Editing Ogre:CharacterCodex:Skills:Craft

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: '''Master:''' The item has a +8 quality bonus to its core ranks.
 
: '''Master:''' The item has a +8 quality bonus to its core ranks.
  
==General==
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==Chemical==
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
 
!Ability
 
!Ability
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|}
 
|}
  
'''Proficiency:''' Each item type
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'''Synergy:''' Pharmaceutics
  
'''Description:''' General craft is a broad skill that encompass every small object you can craft that are not covered by other craft skill. This includes, but is not limited to, normal household items, clothes, tools and even cooking complex meals.
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'''Proficiency:''' Acid/Base, Explosive, Poison
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'''Description:''' This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances.
  
 
'''Check:''' See Equipment Section
 
'''Check:''' See Equipment Section
  
'''Try Again:''' Yes, but each time, you must pay for the material.
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'''Total Failure:''' An accident happen in your lab causing you the same damage as the Acid or Explosive your were trying to create. For poisonous substance, the poison attacks your Fortitude with a bonus equal to your rotf.
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'''
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Action:''' The time you spend on this skill depends of the object you want to create.
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====Dangerous Poison====
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: The poison you have prepared received a +1 bonus to its attack roll.
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: '''Specialist:''' The poison you have prepared received a +2 bonus to its attack roll.
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: '''Expert:''' The poison you have prepared received a +4 bonus to its attack roll.
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: '''Master:''' The poison you have prepared received a +8 bonus to its attack roll.
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====Safe Poison====
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: The DC to handle the poison you have prepared is reduced by 1.
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: '''Specialist:''' The DC to handle the poison you have prepared is reduced by 2.
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: '''Expert:''' The DC to handle the poison you have prepared is reduced by 4.
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: '''Master:''' The DC to handle the poison you have prepared is reduced by 8.
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====Strong Poison====
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: The poison you have prepared have a +1 bonus to ability damage.
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: '''Specialist:''' The poison you have prepared have a +2 bonus to ability damage.
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: '''Expert:''' The poison you have prepared have a +4 bonus to ability damage.
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: '''Master:''' The poison you have prepared have a +8 bonus to ability damage.
  
'''Action:''' The time you spend on this skill depends of the object you want to create.
 
  
 
==Repair==
 
==Repair==
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: '''Expert:''' Your repair restore +4 core points.
 
: '''Expert:''' Your repair restore +4 core points.
 
: '''Master:''' Your repair restore +8 core points.
 
: '''Master:''' Your repair restore +8 core points.
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==Structural==
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{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
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!Ability
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|Intelligence
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|-
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!Action
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|See below
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|-
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!Armor Penalty
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|None
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|-
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!Untrained
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|Yes
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|-
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!Concentration
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|Yes
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|}
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'''Description:''' This allows you to build wooden, concrete, or metal structures from scratch, including bookcases, desks, walls, houses, and so forth, and includes such handyman skills as plumbing, house painting, drywall, laying cement, and building cabinets.
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When building a structure from scratch, you describe the kind of structure he or she wants to construct; then the Gamemaster decides if the structure is simple, moderate, complex, or advanced in scope and difficulty.
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'''Check:''' Type of Scratch-Built Structure (Examples)
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{| border="1" cellpadding="5" cellspacing="0" style="text-align: left"
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!Structure
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!Purchase level
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!Craft DC
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!Time
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|-
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|Simple (bookcase, false wall)
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|5
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|15
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|12 hr.
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|-
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|Moderate (catapult, shed, house deck)
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|10
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|20
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|24 hr.
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|-
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|Complex (bunker, domed ceiling)
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|15
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|25
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|60 hr.
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|-
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|Advanced (house)
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|20
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|30
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|600 hr.
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|}
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'''Action:''' The time you spend on this skill depends of the object you want to create.

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