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*** Thousand Comforts Lounge (•)
 
*** Thousand Comforts Lounge (•)
 
**Cathedral Factory (5pts)
 
**Cathedral Factory (5pts)
 
====Magic Made Manifest ∂====
 
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' Third Hand Orb
 
*'''Attuned Characters:'''
 
*'''Fragility:''' 3
 
*'''Maintainance:''' 2
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Control Room (2pts)
 
**Dynamic Architecture (3pts)
 
***'''Build 1:'''
 
****Rainbow Tabernacle (4pts)
 
****Puzzle Manse (3pts)
 
****Iron Circle Feedback (3pts)
 
***'''Build 2:'''
 
****Black Tabernacle (4pts)
 
****Puzzle Manse (3pts)
 
****Emerald Circle Feedback (3pts)
 
  
 
==Earth==
 
==Earth==
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*** The Manse never needs cleaning, nor does anything contained within.
 
*** The Manse never needs cleaning, nor does anything contained within.
 
**One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires
 
**One Mind Within: All creatures entering MUST entertain their darkest fantasies and carnal desires
 
====Torrent of Flames ∂====
 
* This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan's of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' Fire Eating Rock
 
*'''Attuned Characters:'''
 
*'''Features'''
 
**Comfort Zone x2 (2pts)
 
**Fire Dragon's Nest (3pts)
 
**Alternate Locations: Pole of Fire (5pts)
 
  
 
==Water==
 
==Water==
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** The Eyeless Sight of Daana'd (3pts, Water Favoured)
 
** The Eyeless Sight of Daana'd (3pts, Water Favoured)
 
** Well-Flavoured Aspect (1pt)
 
** Well-Flavoured Aspect (1pt)
 
====Hall of Justice ∂====
 
* The location from which she governs as a Minister of Justice, full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.
 
* The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates.
 
*'''Claimed By:''' Ta'an Aesin
 
*'''Hearthstone:''' Stone of Judgement
 
*'''Maintainence:''' 2
 
*'''Features:'''
 
** Network Node
 
*** Geomantic Relay
 
** Magical Conviniences (1pt)
 
*** Abjured Cells that are magically reinforced
 
*** Special Interrogation Rooms
 
*** Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.
 
** Archive: The Law
 
*** One Mind Within: Those within must confess any crime they have committed. (5pts)
 
 
 
====Pool of Reflection ∂====
 
====Pool of Reflection ∂====
 
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night.
 
*A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night.
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** Geomantic Relay x 3 (3pts)
 
** Geomantic Relay x 3 (3pts)
 
** Divine Observatory (3pts)
 
** Divine Observatory (3pts)
 
====Watchers of the Depths ∂====
 
*A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.
 
*'''Claimed By:''' Cerise
 
*'''Hearthstone:''' The Freedom Stone
 
*'''Attuned Characters:'''
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
**Archive x3
 
 
 
===••••===
 
===••••===
 
===•••••===
 
===•••••===
====Denandmere ∂====
 
*This sprawling underground cavern was artifically created during the First Age to supply the city with water. Machinery lines one wall maintaining the supply up to the city, even as the underground springs flow up into the chamber and out along the current. The lake is remarkably deep, even the bioluminescence of the roots above the chamber cannot light all its depths.
 
 
 
==Wood==
 
==Wood==
 
===•===
 
===•===
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** Provider (3pts, Wood Favoured)
 
** Provider (3pts, Wood Favoured)
 
** Atelier-Manse: Craft(water) (4pts)
 
** Atelier-Manse: Craft(water) (4pts)
 
====Salar Novo's Last Rest ∂====
 
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.
 
*'''Claimed By:''' Ta'an Aesin
 
*'''Hearthstone:''' Gemstone of Mental Health
 
*'''Maintainence:''' 1
 
*'''Features:'''
 
**Network Nodes
 
***Geomantic Relay
 
**Comfort Zone (1pt)
 
**Magical Convinences (1pt)
 
**Life Sustaining (3pts, Wood Favoured)
 
**Workshop Manse: Wood (3pt)
 
  
 
===••••===
 
===••••===
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===•••••===
 
===•••••===
====The Roots of All-Life ∂====
 
This huge system of bioluminesent roots steam all across the ceiling of a giant cavern deep below Denandsor. Below it is the Denandmere, the mighty underground lake that supplies all of Denandsor's fresh water. Almost all the trees of the city past a certain size lead here, if one knows how to access it. Even when it was constructed during the High First Age this mighty complex was a highly kept secret, only several dozen members of the deliberative new it existed at all. This was where the twisted genius of the Twilight Life Artificers truly took shape. It was here that the Blessed Mortals and Slave Races were constructed and initially tested before the few prototypes were shipped to more known facilities for unveiling. No Exalt or Mortal has stepped in this place since the time of Usurpation, though the places halls pulse and it awaits a new master.
 
*'''Claimed By:'''
 
*'''Hearthstone:''' ???
 
*'''Attuned Characters:'''
 
*'''Maintainence:''' 3
 
*'''Features:'''
 
**Network Node
 
***Geomantic Relay
 
***Geomantic Nexus (1pt)
 
**Magical Convienences (1pt)
 
***At any tree of a certain diameter in the city, anyone who knows the password can summon a pod that swims through wood like water. Upon entering this pod it decends into the complex.
 
***Clear-Pods exist to contain experimental subjects. Many of the powers of the manse can be adjusted to ONLY effect the inside of these clear pods.
 
***Vast Quantities of the Manse are sealed off from the section used by the Life Artificer and can be used to run test subjects through without them gaining access to the Artificer sections. Test Enviroments can also be set up in certain rooms sealed from both previously described sections.
 
***All organic waste including failed subjects are digested by the manse leaving no waste.
 
***The entire manse is magically lit by Bio-Luminescent Fungi attached to the Tree.
 
**Living Manse (1pt)
 
**Passwords (1pt)
 
**Simple Traps (1pt, Nexus Powered)
 
**Subtle Breath of Sextes Jylis (2pts, Wood Favoured)
 
**Deadly Traps (2pts, Nexus Powered)
 
**Control Room (2pts)
 
**Life Sustaining (3pts, Wood Favoured)
 
**Puzzle Manse (3pts, Nexus Powered)
 
**Regeneration (3pts, Nexus Powered)
 
**Genesis Laboratory (5pts)
 
***Analytical Senses
 
  
 
=Miscellaneous=
 
=Miscellaneous=

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