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*** Thousand Comforts Lounge (•)
 
*** Thousand Comforts Lounge (•)
 
**Cathedral Factory (5pts)
 
**Cathedral Factory (5pts)
 
====Magic Made Manifest ∂====
 
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' Third Hand Orb
 
*'''Attuned Characters:'''
 
*'''Fragility:''' 3
 
*'''Maintainance:''' 2
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Control Room (2pts)
 
**Dynamic Architecture (3pts)
 
***'''Build 1:'''
 
****Rainbow Tabernacle (4pts)
 
****Puzzle Manse (3pts)
 
****Iron Circle Feedback (3pts)
 
***'''Build 2:'''
 
****Black Tabernacle (4pts)
 
****Puzzle Manse (3pts)
 
****Emerald Circle Feedback (3pts)
 
  
 
==Earth==
 
==Earth==
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===••••===
 
===••••===
====The Shogunate War Museum ∂====
 
* This impressive structure was converted from a first age Solar manse of some unknown purpose. These days it houses many redundant first age weapons beyond repair and display weapons of figures and maps and minatures depicting various battles from the Shogunate era. It is an impressive place for the age even going as far to have a full mock up of the Usurpation battle against the Anathema Desus at Hallow.
 
*'''Claimed By:''' [[Character:Crimson_Meteor|Crimson Meteor]]
 
*'''Hearthstone:''' Willstone of the Strategos
 
*'''Attuned Characters:'''
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Archive: Military History (2pts)
 
**Glorious Halo of Hesiesh (2pts)
 
**Mela's Sweet Whisper (2pts)
 
**Subtle Breath of Sextes Jylis (2pts)
 
 
 
===•••••===
 
===•••••===
 
====Denandsor Central Manse ∂====
 
====Denandsor Central Manse ∂====
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**Workshop Manse: Water (3pts)
 
**Workshop Manse: Water (3pts)
 
===••===
 
===••===
====The Coal Fields ∂====
 
*These fields of black rock lie at the eastern edge of the city. Few remember how they got there but they were apparently the result of an ancient Fair Folk invasion which destroyed an experimental flame weapon the area. The resulting area was cultivated into a manse by a curious Dragonblooded Gens leader when he was ordered to send his men to do something about the cleanup. He converted the area into a type of manse for measuring the Valour of his soldiers, as they must charge across the fields random pyromantic discharges to the centre of the field and touch the Hearth chamber pillar. Ever since then it has been used for that very purpose.
 
*'''Claimed By:''' [[Character:Crimson_Meteor|Crimson Meteor]]
 
*'''Hearthstone:''' Battle Fire Ruby
 
*'''Attuned Characters:'''
 
*'''Habitability:''' 3, the plan randomly shoots jets of flmae and other earth and fire based hazards staying there for any length of time is exceedingly hazardous.
 
*'''Features:'''
 
**Network Node (free)
 
***Geomantic Relay (free)
 
**Magical Convinences (1pt)
 
*** Randomises Traps
 
*** Resets Traps
 
**Dangerous Traps (2pts)
 
**The Glorious Halo of Hesiesh (2pts, Fire Favoured)
 
**Fire Dragon's Will (3pts)
 
 
 
====The Smelters Heart ∂====
 
====The Smelters Heart ∂====
 
*In the heart of the Forge district of Denandsor sits this manse. In the first age a thousand men worked the machinery in here smelting many different types of ore and magical material and then sending the finished metal to the many craftsmen, workshops and factory cathedrals of the city. Today the plant is only just again operational and a fraction of that work force does the job, many of the originals were mortals trained to the highest levels of thaumaturgy and metallurgy, who worked besides the automatons of the day with vast swaths of equipment to protect them from the heat. Today those people have been replaced with half-trained savages who mostly rely on the automatons as they desperately learn their trade.
 
*In the heart of the Forge district of Denandsor sits this manse. In the first age a thousand men worked the machinery in here smelting many different types of ore and magical material and then sending the finished metal to the many craftsmen, workshops and factory cathedrals of the city. Today the plant is only just again operational and a fraction of that work force does the job, many of the originals were mortals trained to the highest levels of thaumaturgy and metallurgy, who worked besides the automatons of the day with vast swaths of equipment to protect them from the heat. Today those people have been replaced with half-trained savages who mostly rely on the automatons as they desperately learn their trade.
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*'''Hearthstone:''' Gem of Desire (''Oadenol's Codex'', pp. 93-94)
 
*'''Hearthstone:''' Gem of Desire (''Oadenol's Codex'', pp. 93-94)
 
*'''Features:'''
 
*'''Features:'''
**Network Node
 
***Geomantic Relay
 
 
**Magical Conveniences (''Oadenol's Codex'', p. 67)
 
**Magical Conveniences (''Oadenol's Codex'', p. 67)
 
***Unwavering candles bathe the rooms in soft illumination
 
***Unwavering candles bathe the rooms in soft illumination
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**Veil of Shadow (''Oadenol's Codex'', p. 71)
 
**Veil of Shadow (''Oadenol's Codex'', p. 71)
 
**Temple to Venus (''Oadenol's Codex'', pp. 73-74)
 
**Temple to Venus (''Oadenol's Codex'', pp. 73-74)
 
 
===••••===
 
===••••===
 
====The House of Every Armament ∂====
 
====The House of Every Armament ∂====
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====Palace of Infinite Desire ∂====
 
====Palace of Infinite Desire ∂====
 
*In the High First Age this grand building was a vast temple dedicated to the Unconquered Sun. But after the Usurpation the Shogunate redesigned those manses that recalled the rulers of the previous age. A militant Chosen of Serenity aligned with the Bronze Faction redesigned this manse to prove to the few remaining Solars free from the Jade Prison and their pathetic Lunar mates that their Patron and God truly had turned his back on them. She redesigned this temple as a vast whorehouse and brothel catering to the wealthiest crafters in the City. She desecrated the Temple in every way she could think of, including using the services of every being employed there in every room, just so when she next joined a Wyld Hunt she could truly twist a knife into their self-righteous souls.
 
*In the High First Age this grand building was a vast temple dedicated to the Unconquered Sun. But after the Usurpation the Shogunate redesigned those manses that recalled the rulers of the previous age. A militant Chosen of Serenity aligned with the Bronze Faction redesigned this manse to prove to the few remaining Solars free from the Jade Prison and their pathetic Lunar mates that their Patron and God truly had turned his back on them. She redesigned this temple as a vast whorehouse and brothel catering to the wealthiest crafters in the City. She desecrated the Temple in every way she could think of, including using the services of every being employed there in every room, just so when she next joined a Wyld Hunt she could truly twist a knife into their self-righteous souls.
*'''Claimed by:''' Solitary Talon
+
*'''Claimed by:'''
 
*'''Hearthstone:''' ???
 
*'''Hearthstone:''' ???
 
*'''Maintenance:''' 1  
 
*'''Maintenance:''' 1  
 
*'''Features:'''
 
*'''Features:'''
**Consecrated
+
**Magical Conveniences x2 (Attuned Characters only)
***Hesieh
 
***Sol Invictus
 
***Venus
 
**Network Node
 
***Geomantic Relay
 
**Magical Conveniences x2
 
 
*** Comfortable Furniture that rearranges itself to best fit those who sit in them and can double as beds.
 
*** Comfortable Furniture that rearranges itself to best fit those who sit in them and can double as beds.
 
*** Decor and lighting that subtly changes to fit the mood.
 
*** Decor and lighting that subtly changes to fit the mood.
 
*** Suitably Erotic Music that turns off and on with a clap.
 
*** Suitably Erotic Music that turns off and on with a clap.
 
*** Doors that lock when commanded.
 
*** Doors that lock when commanded.
*** A room dedicated to teaching new sexual techniques with a glowing image of various techniques programable by attuned characters. (Attuned Characters only)
+
*** A room dedicated to teaching new sexual techniques with a glowing image of various techniques programable by attuned characters.
 
*** Hidden Compartments in all rooms, which contain a variety of items. Always to the individuals tastes.
 
*** Hidden Compartments in all rooms, which contain a variety of items. Always to the individuals tastes.
*** The hearthstone room contains a screen for every other room in the Manse, which displays all sexual acts being performed in that room. (Attuned Characters only)
+
*** The hearthstone room contains a screen for every other room in the Manse, which displays all sexual acts being performed in that room.
 
*** A kitchen that automatically prepares the most indulgent food and drink.
 
*** A kitchen that automatically prepares the most indulgent food and drink.
 
*** Special passages which deliver meals from the kitchen to any room.
 
*** Special passages which deliver meals from the kitchen to any room.
 
*** The Manse never needs cleaning, nor does anything contained within.
 
*** The Manse never needs cleaning, nor does anything contained within.
 +
**Well-Flavoured Aspects
 +
**Temple Manse
 +
***Hesieh
 +
***Sol Invictus
 +
***Venus
 
**One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires
 
**One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires
 
====Torrent of Flames ∂====
 
* This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan's of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' Fire Eating Rock
 
*'''Attuned Characters:'''
 
*'''Features'''
 
**Comfort Zone x2 (2pts)
 
**Fire Dragon's Nest (3pts)
 
**Alternate Locations: Pole of Fire (5pts)
 
 
 
==Water==
 
==Water==
 
===•===
 
===•===
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*'''Habitability:''' 3, not really inhabitable, as camping on it will get you wet.
 
*'''Habitability:''' 3, not really inhabitable, as camping on it will get you wet.
 
*'''Features:'''
 
*'''Features:'''
** Network Node (free)
+
** Network Node (1pt)
*** Geomantic Relay x4 (3pts)
+
*** Geomantic Relay x4 (4pts)
** Archive x2: Contents Unknown (4pts)
+
** Archive: Contents Unknown (2pts)
 
 
 
===•••===
 
===•••===
 
====Anshu's Temple====
 
====Anshu's Temple====
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** The Eyeless Sight of Daana'd (3pts, Water Favoured)
 
** The Eyeless Sight of Daana'd (3pts, Water Favoured)
 
** Well-Flavoured Aspect (1pt)
 
** Well-Flavoured Aspect (1pt)
 
====Hall of Justice ∂====
 
* The location from which she governs as a Minister of Justice, full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
 
* The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
 
*'''Claimed By:''' Ta'an Aesin
 
*'''Hearthstone:''' Stone of Judgement
 
*'''Maintainence:''' 2
 
*'''Features:'''
 
** Network Node
 
*** Geomantic Relay
 
** Magical Conviniences (1pt)
 
*** Abjured Cells that are magically reinforced
 
*** Special Interrogation Rooms
 
*** Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
 
** Archive: The Law
 
*** One Mind Within: Those within must confess any crime they have committed. (5pts)
 
 
 
====Pool of Reflection ∂====
 
====Pool of Reflection ∂====
 
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night.
 
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night.
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** Geomantic Relay x 3 (3pts)
 
** Geomantic Relay x 3 (3pts)
 
** Divine Observatory (3pts)
 
** Divine Observatory (3pts)
 
====Watchers of the Depths ∂====
 
*A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' The Freedom Stone
 
*'''Attuned Characters:'''
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Archive x3
 
 
 
===••••===
 
===••••===
 
===•••••===
 
===•••••===
====Denandmere ∂====
 
*This sprawling underground cavern was artifically created during the First Age to supply the city with water. Machinery lines one wall maintaining the supply up to the city, even as the underground springs flow up into the chamber and out along the current. The lake is remarkably deep, even the bioluminescence of the roots above the chamber cannot light all its depths.
 
 
 
==Wood==
 
==Wood==
 
===•===
 
===•===
====The Last Homely Home ∂====
 
*Located on the fringes of the city, this sprawling farm remains in good order, not overgrown even after centuries of disuse. The majority of this manse is made up of its neatly plowed fields; in the center of the fields stand a sturdy farmhouse and a barn. The hearthstone crystallizes in the farmhouse kitchen. The entire farm ploughs, sows, and harvests itself.
 
*'''Claimed by:''' [[Character:Dhiren|Natalzu Chandra Dhiren]]
 
*'''Attuned Characters:'''
 
*'''Hearthstone:''' The Farmer's Stone (''Oadenol's Codex'', p. 98)
 
*'''Fragility:''' 1
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Magical Conveniences (x2)
 
***Tallies the crops grown on its fields
 
***Tallies the crops that benefit from the use of its hearthstone
 
**Provider
 
 
 
===••===
 
===••===
 
===•••===
 
===•••===
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**Control Room (2pts)
 
**Control Room (2pts)
 
**Minor Traps (1pt)
 
**Minor Traps (1pt)
**Major Traps x2(4pts)
+
**Major Traps (2pts)
 
 
 
====Infinite Fermentation Factory  ∂====
 
====Infinite Fermentation Factory  ∂====
 
*A vast brewery in the south side of the city. The vast raised grain gardens lie on the rooftops of all the surrounding building which are dedicated to the brewing of any alcoholic beverage imaginable.
 
*A vast brewery in the south side of the city. The vast raised grain gardens lie on the rooftops of all the surrounding building which are dedicated to the brewing of any alcoholic beverage imaginable.
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*'''Maintainance:''' 3 points. The Roof Gardens must be maintained to be served up as various beverages.
 
*'''Maintainance:''' 3 points. The Roof Gardens must be maintained to be served up as various beverages.
 
*'''Features:'''  
 
*'''Features:'''  
** Network Node (1pt)
 
*** Geomantic Relay (1pt)
 
 
** Bound Servitor (2pts)
 
** Bound Servitor (2pts)
 
** Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
 
** Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
 
** Provider (3pts, Wood Favoured)
 
** Provider (3pts, Wood Favoured)
 
** Atelier-Manse: Craft(water) (4pts)
 
** Atelier-Manse: Craft(water) (4pts)
 
====Salar Novo's Last Rest ∂====
 
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
 
*'''Claimed By:''' Ta'an Aesin
 
*'''Hearthstone:''' Gemstone of Mental Health
 
*'''Maintainence:''' 1
 
*'''Features:'''
 
**Network Nodes
 
***Geomantic Relay
 
**Comfort Zone (1pt)
 
**Magical Convinences (1pt)
 
**Life Sustaining (3pts, Wood Favoured)
 
**Workshop Manse: Wood (3pt)
 
 
 
===••••===
 
===••••===
 
====Nursery of Ten Thousand Fruits ∂====
 
====Nursery of Ten Thousand Fruits ∂====
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*'''Habitability:''' 2
 
*'''Habitability:''' 2
 
*'''Features:'''
 
*'''Features:'''
**Network Node
 
***Geomantic Relay
 
 
**Provider
 
**Provider
 
**Subtle Breath of Sextes Jylis
 
**Subtle Breath of Sextes Jylis
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**Well-Flavoured Aspect
 
**Well-Flavoured Aspect
 
**Wood Dragon's Nest.
 
**Wood Dragon's Nest.
 
 
====Pagoda of Healing ∂====
 
====Pagoda of Healing ∂====
 
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.
 
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.
*'''Claimed by:''' [[Character: Rowan Marmalade | '''Rowan Marmalade''']]
 
 
*'''Hearthstone:''' ???
 
*'''Hearthstone:''' ???
 
*'''Maintenance:''' 2
 
*'''Maintenance:''' 2
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** Life Sustaining (3pts, Wood Favoured)
 
** Life Sustaining (3pts, Wood Favoured)
 
** Zone of Influence (3pts)
 
** Zone of Influence (3pts)
 
====The House of Sextes Jylis ∂====
 
A large grove, mighty gardens and workshops that extend for several miles. This Manse combines many different aspects of both the natural world and civilisation. Cultivated in worship of the Wood Dragon, Sextes Jylis, this manse has stood here for time immemorial. First constructed in the earliest days of the city it has always seen the most talented of carpenters, horticulturalists and herbalists pass through its mighty acres. Today it stands much as it has since its construction, workers beginning to flow into it called by the beauty of the place or the images of beauty in their head they wish to create.
 
*'''Claimed By:''' [[Character:Crimson_Meteor|Crimson Meteor]]
 
*'''Hearthstone:''' [[Once_more_with_feeling/Custom_Hearthstones|The Stone of Feral Beauty]]
 
*'''Attuned Characters:'''
 
*'''Fragility:''' 1
 
*'''Habitability:''' 2
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Comfort Zone (1pt)
 
**Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
 
**Provider (3pts, Wood Favoured)
 
**Temple Manse (3pts)
 
***Sextes Jylis
 
**Workshop Manse (4pts)
 
***Wood
 
***Water
 
 
 
===•••••===
 
===•••••===
====The Roots of All-Life ∂====
 
This huge system of bioluminesent roots steam all across the ceiling of a giant cavern deep below Denandsor. Below it is the Denandmere, the mighty underground lake that supplies all of Denandsor's fresh water. Almost all the trees of the city past a certain size lead here, if one knows how to access it. Even when it was constructed during the High First Age this mighty complex was a highly kept secret, only several dozen members of the deliberative new it existed at all. This was where the twisted genius of the Twilight Life Artificers truly took shape. It was here that the Blessed Mortals and Slave Races were constructed and initially tested before the few prototypes were shipped to more known facilities for unveiling. No Exalt or Mortal has stepped in this place since the time of Usurpation, though the places halls pulse and it awaits a new master.
 
*'''Claimed By:'''
 
*'''Hearthstone:''' ???
 
*'''Attuned Characters:'''
 
*'''Maintainence:''' 3
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
***Geomantic Nexus (1pt)
 
**Magical Convienences (1pt)
 
***At any tree of a certain diameter in the city, anyone who knows the password can summon a pod that swims through wood like water. Upon entering this pod it decends into the complex.
 
***Clear-Pods exist to contain experimental subjects. Many of the powers of the manse can be adjusted to ONLY effect the inside of these clear pods.
 
***Vast Quantities of the Manse are sealed off from the section used by the Life Artificer and can be used to run test subjects through without them gaining access to the Artificer sections. Test Enviroments can also be set up in certain rooms sealed from both previously described sections.
 
***All organic waste including failed subjects are digested by the manse leaving no waste.
 
***The entire manse is magically lit by Bio-Luminescent Fungi attached to the Tree.
 
**Living Manse (1pt)
 
**Passwords (1pt)
 
**Simple Traps (1pt, Nexus Powered)
 
**Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
 
**Deadly Traps (2pts, Nexus Powered)
 
**Control Room (2pts)
 
**Life Sustaining (3pts, Wood Favoured)
 
**Puzzle Manse (3pts, Nexus Powered)
 
**Regeneration (3pts, Nexus Powered)
 
**Genesis Laboratory (5pts)
 
***Analytical Senses
 
 
 
=Miscellaneous=
 
=Miscellaneous=
 
==General==
 
==General==

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