− | |Sprint | + | | Sprint |
| x5 | | x5 | ||
| -16 | | -16 | ||
Line 198: | Line 176: | ||
| +16 | | +16 | ||
|- | |- | ||
− | |Sprint+ | + | | Sprint+ |
| +1 multiplier | | +1 multiplier | ||
| x2 previous penalty | | x2 previous penalty | ||
| -1 per multiplier | | -1 per multiplier | ||
| x2 previous bonus | | x2 previous bonus | ||
− | |||
|} | |} | ||
− | Speed Multiplier: The number of times you can use your base speed in a standard movement. At hustle speed, a medium creature with a base speed of 6 squares can move 12 squares in a standard action. | + | '''Speed Multiplier:''' The number of times you can use your base speed in a standard movement. At hustle speed, a medium creature with a base speed of 6 squares can move 12 squares in a standard action. |
+ | |||
+ | '''Move Penalty:''' The faster you go, the more chance you have to trip when moving. This penalty apply to all Movement skill check made at this speed including Fatigue check. | ||
− | + | '''Maneuver penalty:''' The faster you go, the less in control you are. This penalty in the number of maneuverability level you lose while going at this speed. | |
− | + | '''Charge Bonus:''' When charging, the faster you go, the more chance you have hitting your opponent correctly. But because of your maneuver penalty, it might be impossible to charge correctly at high speed because of your lack of control on your movement. You need an Average maneuverability in order to be able to make a charge attack. | |
− | + | ==Movement Fatigue== | |
+ | When moving for a long time, you get tired. You must make a successful Constitution check DC 10 + 2 per time period or take one severity of fatigue. | ||
+ | |||
+ | Fatigue rate have two numbers. The first time period is the time it takes before making the first fatigue check from someone with Good or Perfect maneuverability for this skill. After the first check, you must check again after the second time period. If this skill is not Good or Perfect maneuverability for you, you always use the second time period even for the first check. The faster you move, the quicker you get tired. Use the following table to find the fatigue rate for your speed. | ||
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" | ||
+ | !Speed level | ||
+ | !Burrow | ||
+ | !Climb | ||
+ | !Fly | ||
+ | !Run | ||
+ | !Swim | ||
+ | |- | ||
+ | !Walk | ||
+ | |1 hour | ||
+ | 1 minute | ||
+ | |8 hour | ||
+ | 1 hour | ||
+ | |8 hour | ||
+ | 1 hour | ||
+ | |8 hour | ||
+ | 1 hour | ||
+ | |8 hour | ||
+ | 1 hour | ||
+ | |- | ||
+ | !Hustle | ||
+ | |10 minutes | ||
+ | Every Move | ||
+ | |1 hour | ||
+ | 10 minutes | ||
+ | |1 hour | ||
+ | 10 minutes | ||
+ | |1 hour | ||
+ | 10 minutes | ||
+ | |1 hour | ||
+ | 10 minutes | ||
+ | |- | ||
+ | !Run | ||
+ | |1 minute | ||
+ | Every Move | ||
+ | |10 minutes | ||
+ | Every Move | ||
+ | |10 minutes | ||
+ | Every Move | ||
+ | |10 minutes | ||
+ | Every Move | ||
+ | |10 minutes | ||
+ | Every Move | ||
+ | |- | ||
+ | !Dash | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |1 minute | ||
+ | Every Move | ||
+ | |1 minute | ||
+ | Every Move | ||
+ | |1 minute | ||
+ | Every Move | ||
+ | |1 minute | ||
+ | Every Move | ||
+ | |- | ||
+ | !Sprint+ | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |Every Move | ||
+ | Every Move | ||
+ | |} | ||
==Movement Penalty== | ==Movement Penalty== |