Editing Ogre:CharacterCodex:Skills:CombatMartialArt

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 68: Line 68:
 
===Feats===
 
===Feats===
  
 +
====Charge, Headless====
 +
: '''Requisite:''' Power Attack
 +
: When you charge and use a Power Attack, you can take a penalty to your Defense instead to your attack roll.
 +
 +
====Charge, Improved====
 +
: You gain the ability to charge in situations where others cannot. You may charge when having a speed penalty from difficult terrain or wounds. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.
 +
: '''Specialist:''' You do not suffer the -2 penalty to defense while charging.
 +
: '''Expert:''' Your bonus to attack roll is increased to +4 when charging.
 +
: '''Master:''' Your bonus to attack roll is increased to +8 when charging.
 +
 +
====Charge, Power Attack====
 +
: '''Requisite:''' Power Attack
 +
: When you attack an opponent with a charge and a Power Attack, each penalty you take for enhancing your damage is double or triple for a two-handed weapon.
 +
 +
====Cleave====
 +
: '''Requisite:''' Power Attack
 +
: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 Constitution or killing it), you get an opportunity melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon as the attack that dropped the previous creature and suffers normal penalty for changing targets.
 +
: '''Specialist:''' You do not suffer any penalty for changing target while making a cleave attack.
 +
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 +
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
  
 
====Cleave, Sundering====
 
====Cleave, Sundering====
Line 75: Line 95:
 
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
 
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
 +
 +
====Combat Reflexes====
 +
: With this feat, you may make attacks of opportunity while flat-footed.
 +
 +
====Crippling strike====
 +
: On a total success, you can replace one dice of damage to make your opponent cripple. The crippling wound make each movement square count as double.
 +
: Crippling effects are not cumulative. An opponent suffers only the worse crippling effect and totally ignores other crippling effects. Crippling effects are cumulative only if they are done in the same strike, i.e.: with two total success, you could chose to replace both dice of damage to cripple your opponent for a -6 penalty to movement.
 +
: '''Specialist:''' The crippling wound makes each movement square count as triple.
 +
: '''Expert:''' The crippling wound make the opponent lose 1 level of maneuverability and each movement square count as triple.
 +
: '''Master:''' The crippling wound make the opponent lose 2 level of maneuverability each movement square count as triple.
 +
 +
====Damage, Increased====
 +
: You deal damage with your fist as if you where one size category bigger. If your size category goes beyond Colossal this way, add 1d6 dice of damage for each category over Colossal.
 +
: '''Specialist:''' You deal damage with your fist as if you where two size category bigger.
 +
: '''Expert:''' You deal damage with your fist as if you where three size category bigger.
 +
: '''Master:''' You deal damage with your fist as if you where four size category bigger.
  
 
====Deflect Arrow====
 
====Deflect Arrow====
Line 85: Line 121:
 
: '''Expert:''' If your charge attack is successful, you inflict x3 normal damage.
 
: '''Expert:''' If your charge attack is successful, you inflict x3 normal damage.
 
: '''Master:''' If your charge attack is successful, you inflict x4 normal damage.
 
: '''Master:''' If your charge attack is successful, you inflict x4 normal damage.
 +
 +
====Hold the line====
 +
: '''Requisite:''' Combat Reflexes
 +
: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
 +
: '''Specialist:''' You deal x2 damage with your opportunity attack and x3 damage for a weapon that can be set to receive a charge.
 +
: '''Expert:''' You deal x3 damage with your opportunity attack and x4 damage for a weapon that can be set to receive a charge.
 +
: '''Master:''' You deal x4 damage with your opportunity attack and x5 damage for a weapon that can be set to receive a charge.
 +
 +
====Opportunist====
 +
: When making an attack of opportunity, your attack is considered one initiative category quicker reducing your penalty to your current attack.
 +
: '''Specialist:''' Your attack of opportunity is considered two initiative categories quicker.
 +
: '''Expert:''' Your attack of opportunity is considered three initiative categories quicker.
 +
: '''Master:''' Your attack of opportunity is considered four initiative categories quicker.
 +
 +
====Painful wounds====
 +
: On a total success, you can replace one dice of damage to give pain to your opponent so that it received a -1 pain penalty for every action he takes.
 +
: Pain penalties are not cumulative. An opponent suffers only the worse pain effect and totally ignores other pain effects. Pain penalties are cumulative only if they are done in the same strike, i.e.: with two a total success, you could chose to replace both dice of damage to inflict a -2 pain penalty.
 +
: You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' Pain penalty is now -2.
 +
: '''Expert:''' Pain penalty is now -4.
 +
: '''Master:''' Pain penalty is now -8.
  
 
====Paralyze====
 
====Paralyze====
 
: On a total success, you can replace one dice of damage to paralyze an arm or leg of a humanoid opponent. If a leg is paralyzed, the opponent suffers the same effect as a Crippling Strike. If an arm is paralyzed, the opponent cannot use his arm to attack, defend and drop anything in your hand. The paralyzing effect last for a Standard Action.
 
: On a total success, you can replace one dice of damage to paralyze an arm or leg of a humanoid opponent. If a leg is paralyzed, the opponent suffers the same effect as a Crippling Strike. If an arm is paralyzed, the opponent cannot use his arm to attack, defend and drop anything in your hand. The paralyzing effect last for a Standard Action.
 +
 +
====Parrying, Improved====
 +
: When using a parrying maneuver against unarmed attack, you receive an additional +1 dodge bonus.
 +
: When using a parrying maneuver against armed attack, you use normal parry rules.
 +
: '''Specialist:''' When using a parrying maneuver against unarmed attack, you receive an additional +2 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +1 dodge bonus.
 +
: '''Expert:''' When using a parrying maneuver against unarmed attack, you receive an additional +4 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +2 dodge bonus.
 +
: '''Master:''' When using a parrying maneuver against unarmed attack, you receive an additional +8 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +4 dodge bonus.
 +
 +
====Power Attack====
 +
: When making an attack, you may choose to subtract a number from your attack rolls that does not exceed your Strike skill rank and add the same number to your martial art damage rolls. The penalty on attacks and bonus on damage apply only for this attack.
 +
 +
====Prone Attack====
 +
: You can make an attack from the prone position and suffer no penalty to your attack roll.
 +
: '''Specialist:''' If your attack roll is successful, you may regain your feet as an immediate action.
  
 
====Shockwave====
 
====Shockwave====
Line 94: Line 165:
 
: '''Expert:''' The range increment is increased to 20 feet.
 
: '''Expert:''' The range increment is increased to 20 feet.
 
: '''Master:''' The range increment is increased to 40 feet.
 
: '''Master:''' The range increment is increased to 40 feet.
 +
 +
====Stunning Attack====
 +
: On a total success, you can replace one dice of damage to daze your opponent for a Short action instead of rolling damage.
 +
: Stunning duration are not cumulative, they overlap. Stunning durations are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to stun your opponent for a Standard action. With three you could extend the duration to a Long Action.
 +
: You can stun only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' When replacing a damage dice, instead of increasing the duration of the stunning attack, you can increase it's severity by one.
 +
: '''Expert:''' You daze the enemy for a Standard action.
 +
: '''Master:''' You stun the enemy instead of dazing him.
  
 
====Sunder, Improved====
 
====Sunder, Improved====
Line 106: Line 185:
 
: '''Expert:''' The opponent has a -4 penalty to their Strength ability for a Very Long action.
 
: '''Expert:''' The opponent has a -4 penalty to their Strength ability for a Very Long action.
 
: '''Master:''' The opponent has a -4 penalty to their Strength ability for a Slow action.
 
: '''Master:''' The opponent has a -4 penalty to their Strength ability for a Slow action.
 +
 +
====Whirlwind Attack====
 +
: '''Requisite:''' Cleave
 +
: Your attack becomes a long action, but now you can make one melee attack with against each opponent within reach. Doing so incurs a cumulative penalty for each target change. For example, your second attack suffer a -4 penalty and your third attack suffer a -8 penalty.
 +
: '''Specialist:''' Your penalty is not cumulative. Your second attacks and all others attack after suffers from a -4 penalty.
 +
: '''Expert:''' You do not suffer penalty for changing target while making a whirlwind attack.
 +
: '''Master:''' Your whirlwind attack is a standard action.
 +
  
 
==Sweep==
 
==Sweep==
Line 169: Line 256:
  
 
===Feats===
 
===Feats===
 +
 +
====Combat Reflexes====
 +
: With this feat, you may make attacks of opportunity while flat-footed.
 +
 +
====Crippling strike====
 +
: On a total success, you can replace one dice of damage to make your opponent cripple. The crippling wound make each movement square count as double.
 +
: Crippling effects are not cumulative. An opponent suffers only the worse crippling effect and totally ignores other crippling effects. Crippling effects are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to cripple your opponent for a -6 penalty to movement.
 +
: '''Specialist:''' The crippling wound makes each movement square count as triple.
 +
: '''Expert:''' The crippling wound make the opponent lose 1 level of maneuverability and each movement square count as triple.
 +
: '''Master:''' The crippling wound make the opponent lose 2 level of maneuverability each movement square count as triple.
 +
 +
====Damage, Increased====
 +
: You deal damage with your grapple as if you where one size category bigger. If your size category goes beyond Colossal this way, add 1d6 dice of damage for each category over Colossal.
 +
: '''Specialist:''' You deal damage with your grapple as if you where two size category bigger.
 +
: '''Expert:''' You deal damage with your grapple as if you where three size category bigger.
 +
: '''Master:''' You deal damage with your grapple as if you where four size category bigger.
  
 
====Defensive Grapple====
 
====Defensive Grapple====
Line 186: Line 289:
 
: '''Expert:''' You threaten opponent as if you were not grappling at all.
 
: '''Expert:''' You threaten opponent as if you were not grappling at all.
 
: '''Master:''' Your opponent can't take an attack of opportunity to escape your grapple when attacking another opponent.
 
: '''Master:''' Your opponent can't take an attack of opportunity to escape your grapple when attacking another opponent.
 +
 +
====Hold the line====
 +
: '''Requisite:''' Combat Reflexes
 +
: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
 +
: '''Specialist:''' You deal x2 damage with your opportunity attack and x3 damage for a weapon that can be set to receive a charge.
 +
: '''Expert:''' You deal x3 damage with your opportunity attack and x4 damage for a weapon that can be set to receive a charge.
 +
: '''Master:''' You deal x4 damage with your opportunity attack and x5 damage for a weapon that can be set to receive a charge.
  
 
====Human Shield====
 
====Human Shield====
Line 238: Line 348:
 
: '''Expert:''' Each square count as 2 squares.
 
: '''Expert:''' Each square count as 2 squares.
 
: '''Master:''' You can move normally while grappling.
 
: '''Master:''' You can move normally while grappling.
 +
 +
====Opportunist====
 +
: When making an attack of opportunity, your attack is considered one initiative category quicker reducing your penalty to your current attack.
 +
: '''Specialist:''' Your attack of opportunity is considered two initiative categories quicker.
 +
: '''Expert:''' Your attack of opportunity is considered three initiative categories quicker.
 +
: '''Master:''' Your attack of opportunity is considered four initiative categories quicker.
 +
 +
====Painful wounds====
 +
: On a total success, you can replace one dice of damage to give pain to your opponent so that it received a -1 pain penalty for every action he takes.
 +
: Pain penalties are not cumulative. An opponent suffers only the worse pain effect and totally ignores other pain effects. Pain penalties are cumulative only if they are done in the same strike, i.e.: with two a total success, you could chose to replace both dice of damage to inflict a -2 pain penalty.
 +
: You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' Pain penalty is now -2.
 +
: '''Expert:''' Pain penalty is now -4.
 +
: '''Master:''' Pain penalty is now -8.
 +
 +
====Parrying, Improved====
 +
: When using a parrying maneuver against unarmed attack, you receive an additional +1 dodge bonus.
 +
: When using a parrying maneuver against armed attack, you use normal parry rules.
 +
: '''Specialist:''' When using a parrying maneuver against unarmed attack, you receive an additional +2 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +1 dodge bonus.
 +
: '''Expert:''' When using a parrying maneuver against unarmed attack, you receive an additional +4 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +2 dodge bonus.
 +
: '''Master:''' When using a parrying maneuver against unarmed attack, you receive an additional +8 dodge bonus. When using a parrying maneuver against armed attack, you receive an additional +4 dodge bonus.
 +
 +
====Power Attack====
 +
: When making an attack, you may choose to subtract a number from your attack rolls and add the same number to your sweep damage rolls. The penalty on attacks and bonus on damage apply only for this attack.
 +
 +
====Prone Attack====
 +
: You can make an attack from the prone position and suffer no penalty to your attack roll.
 +
: '''Specialist:''' If your attack roll is successful, you may regain your feet as an immediate action.
 +
 +
====Stunning Attack====
 +
: On a total success, you can replace one dice of damage to daze your opponent for a Short action instead of rolling damage.
 +
: Stunning duration are not cumulative, they overlap. Stunning durations are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to stun your opponent for a Standard action. With three you could extend the duration to a : Long Action.
 +
: You can stun only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' When replacing a damage dice, instead of increasing the duration of the stunning attack, you can increase it's severity by one.
 +
: '''Expert:''' You daze the enemy for a Standard action.
 +
: '''Master:''' You stun the enemy instead of dazing him.
  
 
====Strong Embrace====
 
====Strong Embrace====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)