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There is two important thing to know when you are moving. At which speed you move and how well you move.
 
There is two important thing to know when you are moving. At which speed you move and how well you move.
  
==Movement==
+
==Movement speed==
There are two important things to know when you are moving. At which speed you move and how well you move.
+
Your base speed is determined by your skill rank and your size. Your base speed is your rank in your movement skill * size speed increment as shown on the table below. Your size increment depends on the number of appendage or legs you use to move.
  
===Maneuverability===
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
Maneuverability is how well you can move and is determined by your race.
+
!Size
 +
!Speed increment - 2 legs
 +
!Speed increment - 4 or more legs
 +
|-
 +
|Fine
 +
|¼'
 +
|½'
 +
|-
 +
|Diminutive
 +
|½'
 +
|1'
 +
|-
 +
|Tiny
 +
|1'
 +
|2'
 +
|-
 +
|Small
 +
|2'
 +
|4'
 +
|-
 +
|Medium
 +
|3'
 +
|6'
 +
|-
 +
|Large
 +
|4'
 +
|8'
 +
|-
 +
|Huge
 +
|5'
 +
|10'
 +
|-
 +
|Gigantic
 +
|6'
 +
|12'
 +
|-
 +
|Colossal
 +
|7'
 +
|14'
 +
|}
  
====Maneuverability entry description====
+
'''Example'''
Turn: This is the angle at which you can make a turn. Before making a turn and between each turn, you must have traveled your minimum distance.
 
  
Minimum Distance: This is the minimum distance you must make when moving. Effect of not being able to make this minimum distance is the same as a total failure for the movement skill. This is also the minimum distance you must make before taking a turn, making a charge or jumping.
+
A Medium creature with a +10 bonus to walk skill base speed is 10 x 3 = 30 feet or 6 squares.
  
Defense/Stability: This is a modifier to defense and stability when you are moving because you need to let your guard down to move appropriately.
+
A Small creature with a +10 bonus to walk skill base speed is 10 x 2 = 20 feet or 4 squares.
  
Maneuver: Whatever or not you can use some skills while moving. Skills affected by movements are: Acrobatics, Combat, Offensive Maneuver - Move Attack, Nature - Track, Stalking – Stalk, and combat maneuver Charge.
+
A Diminutive creature with a +10 bonus to walk skill base speed is 10 x ½  = 5 feet or 1 squares.
  
Fatigue: You must make your first fatigue check after the amount of time specified in the Initial Fatigue entry. After the first fatigue check, you must check again after the fatigue rate period.
+
A Medium creature with four legs and a +10 bonus to walk skill base speed is 10 x 6 = 60 feet or 12 squares.
  
A Fatigue check is a Constitution check DC 10 + 2 per time period over the initial fatigue check. If you succeed, you are not tired, but if you failed, you take one severity of fatigue.
+
==Maneuverability==
 +
'''Turn:''' This is the angle at which you can make a turn.  
  
Not affected by speed: The following two properties do not change even if your maneuverability change while you are going faster or slower (See below).
+
'''Between Turn:''' Between each turn, you must at least make this distance before turning again.
  
Modifier: This is a racial bonus to your movement skill because of your great maneuverability when moving.
+
'''Defense/Stability:''' This is a modifier to defense and stability when you are moving because you need to let your guard down to move appropriately.
  
 +
'''Attack:''' Whatever or not you can make attack while moving like a charge, overrun or pass-by attack.
 +
 +
'''Not affected by speed:''' The following three properties do not change even if your maneuverability change while you are going faster.
 +
 +
'''Acceleration:''' This is the number of speed level you can go up or down while moving. In one move action, you can only increase or decreased your speed level by your acceleration limit. For each consecutive move action, you can change your speed level by your acceleration limit again. Making you gaining more speed the more you move. If your speed level is over your acceleration limit and you cannot slow down to walk speed, you can only make move action until you reach walk speed.
 +
Failing a move check when you cannot decelerate to walk speed is always considered a total failure.
 +
 +
'''Modifier:''' This is a bonus to your movement skill because of your great maneuverability when moving.
 
Take 10: Whatever or not you can Take 10 in any situation while moving.
 
Take 10: Whatever or not you can Take 10 in any situation while moving.
  
{|border="1" cellspacing="0" cellpadding="5"
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
!
 
!
 
!Perfect
 
!Perfect
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!Clumsy
 
!Clumsy
 
|-
 
|-
|Turn
+
| Turn
|Any
+
| Any
|90<sup>o</sup>
+
| 90o
|45<sup>o</sup>
+
| 45o
|45<sup>o</sup>
+
| 45o
|None
+
| None
 
|-
 
|-
|Minimum Distance
+
| Between Turn
|None
+
| 0
|One-tenth
+
| 1
|One-quarter
+
| 2
|Half
+
| 4
|Three-quarter
+
| None
 
|-
 
|-
 
| Defense/Stability
 
| Defense/Stability
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| -4, No Defense
 
| -4, No Defense
 
|-
 
|-
|Maneuver
+
| Attack
| +1
+
| Yes
| 0
+
| Yes
| -2
+
| Yes
| -4
+
| No
| -8
+
| No
 
|-
 
|-
|Fatigue, Initial
+
|colspan=6 | Not affected by speed
|24 hours
 
|8 hours
 
|1 hour
 
|10 minutes
 
|1 minute
 
 
|-
 
|-
|Fatigue Rate
+
| Acceleration
|8 hours
+
| 4
|1 hours
+
| 3
|10 minutes
+
| 2
|1 minute
+
| 1
|Every Action
+
| 0
 
|-
 
|-
!colspan = "6"| Not affected by speed
+
| Modifier
 +
| +15
 +
| +10
 +
| +5
 +
| 0
 +
| 0
 
|-
 
|-
|Modifier
+
| Take 10
| +16
 
| +8
 
| +4
 
| +2
 
| +1
 
|-
 
|Take 10
 
 
| Yes
 
| Yes
 
| Yes
 
| Yes
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| No
 
| No
 
| No
 
| No
|-
 
|}
 
 
===Movement speed===
 
Your base speed is your movement speed increment * your ranks in your movement skill * size speed multiplier as shown on the table below.
 
 
{|border="1" cellspacing="0" cellpadding="5"
 
!Size
 
!Speed Multiplier
 
|-
 
|Fine
 
|x0.10
 
|-
 
|Diminutive
 
|x0.25
 
|-
 
|Tiny
 
|x0.375
 
|-
 
|Small
 
|x0.50
 
|-
 
|Medium
 
|x0.75
 
|-
 
|Large
 
|x1
 
|-
 
|Huge
 
|x1.25
 
|-
 
|Gargantuan
 
|x1.5
 
|-
 
|Colossal
 
|x1.75
 
|-
 
 
|}
 
|}
  
====Example====
+
==Going Faster==
A Medium creature with a Good maneuverability walk skill base speed is 8 x 1 x 0.75 = 6 squares.
+
You can try to go faster than your normal speed if you want to, but have a penalty to your move action as describe in the following table.
  
A Medium creature with a Poor maneuverability bonus to walk skill base speed is 2 x 2 x 0.75 = 3 squares.
+
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
 
A Medium creature with four legs and a Good maneuverability to walk skill base speed is 8 x 1 x 0.75 x2 = 12 squares.
 
 
 
===Changing Speed===
 
You can try to go faster than your normal speed if you want to, but have a penalty to your move action as describe in the following table. If you move more slowly, it is easier to move.
 
 
 
{|border="1" cellspacing="0" cellpadding="5"
 
 
!Speed level
 
!Speed level
 
!Speed Multiplier
 
!Speed Multiplier
!Move Modifier
+
!Move penalty
!Maneuverability modifier
+
!Maneuver penalty
 
!Charge Bonus
 
!Charge Bonus
 
|-
 
|-
|Step by step
+
| Walk
| x1/8
 
| +8
 
| +3
 
| -
 
|-
 
|Slow Pace
 
| x1/4
 
| +4
 
| +2
 
| -
 
|-
 
|Stroll
 
| x1/2
 
| +2
 
| +1
 
| -
 
|-
 
|Walk
 
 
| x1
 
| x1
 
| 0
 
| 0
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| 0
 
| 0
 
|-
 
|-
|Hustle
+
| Hustle
 
| x2
 
| x2
 
| -2
 
| -2
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| +2
 
| +2
 
|-
 
|-
|Run
+
| Run
 
| x3
 
| x3
 
| -4
 
| -4
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| +4
 
| +4
 
|-
 
|-
|Dash
+
| Dash
 
| x4
 
| x4
 
| -8
 
| -8
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| +8
 
| +8
 
|-
 
|-
|Sprint
+
| Sprint
 
| x5
 
| x5
 
| -16
 
| -16
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| +16
 
| +16
 
|-
 
|-
|Sprint+
+
| Sprint+
 
| +1 multiplier
 
| +1 multiplier
 
| x2 previous penalty
 
| x2 previous penalty
 
| -1 per multiplier
 
| -1 per multiplier
 
| x2 previous bonus
 
| x2 previous bonus
|-
 
 
|}
 
|}
  
Speed Multiplier: The number of times you can use your base speed in a standard movement. At hustle speed, a medium creature with a base speed of 6 squares can move 12 squares in a standard action. At a stroll speed, a medium creature with a base speed of 6 squares can move 3 squares.
+
'''Speed Multiplier:''' The number of times you can use your base speed in a standard movement. At hustle speed, a medium creature with a base speed of 6 squares can move 12 squares in a standard action.
 +
 
 +
'''Move Penalty:''' The faster you go, the more chance you have to trip when moving. This penalty apply to all Movement skill check made at this speed including Fatigue check.
  
Move Penalty: Your move speed can give more chance to trip when moving at high speed resulting in a penalty that apply to all Movement skill check made at this speed while moving more slowly make you better at moving.
+
'''Maneuver penalty:''' The faster you go, the less in control you are. This penalty in the number of maneuverability level you lose while going at this speed.
  
Maneuverability modifier: The faster you go, the less in control you are. This penalty in the number of maneuverability level you lose while going at this speed.
+
'''Charge Bonus:''' When charging, the faster you go, the more chance you have hitting your opponent correctly. But because of your maneuver penalty, it might be impossible to charge correctly at high speed because of your lack of control on your movement. You need an Average maneuverability in order to be able to make a charge attack.
  
Charge Bonus: When charging, the faster you go, the stronger your blow will be. But because of your maneuver penalty, it might be impossible to charge correctly at high speed because of your lack of control on your movement.
+
==Movement Fatigue==
 +
When moving for a long time, you get tired. You must make a successful Constitution check DC 10 + 2 per time period or take one severity of fatigue.
 +
 
 +
Fatigue rate have two numbers. The first time period is the time it takes before making the first fatigue check from someone with Good or Perfect maneuverability for this skill. After the first check, you must check again after the second time period. If this skill is not Good or Perfect maneuverability for you, you always use the second time period even for the first check. The faster you move, the quicker you get tired. Use the following table to find the fatigue rate for your speed.
 +
 
 +
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 +
!Speed level
 +
!Burrow
 +
!Climb
 +
!Fly
 +
!Run
 +
!Swim
 +
|-
 +
!Walk
 +
|1 hour
 +
1 minute
 +
|8 hour
 +
1 hour
 +
|8 hour
 +
1 hour
 +
|8 hour
 +
1 hour
 +
|8 hour
 +
1 hour
 +
|-
 +
!Hustle
 +
|10 minutes
 +
Every Move
 +
|1 hour
 +
10 minutes
 +
|1 hour
 +
10 minutes
 +
|1 hour
 +
10 minutes
 +
|1 hour
 +
10 minutes
 +
|-
 +
!Run
 +
|1 minute
 +
Every Move
 +
|10 minutes
 +
Every Move
 +
|10 minutes
 +
Every Move
 +
|10 minutes
 +
Every Move
 +
|10 minutes
 +
Every Move
 +
|-
 +
!Dash
 +
|Every Move
 +
Every Move
 +
|1 minute
 +
Every Move
 +
|1 minute
 +
Every Move
 +
|1 minute
 +
Every Move
 +
|1 minute
 +
Every Move
 +
|-
 +
!Sprint+
 +
|Every Move
 +
Every Move
 +
|Every Move
 +
Every Move
 +
|Every Move
 +
Every Move
 +
|Every Move
 +
Every Move
 +
|Every Move
 +
Every Move
 +
|}
  
 
==Movement Penalty==
 
==Movement Penalty==

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