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Here is where we put the custom martial arts for the game [[Once_more_with_feeling|Once More, With Feeling!]].
 
 
=Terrestrial=
 
=Terrestrial=
 
==High-Flying Daredevil==
 
==High-Flying Daredevil==
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*This style was created by a Chosen of Battles to enhance the capabilities of Terrestrial warstrider pilots.
 
*This style was created by a Chosen of Battles to enhance the capabilities of Terrestrial warstrider pilots.
 
*'''New Keyword:'''
 
*'''New Keyword:'''
*''Warstrider:'' Charms with this keyword can only be used from inside warstriders, but doing so counts as channeling Essence through them, which can damage common and scout warstriders.
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*''Warstrider:'' Charms with this keyword can be used from inside warstriders, but doing so counts as channeling Essence through them, which can damage common and scout warstriders.
 
===Motonic Afterburner Surge===
 
===Motonic Afterburner Surge===
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 1, Essence 1; '''Type:''' Reflexive
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*'''Duration:''' (Essence) ticks
 
*'''Duration:''' (Essence) ticks
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*Activating this charm increases the Daredevil's per-tick movement rates by (Essence x 10) yards. Using this Charm causes a trail of cloudy white Essence to coalesce behind the character as he moves.
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*Activating this charm increases the Daredevil's per-tick movement rates by 10 yards. Using this Charm causes a trail of cloudy white Essence to coalesce behind the character as he moves.
 
===Essence Missile Method===
 
===Essence Missile Method===
*'''Cost:''' 1m per 1L; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 4, DV -1)
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*'''Cost:''' 1m per 1L; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
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**It provides an additional bonus die to stunts performed while piloting a warstrider. This bonus die does not affect the rewards from stunting.
 
**It provides an additional bonus die to stunts performed while piloting a warstrider. This bonus die does not affect the rewards from stunting.
 
===Devil-May-Care Evasion===
 
===Devil-May-Care Evasion===
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2)
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*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple
*'''Keywords:''' Combo-OK, Obvious, Warstrider
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*'''Keywords:''' Combo-OK
*'''Duration:''' One tick
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*'''Duration:''' Scene
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
*This Charm negates all Mobility penalties to the Daredevil's Dodge DV for a single tick. As the Daredevil evades wildly, he leaves a trail of afterimages behind him.
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*This Charm negates all Mobility penalties to the Daredevil's Dodge DV for a scene.
 
 
 
===Interception and Elimination Kata===
 
===Interception and Elimination Kata===
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive (Step 2)
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*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Reflexive (Step 2)
*'''Keywords:''' Combo-OK, Warstrider
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*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*'''Prerequisite Charms:''' High-Flying Daredevil Form
 
*This Charm allows Daredevils to use ranged weapons to parry attacks made by other ranged weapons, using their ranged Abilities and their weapon's Accuracy rating in place of a Defense rating when calculating their Parry DV.
 
*This Charm allows Daredevils to use ranged weapons to parry attacks made by other ranged weapons, using their ranged Abilities and their weapon's Accuracy rating in place of a Defense rating when calculating their Parry DV.
 
 
===Overwhelming Missile Storm===
 
===Overwhelming Missile Storm===
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple (Speed 6, DV -1)
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*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Extra Action (Speed 6, DV -1)
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Keywords:''' Combo-OK, Obvious, Warstrider
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Devil-May-Care Evasion, Interception and Elimination Kata
 
*'''Prerequisite Charms:''' Devil-May-Care Evasion, Interception and Elimination Kata
 
*This Charm permits a Daredevil to fire a volley of dozens of glowing bolts of concentrated essence, the volley can attack up to (Archery or Martial Arts) targets. For each target, roll (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. Each successful hit deals ([Essence] x 3) dice of lethal piercing damage. Extra successes on the attack roll do not add to damage, and this attack cannot be dodged or parried without a stunt or magic.
 
*This Charm permits a Daredevil to fire a volley of dozens of glowing bolts of concentrated essence, the volley can attack up to (Archery or Martial Arts) targets. For each target, roll (Dexterity + Archery) or (Dexterity + Martial Arts), whichever is preferred, with an Accuracy bonus equal to the Daredevil’s Essence and a range of (Essence x 50) yards. Each successful hit deals ([Essence] x 3) dice of lethal piercing damage. Extra successes on the attack roll do not add to damage, and this attack cannot be dodged or parried without a stunt or magic.
 
 
==Pathwalker==
 
==Pathwalker==
 
*The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
 
*The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
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*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Darkness envelops light, marking its every boundary and reflecting its every movement. The martial artist learns to emulate this darkness, complementing their partner's every move. Whenever she is the subject of an effect in a grapple (throws, crushes, or more esoteric effects such as Throat-Baring Hold), she may activate this Charm to apply that effect to her grappler.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
 
*Harmony bonus: If the Exalt is in female shape and has Velvet Folds of Night Form active, this Charm is treated as an innate power instead, as with (Ability) Essence Flow.
That's a wise answer to a tcriky question
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====Heavenly Union Form====
 
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*'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
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*'''Keywords:''' Form-type
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*'''Duration:''' One scene
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*'''Prerequisite Charms:''' Bowel-Loosening Surprise Assault, Dazzling Courtship Method, Darkness's Indiscriminate Embrace, Sunlight's Shadowy Mirror
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*The exalt perfectly intertwines the exercises and katas practised earlier, twining their movements into a perfect union of focused strength and formless adaptivity. Where they need be firm, they are firm. Where they need be supple, they are supple. They are all things to all comers, and thus intertwine the abilities of both previously learnt forms.
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*When grappling with an opponent, their DV suffers no penalty. They may elect to add their Essence in automatic successes when determining control of a grapple; if they do, victory indicates that they have still lost control of the grapple, but their opponent cannot break the hold. Their crush maneouvres and unarmed strikes are Piercing. If they deal Bashing damage, their raw damage is increased by the Exalt's Martial Arts score. Finally, they always receive Harmony bonuses with every Charm of this Style.
 
==House of the Cerulean Lute of Harmony==
 
==House of the Cerulean Lute of Harmony==
 
*Just as the other kinds of Exalted, the Sidereal Exalted possess their own distinctive style of supernatural martial arts. Actually, they possess their own distinctive styles of martial arts, there are five such styles - one style for each caste of Sidereal. The Maiden of Endings, in her supernal excellence at understanding the destiny of martial arts, worked with each of her sisters to craft a style for each of their chosen and with her understanding of all things martial art created an art for her own chosen. Each set of chosen can learn their Maiden's style with no instruction, purely on understanding of their own Essence, and the Chosen of Endings, as those chosen to have a destiny fully tied to martial arts, can learn any of these five styles without instructions.
 
*Just as the other kinds of Exalted, the Sidereal Exalted possess their own distinctive style of supernatural martial arts. Actually, they possess their own distinctive styles of martial arts, there are five such styles - one style for each caste of Sidereal. The Maiden of Endings, in her supernal excellence at understanding the destiny of martial arts, worked with each of her sisters to craft a style for each of their chosen and with her understanding of all things martial art created an art for her own chosen. Each set of chosen can learn their Maiden's style with no instruction, purely on understanding of their own Essence, and the Chosen of Endings, as those chosen to have a destiny fully tied to martial arts, can learn any of these five styles without instructions.
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*'''Prereqs:''' Battlefury Attack Prana, Blade Like Lightning Kata, Sword As Feather Meditation, Fame of the Honourable Blademaster
 
*'''Prereqs:''' Battlefury Attack Prana, Blade Like Lightning Kata, Sword As Feather Meditation, Fame of the Honourable Blademaster
 
*The master of the Glorious Blade can make many attacks at a speed which would leave any mere mortal dazzled. While this Charm is active, she increases the rate of any weapon she uses by 2.
 
*The master of the Glorious Blade can make many attacks at a speed which would leave any mere mortal dazzled. While this Charm is active, she increases the rate of any weapon she uses by 2.
==Panoply of the Maiden of Battles==
 
[[File:PotMoB_Style.png|thumb|right]]
 
*This style can be learned natively by Chosen of Battles using the Loom 2.0 charmset; however, as normal, they cannot create expansion charms for it. Its form weapons are the slashing sword and the spear, and their artifact equivalents the reaper daiklave and the dire lance. It allows the use of shields and all types of armor without restriction.
 
*'''New Keyword:'''
 
*''Panoply:'' Charms with this keyword may be activated as part of the same action as the Panoply of the Maiden of Battles Form. When activated in this way, their mote costs are halved.
 
===Awareness of the Battle Maiden===
 
*'''Cost:''' --; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Permanent
 
*'''Duration:''' Permanent
 
*'''Prerequisite Charms:''' None
 
*The red eyes of Mars and her Chosen see all conflicts as they grow, and so are swift to act when the time comes. The Stylist's dicepool for Join Battle, Join Debate, and Join War actions is doubled in size.
 
===Lance of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a spear of red light with the stats of a Dire Lance made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the weapons of the Stylist's soldiers, increasing a complementary unit's Close Combat Damage rating by the Stylist's Essence.
 
 
===Shield of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a round target shield of red light with the stats of a Thunderbolt Shield (''Oadenol's Codex'', p. 35) made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the armor and shields of the Stylist's soldiers, increasing a complementary unit's bashing and lethal soak (as provided by its Armor rating) by the Stylist's Essence.
 
 
===Sword of the Battle Maiden===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 3, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-OK, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Awareness of the Battle Maiden
 
*Committing the mote cost of this charm summons a sword of red light with the stats of a Reaper Daiklave made of a magical material appropriate to the user's Exaltation.
 
*In Mass Combat, a red glow limns the weapons of the Stylist's soldiers, increasing a complementary unit's Close Combat Attack rating by the Stylist's Essence.
 
 
===Guise of the General Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of the Battle Maiden, Shield of the Battle Maiden, Sword of the Battle Maiden
 
*With this form active, the Vizier's dicecap for taking martial actions is increased by his Martial Arts rating. Martial actions always include those based on Archery, Martial Arts, Melee, War, or Thrown, but other abilities can be included under this Charm's effect with an appropriate stunt.
 
*In Mass Combat this Charm increases a complementary unit's Drill and Might ratings by half the Stylist's Essence.
 
===Guise of the Judge Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*Mars is impartial and perfectly skilled. Activating this Form, the Martial Artist sanctifies a formal contest (such as a duel or race) between willing participants, one of which must be the Stylist. If she or an opponent attempts to cheat, either themselves or through an ally, the cheater suffers a number of botches equal to (Essence)/2, occurring as per the Eclipse anima power.
 
===Guise of the Sifu Form===
 
*'''Cost:''' 15m, 2wp; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious
 
*'''Duration:''' Indefinite
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*As long as the Chosen of Battles keeps motes and willpower committed to this form, she gains the ability to train soldiers as with the Solar Charm Tiger Warrior Training Technique.
 
===Guise of the Soldier Form===
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, Panoply, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Lance of Mars, Shield of Mars, Sword of Mars
 
*When Mars takes the form of a common soldier, she fights best with comrades by her side. The Martial Artist and her allies gain +1 to their Parry DVs for every two comrades fighting alongside them, up to a maximum of half the Stylist's (Martial Arts + Essence).
 
*In Mass Combat, any unit she leads or is part of has Perfect Morale.
 
===Panoply of the Maiden of Battles Form===
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple
 
*'''Keywords:''' Form-type, Obvious, War
 
*'''Duration:''' One scene
 
*'''Prerequisite Charms:''' Guise of the General Form, Guise of the Judge Form, Guise of the Sifu Form, Guise of the Soldier Form
 
*When activating this Charm, the Stylist can also activate Charms possessing the Panoply keyword as part of the same action, paying half their normal mote costs (as per the effects of the Panoply keyword) in addition to the cost of Panoply of the Maiden of Battles Form. This explicitly allows the Stylist to have more than one Form-type Charm active at the same time.
 
 
 
==Raging Hippotamus==
 
==Raging Hippotamus==
 
*There are many who see the hippopotamus as nothing more than a fat, clumsy and good-natured beast. However, there are those who recognize the strength and ferocity of the hippopotamus. Fast and agile, especially in water, the hippopotamus fiercely defends its territory and its family from all threats. The hippo doesn't worry about danger, for anything it cannot overcome with its prodigious strength, it can evade by slipping away into the waters of its home. Feeding mostly on a diet of river and terrestrial grasses, the hippopotamus is known for occasionally devouring its foes in its wrath. To mortals, the hippopotamus is a confusing contradiction of traits, and those who do not respect it quickly learn to fear it.
 
*There are many who see the hippopotamus as nothing more than a fat, clumsy and good-natured beast. However, there are those who recognize the strength and ferocity of the hippopotamus. Fast and agile, especially in water, the hippopotamus fiercely defends its territory and its family from all threats. The hippo doesn't worry about danger, for anything it cannot overcome with its prodigious strength, it can evade by slipping away into the waters of its home. Feeding mostly on a diet of river and terrestrial grasses, the hippopotamus is known for occasionally devouring its foes in its wrath. To mortals, the hippopotamus is a confusing contradiction of traits, and those who do not respect it quickly learn to fear it.
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*'''Prerequisite Charms:''' Armor of White Anger, Cavernous Maw, Unbreakable Stride
 
*'''Prerequisite Charms:''' Armor of White Anger, Cavernous Maw, Unbreakable Stride
 
*Drawing upon the depths of power within the hippopotamus, the Exalt suffuses himself with its prowess and character. Upon activating this Charm, the Exalt channels the spirit of the totemic animal of this style. The character's unarmed attacks and attacks made with form-weapons of this style now inflict aggravated damage, and the character is able to shrug off all but the mightiest of blows, gaining natural Hardness equal to 8B/8L which is stackable with bonuses from armor. Additionally, all attacks that successfully hit their target, regardless of whether they do damage, cause automatic knockback equal to (the Exalt's permanent Essence x 5) yards.
 
*Drawing upon the depths of power within the hippopotamus, the Exalt suffuses himself with its prowess and character. Upon activating this Charm, the Exalt channels the spirit of the totemic animal of this style. The character's unarmed attacks and attacks made with form-weapons of this style now inflict aggravated damage, and the character is able to shrug off all but the mightiest of blows, gaining natural Hardness equal to 8B/8L which is stackable with bonuses from armor. Additionally, all attacks that successfully hit their target, regardless of whether they do damage, cause automatic knockback equal to (the Exalt's permanent Essence x 5) yards.
 
 
==Raging Phoenix==
 
==Raging Phoenix==
 
*Raging Phoenix was a Lunar exalt in the late First Age who desired a simple easy to learn, and direct martial art that could be easily taught to young Lunars. After having them study under several masters with little success she decided to create one for them. The style she wished for would do away with most of the philosophy behind martial arts and focus only on ending any confrontation as quickly and efficiently as possible.
 
*Raging Phoenix was a Lunar exalt in the late First Age who desired a simple easy to learn, and direct martial art that could be easily taught to young Lunars. After having them study under several masters with little success she decided to create one for them. The style she wished for would do away with most of the philosophy behind martial arts and focus only on ending any confrontation as quickly and efficiently as possible.
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*Example: he attacks with a pair of Short Daiklaves, each with a rate of two and with a kick. He will take flurry penalties on the first set of attacks, -2, then -3. He will the reset the flurry penalty back to -2 and -3 for the next Daiklave. Then for the kick he does not flurry and attacks once with his full die pool.
 
*Example: he attacks with a pair of Short Daiklaves, each with a rate of two and with a kick. He will take flurry penalties on the first set of attacks, -2, then -3. He will the reset the flurry penalty back to -2 and -3 for the next Daiklave. Then for the kick he does not flurry and attacks once with his full die pool.
 
*Any target damaged by one of these attacks must check for knock-back, with an increase in the standard difficulty equal to the amount of damage taken. The fighter may choose to reflexively follow a target knocked-back by this charm in order to keep attacking him.
 
*Any target damaged by one of these attacks must check for knock-back, with an increase in the standard difficulty equal to the amount of damage taken. The fighter may choose to reflexively follow a target knocked-back by this charm in order to keep attacking him.
==Shark==
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===Shark===
 
*Shark Style is a Celestial level Martial Art. It seeks to emulate the characteristics of one of the deadliest predators of Creation's oceans: The shark.
 
*Shark Style is a Celestial level Martial Art. It seeks to emulate the characteristics of one of the deadliest predators of Creation's oceans: The shark.
 
*An unrelenting killer instinct and unsurpassed swimming techniques make this skill most effective in the West or other regions with many bodies of water. However the style is still effective, even on land, applying quick and precise strikes to harm and cripple their opponents before closing in for the final kill. This philosophy tends to encouage a degree of cold cruelty in the life of this style's unusually quiet disciples. This sytle, like Tiger Style, is popular among the Lunar Exalted.
 
*An unrelenting killer instinct and unsurpassed swimming techniques make this skill most effective in the West or other regions with many bodies of water. However the style is still effective, even on land, applying quick and precise strikes to harm and cripple their opponents before closing in for the final kill. This philosophy tends to encouage a degree of cold cruelty in the life of this style's unusually quiet disciples. This sytle, like Tiger Style, is popular among the Lunar Exalted.
 
*To learn this style, the student must possess at least Athletics 2 and Awareness 2. The form weapons for this style are Khatars, Chopping Swords and Saw Fish Swords and their artifact equivalents, the Reaver Daiklave and the Sawklave.
 
*To learn this style, the student must possess at least Athletics 2 and Awareness 2. The form weapons for this style are Khatars, Chopping Swords and Saw Fish Swords and their artifact equivalents, the Reaver Daiklave and the Sawklave.
===Gills and Fins Technique===
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====Gills and Fins Technique====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
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*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
 
*This charm endows the character the aquatic grace and marine nature of a hunting shark. The character may move as easily as if he was on land. He swims his normal walking distance as a reflexive move action and can breathe water. Additionally, his vision functions without penalty. While potent, Gills and Fin Technique does not completely overcome the inherent clumsiness of the human body in water. The character remains subject to the combat dice pool penalties for fighting while submerged. Also complicated underwater maneauvers still require swim rolls and any mobility penalty still applies in full.
 
*This charm endows the character the aquatic grace and marine nature of a hunting shark. The character may move as easily as if he was on land. He swims his normal walking distance as a reflexive move action and can breathe water. Additionally, his vision functions without penalty. While potent, Gills and Fin Technique does not completely overcome the inherent clumsiness of the human body in water. The character remains subject to the combat dice pool penalties for fighting while submerged. Also complicated underwater maneauvers still require swim rolls and any mobility penalty still applies in full.
===Crushing Jaws Maneuver===
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====Crushing Jaws Maneuver====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 1; '''Type:''' Reflexive (Step 1)
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 1; '''Type:''' Reflexive (Step 1)
 
*'''Keywords:''' Combo-OK,
 
*'''Keywords:''' Combo-OK,
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*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
 
*The shark attacks quickly and with force, trying to fell his prey with one single mighty bite. The martial artist adds his Essence to his Accuracy and Damage until the next action. However he also reduces his weapon's rate by 1, to a minimum of 1. If this attack also successfully inflicts at least one health level of damage, consider the martial artist having tasted his victims blood for the use of other charms.
 
*The shark attacks quickly and with force, trying to fell his prey with one single mighty bite. The martial artist adds his Essence to his Accuracy and Damage until the next action. However he also reduces his weapon's rate by 1, to a minimum of 1. If this attack also successfully inflicts at least one health level of damage, consider the martial artist having tasted his victims blood for the use of other charms.
===Shark Form===
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====Shark Form====
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Simple (Speed 4, DV -1)
 
*'''Keywords:''' Form-type, Obvious
 
*'''Keywords:''' Form-type, Obvious
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*He also adds his Essence to his natural bashing soak, and may use this value to replace his natural lethal soak. His smooth hide also allows him to add his Martial Arts in automatic successes when trying to free himself from restraint. This also applies to rolls to control a clinch under the condition that he will break the hold, should he succeed. Whenever an opponent chooses to crush, hold or throw him in a grapple he can reflexively spend 1 mote to instantly inflict Strength + Essence damage on his attacker. This damage is piercing and this does not count as a Charm use for the turn.
 
*He also adds his Essence to his natural bashing soak, and may use this value to replace his natural lethal soak. His smooth hide also allows him to add his Martial Arts in automatic successes when trying to free himself from restraint. This also applies to rolls to control a clinch under the condition that he will break the hold, should he succeed. Whenever an opponent chooses to crush, hold or throw him in a grapple he can reflexively spend 1 mote to instantly inflict Strength + Essence damage on his attacker. This damage is piercing and this does not count as a Charm use for the turn.
 
*A character cannot use more than one Martial Arts Form-type Charm at a time. The character must end Shark Form to assume another Martial Arts form.
 
*A character cannot use more than one Martial Arts Form-type Charm at a time. The character must end Shark Form to assume another Martial Arts form.
===Drowning the World Technique===
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====Drowning the World Technique====
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple (Speed 5, DV -2)
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple (Speed 5, DV -2)
 
*'''Keywords:''' Combo-OK, Obvious
 
*'''Keywords:''' Combo-OK, Obvious
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*Using his own essence to infuse the surrounding air with the properties of water, the air behaves like a fluid. Breathing is not hindered, but -(Essence / 2, round up) external penalties are inflicted on all beings within Essence x 2 yards, including the Martial Artist. These penalties come from being underwater, so anything able to effortlessly move within water can ignore these penalties.
 
*Using his own essence to infuse the surrounding air with the properties of water, the air behaves like a fluid. Breathing is not hindered, but -(Essence / 2, round up) external penalties are inflicted on all beings within Essence x 2 yards, including the Martial Artist. These penalties come from being underwater, so anything able to effortlessly move within water can ignore these penalties.
 
*At Essence 5 or above, the character can spend 6 additional motes and one additional willpower to automatically activate Shark Form when activating this charm.
 
*At Essence 5 or above, the character can spend 6 additional motes and one additional willpower to automatically activate Shark Form when activating this charm.
===Superior Hunter's Senses===
+
====Superior Hunter's Senses====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Simple (Speed 3, DV-1)
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Simple (Speed 3, DV-1)
 
*'''Keywords:''' Combo-Basic
 
*'''Keywords:''' Combo-Basic
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*The sharks of Creation are predators known for their excellent senses. They can smell blood for many miles and sense vibrations caused by hiding or fleeing foes.
 
*The sharks of Creation are predators known for their excellent senses. They can smell blood for many miles and sense vibrations caused by hiding or fleeing foes.
 
*The martial artist can fight perfectly in darkness or underwater, ignoring all vision penalties when fighting enemies within the range of this charm. He may also add his Essence in additional dice to all awareness rolls. When locating certain foes, he can also add their wound penalties in additional dice (the highest one in case of multiple foes). If he has tasted their blood previously, add 2 automatic successes to locate them. This charm has a range of Essence x 5 yards on land and Essence x 100 yards in water. When in the same body of water as his enemies, he can not be surprised or surrounded, even if that body is only a small, ankle-deep puddle.
 
*The martial artist can fight perfectly in darkness or underwater, ignoring all vision penalties when fighting enemies within the range of this charm. He may also add his Essence in additional dice to all awareness rolls. When locating certain foes, he can also add their wound penalties in additional dice (the highest one in case of multiple foes). If he has tasted their blood previously, add 2 automatic successes to locate them. This charm has a range of Essence x 5 yards on land and Essence x 100 yards in water. When in the same body of water as his enemies, he can not be surprised or surrounded, even if that body is only a small, ankle-deep puddle.
===Maiming Bite Attack===
+
====Maiming Bite Attack====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK, Crippling, Stackable
 
*'''Keywords:''' Combo-OK, Crippling, Stackable
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*An attack enhanced with this charm causes lethal damage. If the attack has at least one dice of post-soak damage (wether it causes damage or not) an additional -1 penalty is inflicted. This penalty is treated as an additional wound penalty (directly substracting from DVs, movement rates and reducing dice pools beneath essence) and it affects the victim until healed. One -1 penalty is removed whenever one health level is healed. Once a character is fully healed remove one remaining penalty per additional hour spent resting. This time is doubled for mortals.
 
*An attack enhanced with this charm causes lethal damage. If the attack has at least one dice of post-soak damage (wether it causes damage or not) an additional -1 penalty is inflicted. This penalty is treated as an additional wound penalty (directly substracting from DVs, movement rates and reducing dice pools beneath essence) and it affects the victim until healed. One -1 penalty is removed whenever one health level is healed. Once a character is fully healed remove one remaining penalty per additional hour spent resting. This time is doubled for mortals.
 
*If this attack also successfully inflicts at least one health level of damage, consider the martial artist having tasted his victims blood for the use of other charms. The wound also bleeds profusely, raising the difficulty to close wounds reflexively by 2.
 
*If this attack also successfully inflicts at least one health level of damage, consider the martial artist having tasted his victims blood for the use of other charms. The wound also bleeds profusely, raising the difficulty to close wounds reflexively by 2.
===Cunning Shark Taste===
+
====Cunning Shark Taste====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
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*With the taste of an enemies blood on his tongue, the cunning shark is able to gauge his prey.
 
*With the taste of an enemies blood on his tongue, the cunning shark is able to gauge his prey.
 
*Roll Wits+Investigation or Wits+Awareness with a difficulty of the opponents Essence and divide successes as follows: Reveal one Charm (decided by storyteller) for 1 success, type of being for 3 successes or important combat statistics such as Join Battle or accuracy (one stat per success). Attack successes are divided amongst different pieces of information as the character’s player sees fit. This charm can be used only once per enemy per encounter.
 
*Roll Wits+Investigation or Wits+Awareness with a difficulty of the opponents Essence and divide successes as follows: Reveal one Charm (decided by storyteller) for 1 success, type of being for 3 successes or important combat statistics such as Join Battle or accuracy (one stat per success). Attack successes are divided amongst different pieces of information as the character’s player sees fit. This charm can be used only once per enemy per encounter.
===Blur of Teeth and Blood Technique===
+
====Blur of Teeth and Blood Technique====
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 1 and 9)
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 1 and 9)
 
*'''Keywords:''' Combo-Basic, Counterattack
 
*'''Keywords:''' Combo-Basic, Counterattack
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*Furthermore, for spending an additional 2 motes at the start of step 9, before any counterattacks take place, the attacker may instantly move a number of yards equal to his regular move speed (modified as appropriately). If this takes the martial artist out of the counterattacker's range, then no counterattack takes place. This also breaks off any potential flurries of the attacker.
 
*Furthermore, for spending an additional 2 motes at the start of step 9, before any counterattacks take place, the attacker may instantly move a number of yards equal to his regular move speed (modified as appropriately). If this takes the martial artist out of the counterattacker's range, then no counterattack takes place. This also breaks off any potential flurries of the attacker.
 
*If this charm is used underwater, the martial artist may reflexively spend 2 motes to attempt to reestablish surprise, by hiding in the mist of blood and bubbles caused by his furious attack.
 
*If this charm is used underwater, the martial artist may reflexively spend 2 motes to attempt to reestablish surprise, by hiding in the mist of blood and bubbles caused by his furious attack.
===Unrelenting Predator Focus===
+
====Unrelenting Predator Focus====
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
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*While actively pursuing and attacking his prey, the practicioner may ignore all wound penalties inflicted on him. He also raises his DVs and MDVs against his target by 2 during this time. He can also eschew the need for sleep without negative effects by spending 2 motes per night. Finally, the practicioner knows his opponents weakness, inflicting Essence additional dice of damage with each attack.
 
*While actively pursuing and attacking his prey, the practicioner may ignore all wound penalties inflicted on him. He also raises his DVs and MDVs against his target by 2 during this time. He can also eschew the need for sleep without negative effects by spending 2 motes per night. Finally, the practicioner knows his opponents weakness, inflicting Essence additional dice of damage with each attack.
 
*To prematurely end this charm, the character needs to successfully roll temperance against a difficulty of (5 - days spent hunting, minimum 1). Once the chosen opponent is dead, the charm ends prematurely and the motes spent are decommitted.
 
*To prematurely end this charm, the character needs to successfully roll temperance against a difficulty of (5 - days spent hunting, minimum 1). Once the chosen opponent is dead, the charm ends prematurely and the motes spent are decommitted.
==Smiling Kitsune==
+
===Smiling Kitsune===
 
*This style was created by a rather diminutive Lunar Waning Moon caste during the First Age known as Laughing Fox. He was often mocked for his size, despite his acquaintances knowing his strength. He just took it all in with a smile and laughed. His friends called him the "Smiling Fool," but his enemies referred to him as the "Smiling Demon," as no matter how enraged he seemed, even in the grips of Relentless Lunar Fury, he would just smile. Despite his odd mannerisms, he was an excellent fighter and eventually used his talents to create this style.
 
*This style was created by a rather diminutive Lunar Waning Moon caste during the First Age known as Laughing Fox. He was often mocked for his size, despite his acquaintances knowing his strength. He just took it all in with a smile and laughed. His friends called him the "Smiling Fool," but his enemies referred to him as the "Smiling Demon," as no matter how enraged he seemed, even in the grips of Relentless Lunar Fury, he would just smile. Despite his odd mannerisms, he was an excellent fighter and eventually used his talents to create this style.
 
*This style became Laughing Fox's signature, and he adapted his war form over the centuries to complement its unique form. This only seemed to enhance how disturbing and frightening he was in battle.
 
*This style became Laughing Fox's signature, and he adapted his war form over the centuries to complement its unique form. This only seemed to enhance how disturbing and frightening he was in battle.
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*'''Weapons and Armor:''' Form weapons of this style have very limited range, as they are meant to mimic the fox's natural weapons. These include tiger claws, knives, khatar, and sai as well as their artifact equivalents. This style cannot be practiced in armor.
 
*'''Weapons and Armor:''' Form weapons of this style have very limited range, as they are meant to mimic the fox's natural weapons. These include tiger claws, knives, khatar, and sai as well as their artifact equivalents. This style cannot be practiced in armor.
 
*'''Complementary Skills:''' Students of this style must possess at least '''3''' dots in ''Socialize'' and ''Larceny''. A Lunar may instead bypass this requirement with '''4''' dots in ''Manipulation''.
 
*'''Complementary Skills:''' Students of this style must possess at least '''3''' dots in ''Socialize'' and ''Larceny''. A Lunar may instead bypass this requirement with '''4''' dots in ''Manipulation''.
Now I feel stupid. That's claered it up for me
+
====Vulpine Grace====
 
+
*'''Cost:''' 2m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive
===Heart of the Fox===
+
*'''Keywords:''' Combo-OK, Fury-OK
 +
*'''Duration:''' Until Next Action
 +
*'''Prerequisite Charms:''' None
 +
*Foxes may be small, but they are extremely fast and agile, always on the lookout for possible attacks. This has frustrated countless hunters and predators as they have tried to catch them. Activating this charm prevents the martial artist from having his Dodge DV reduced by either onslaught or coordinated attacks. Moreover, he adds his dots in martial arts to any pool rolled to perceive a possible unexpected attack.
 +
*When activated during Relentless Lunar Fury, in addition to the normal benefits for Dodge DV, all attacks against him are considered expected.
 +
====Heart of the Fox====
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 9)
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 9)
 
*'''Keywords:''' Combo-OK, Counterattack
 
*'''Keywords:''' Combo-OK, Counterattack
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*'''Prerequisite Charms:''' Vulpine Grace
 
*'''Prerequisite Charms:''' Vulpine Grace
 
*Foxes are, by their very nature, evasive. Although they are carnivores, they are scavengers, not predators. They prefer to avoid confrontation and wait for the appropriate moment to take action. The martial artist takes on this behavior with this charm. In response to any attack that the martial artist successfully dodges, he may activate this charm. It allows him to leap away up to (permanent essence x 2) yards away, and possibly cut flurries short. This movement must be in a line (on the horizontal plane) and the user cannot move if completely surrounded.
 
*Foxes are, by their very nature, evasive. Although they are carnivores, they are scavengers, not predators. They prefer to avoid confrontation and wait for the appropriate moment to take action. The martial artist takes on this behavior with this charm. In response to any attack that the martial artist successfully dodges, he may activate this charm. It allows him to leap away up to (permanent essence x 2) yards away, and possibly cut flurries short. This movement must be in a line (on the horizontal plane) and the user cannot move if completely surrounded.
===Cornered Ferocity===
+
====Cornered Ferocity====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 3, DV -0)
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 2; '''Type:''' Simple (Speed 3, DV -0)
 
*'''Keywords:''' Combo-OK, Fury-OK
 
*'''Keywords:''' Combo-OK, Fury-OK
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*'''Prerequisite Charms:''' Vulpine Grace
 
*'''Prerequisite Charms:''' Vulpine Grace
 
*While not confrontational, a fox who is cornered fights back ferociously. The martial artist using this charm lashes out with great speed, not giving any ground. This charm makes an attack with a lower speed and DV penalty than normal, and he adds his essence to damage.
 
*While not confrontational, a fox who is cornered fights back ferociously. The martial artist using this charm lashes out with great speed, not giving any ground. This charm makes an attack with a lower speed and DV penalty than normal, and he adds his essence to damage.
===Deceptive Musk===
+
====Deceptive Musk====
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Supplemental
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK, Gift
 
*'''Keywords:''' Combo-OK, Gift
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*'''Prerequisite Charms:''' Vulpine Grace
 
*'''Prerequisite Charms:''' Vulpine Grace
 
*One thing that is most noticeable of foxes is their scent. They possess a very pungent musk. However, this smell, while it lets people know of their presence, is so powerful that it is difficult to pinpoint where they are precisely. This charm aids in attempts to re-establish surprise. It does not provide a situation for the martial artist to do so, but it grants him his essence in dice for such attempts, which do not count against normal dice adding caps. Note that the opponent is made aware of your presence and may still activate appropriate charms to locate you such as essence sight, or may activate charms that allow them to react to unexpected attacks as if they were expected. This charm has absolutely no effect on any opponent who lacks a sense of smell.
 
*One thing that is most noticeable of foxes is their scent. They possess a very pungent musk. However, this smell, while it lets people know of their presence, is so powerful that it is difficult to pinpoint where they are precisely. This charm aids in attempts to re-establish surprise. It does not provide a situation for the martial artist to do so, but it grants him his essence in dice for such attempts, which do not count against normal dice adding caps. Note that the opponent is made aware of your presence and may still activate appropriate charms to locate you such as essence sight, or may activate charms that allow them to react to unexpected attacks as if they were expected. This charm has absolutely no effect on any opponent who lacks a sense of smell.
===Smiling Kitsune Form===
+
====Smiling Kitsune Form====
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple
 
*'''Keywords:''' Form-Type, Obvious
 
*'''Keywords:''' Form-Type, Obvious
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*'''Prerequisite Charms:''' Heart of the Fox, Cornered Ferocity, Deceptive Musk
 
*'''Prerequisite Charms:''' Heart of the Fox, Cornered Ferocity, Deceptive Musk
 
*This form allows the martial artist to transcend the fox as an animal and acheive a connection to its greater spiritual being. When activating this form, the martial artist adds half of his dots in martial arts to his Dodge DV and can now inflict lethal damage with unarmed attacks. Finally, this grants them increased mobility, adding the user's martial arts to all pools to calculate movement and jumping distances. This charm is obvious because, when active, the user's essence forms a number of glowing tails equal to their (essence - 1).
 
*This form allows the martial artist to transcend the fox as an animal and acheive a connection to its greater spiritual being. When activating this form, the martial artist adds half of his dots in martial arts to his Dodge DV and can now inflict lethal damage with unarmed attacks. Finally, this grants them increased mobility, adding the user's martial arts to all pools to calculate movement and jumping distances. This charm is obvious because, when active, the user's essence forms a number of glowing tails equal to their (essence - 1).
===Elusive Cunning===
+
====Elusive Cunning====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 9)
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (Step 9)
 
*'''Keywords:''' Combo-OK, Counterattack
 
*'''Keywords:''' Combo-OK, Counterattack
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*'''Prerequisite Charms:''' Smiling Kitsune Form
 
*'''Prerequisite Charms:''' Smiling Kitsune Form
 
*Foxes use their diminutive size to great advantage as it grants them greater mobility. This charm allows the martial artist to redirect a hand to hand attack that fails to overcome his Dodge DV into another target within range. This need not be another person, and with a stunt, the character can use this to make a contested dexterity or strength check against the opponent to force their weapon to stick into a nearby object (if appropriate, as it is rather difficult to force a hammer to "stick" into an object).
 
*Foxes use their diminutive size to great advantage as it grants them greater mobility. This charm allows the martial artist to redirect a hand to hand attack that fails to overcome his Dodge DV into another target within range. This need not be another person, and with a stunt, the character can use this to make a contested dexterity or strength check against the opponent to force their weapon to stick into a nearby object (if appropriate, as it is rather difficult to force a hammer to "stick" into an object).
===Fox Fire===
+
====Fox Fire====
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Obvious
 
*'''Keywords:''' Obvious
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*'''Prerequisite Charms:''' Elusive Cunning
 
*'''Prerequisite Charms:''' Elusive Cunning
 
*Used by the gods as messengers in many cultures, foxes bear deep spiritual connections. Invoking this spiritual nature of the fox, the martial artist's body is engulfed in white flame that burns with no heat and does not damage or burn anything it touches. This allows the character to both see and interact with dematerialized spirits. It also has another unique and dangerous benefit in that when it is active and the user successfully uses Elusive Cunning to redirect the person's weapon into an object, the martial artist may choose to spend a point of willpower. Doing this forces the weapon's wielder to unattune it if it is artifact weapon (and also lose the abilities of any hearthstones that might be attached). The essence that was once committed is instead lost as it bleeds back into Creation.
 
*Used by the gods as messengers in many cultures, foxes bear deep spiritual connections. Invoking this spiritual nature of the fox, the martial artist's body is engulfed in white flame that burns with no heat and does not damage or burn anything it touches. This allows the character to both see and interact with dematerialized spirits. It also has another unique and dangerous benefit in that when it is active and the user successfully uses Elusive Cunning to redirect the person's weapon into an object, the martial artist may choose to spend a point of willpower. Doing this forces the weapon's wielder to unattune it if it is artifact weapon (and also lose the abilities of any hearthstones that might be attached). The essence that was once committed is instead lost as it bleeds back into Creation.
===Bite of the Fox===
+
====Bite of the Fox====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Simple
 
*'''Keywords:''' Combo-Basic, Illusion, Compulsion, Stackable
 
*'''Keywords:''' Combo-Basic, Illusion, Compulsion, Stackable
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*'''Prerequisite Charms:''' Smiling Kitsune Form
 
*'''Prerequisite Charms:''' Smiling Kitsune Form
 
*The spiritual nature of the fox flows from its very being. It is a master of illusions and can trick those who are of weak will. This attack does not affect the opponent's body, but rather his mind. The martial artist rolls an attack as normal, but checks against the targets Dodge MDV instead of his physical DV's. If it hits, it deals no physical damage, but rather the martial artist rolls his essence. Each success reduces the target's temporary willpower by one. If an opponent is reduced to zero temporary willpower by this attack (or this attack is used on somebody who has no temporary willpower remaining), the target believes that one of his allies and the martial artist who used the charm have switched places, filling in any gaps of logic that might be necessary. If the target has no allies with him, he believes the martial artist has run away, and his senses seem to back up this belief. While temporary willpower lost is permanent until regained through normal means, the illusion effect is rather short-lived and only lasts a number of actions equal to the user's permanent essence score. During this period, the affected target cannot regain willpower through stunts due to confusion and inability to properly focus, but it does not prevent others from using charms or other abilities to grant the target willpower. It can also be dispelled if the martial artist attacks the target before the charm's effects end. Essence sight defeats this effect as do other mental defenses against illusions or compulsions, so long as they do not require willpower to be spent (since the target has none left to use).
 
*The spiritual nature of the fox flows from its very being. It is a master of illusions and can trick those who are of weak will. This attack does not affect the opponent's body, but rather his mind. The martial artist rolls an attack as normal, but checks against the targets Dodge MDV instead of his physical DV's. If it hits, it deals no physical damage, but rather the martial artist rolls his essence. Each success reduces the target's temporary willpower by one. If an opponent is reduced to zero temporary willpower by this attack (or this attack is used on somebody who has no temporary willpower remaining), the target believes that one of his allies and the martial artist who used the charm have switched places, filling in any gaps of logic that might be necessary. If the target has no allies with him, he believes the martial artist has run away, and his senses seem to back up this belief. While temporary willpower lost is permanent until regained through normal means, the illusion effect is rather short-lived and only lasts a number of actions equal to the user's permanent essence score. During this period, the affected target cannot regain willpower through stunts due to confusion and inability to properly focus, but it does not prevent others from using charms or other abilities to grant the target willpower. It can also be dispelled if the martial artist attacks the target before the charm's effects end. Essence sight defeats this effect as do other mental defenses against illusions or compulsions, so long as they do not require willpower to be spent (since the target has none left to use).
===Laughing at the Hunter===
+
====Laughing at the Hunter====
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive (Step 9)
 
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Reflexive (Step 9)
 
*'''Keywords:''' Combo-Ok, Counterattack, Illusion
 
*'''Keywords:''' Combo-Ok, Counterattack, Illusion
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*'''Prerequisite Charms:''' Fox Fire, Bite of the Fox
 
*'''Prerequisite Charms:''' Fox Fire, Bite of the Fox
 
*Foxes are known as being masters of trickery and illusion in certain cultures. The martial artist displays similar skill when using this charm. This charm may be used when the target is attacked by an opponent who fails to overcome his Dodge DV. The martial artist switches places with the target and simultaneouly invokes an illusion, making a single (Manipulation + Martial Arts) roll against all other opponent's Dodge MDV's. Anyone who fails to defend against this mental effect believes that the martial artist and the target have not actually switched places. This effect lasts a number of ticks equal to the user's permanent essence score. If a character strikes one of them, then the illusion ends for that person. Also, should they have some other reason to suspect something odd happened, they may spend a point of willpower to end the effect.
 
*Foxes are known as being masters of trickery and illusion in certain cultures. The martial artist displays similar skill when using this charm. This charm may be used when the target is attacked by an opponent who fails to overcome his Dodge DV. The martial artist switches places with the target and simultaneouly invokes an illusion, making a single (Manipulation + Martial Arts) roll against all other opponent's Dodge MDV's. Anyone who fails to defend against this mental effect believes that the martial artist and the target have not actually switched places. This effect lasts a number of ticks equal to the user's permanent essence score. If a character strikes one of them, then the illusion ends for that person. Also, should they have some other reason to suspect something odd happened, they may spend a point of willpower to end the effect.
==Stag==
+
===Stag===
 
*'''Background:''' Developed during the First Age, the Stag Style was designed to fight against slower-moving opponents, those who lacked the reach and agility to easily close distance. Its users depend on destroying their opponents at a decent distance, knocking aside blows long before they can close in, and driving their foes back only to close the distance and destroy them at the last moment.
 
*'''Background:''' Developed during the First Age, the Stag Style was designed to fight against slower-moving opponents, those who lacked the reach and agility to easily close distance. Its users depend on destroying their opponents at a decent distance, knocking aside blows long before they can close in, and driving their foes back only to close the distance and destroy them at the last moment.
 
*'''Weapons and Armor:''' Practitioners of Stag Style use primarily polearms; in fact, the style is designed in such a way that polearms function almost more effectively than battling truly unarmed. Attacks with polearms are treated as unarmed attacks for the purposes of these Charms.
 
*'''Weapons and Armor:''' Practitioners of Stag Style use primarily polearms; in fact, the style is designed in such a way that polearms function almost more effectively than battling truly unarmed. Attacks with polearms are treated as unarmed attacks for the purposes of these Charms.
===Forceful Antler Method===
+
====Forceful Antler Method====
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Supplemental
 
*'''Cost:''' 2m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK, Knockback, Obvious
 
*'''Keywords:''' Combo-OK, Knockback, Obvious
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*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
 
*The character moves to block an attack, and the force of her attack drives her opponent back. This Charm may be triggered when the character applies his parry DV; the character's attacker is knocked back a number of yards equal to the character's Essence. If the attack was not completely blocked, it still affects the character as normal.
 
*The character moves to block an attack, and the force of her attack drives her opponent back. This Charm may be triggered when the character applies his parry DV; the character's attacker is knocked back a number of yards equal to the character's Essence. If the attack was not completely blocked, it still affects the character as normal.
Just read a great story about Ed Parker, Jr.. One of the highlights of my maatirl arts life was the opportunity to meet and train with his father, when Austin, TX Kenpo Master Brian Duffy brought him to town. Another highlight was meeting his son  what a fun guy to be around! He's also an amazing artist and the kind of guy who never had an enemy.
+
====Charging Elk Approach====
 
+
*'''Cost:''' 3m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' reflexive
===Startled Fawn Defense===
+
*'''Keywords:''' Combo-OK, Obvious
 +
*'''Duration:''' Instant
 +
*'''Prerequisite Charms:''' None
 +
*The character charges forwards with the speed and assuredness of the elk. The character may make a move action at his dash speed (dexterity + 6 – wound penalties). This Charm cannot be used while armoured.
 +
====Startled Fawn Defense====
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Supplemental
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK, Knockback, Obvious
 
*'''Keywords:''' Combo-OK, Knockback, Obvious
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*'''Prerequisite Charms:''' Charging Elk Approach
 
*'''Prerequisite Charms:''' Charging Elk Approach
 
*The character reacts to an attack by falling back from it. If the character attempts to apply his dodge or parry DV unarmed, she may also move her Martial Arts x5 yards away. This Charm is explictly permitted to be part of a combo with any Charm that enhances DV. It is not compatible with the use of armor.
 
*The character reacts to an attack by falling back from it. If the character attempts to apply his dodge or parry DV unarmed, she may also move her Martial Arts x5 yards away. This Charm is explictly permitted to be part of a combo with any Charm that enhances DV. It is not compatible with the use of armor.
===Stag Form===
+
====Stag Form====
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 4, DV-1)
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 4, DV-1)
 
*'''Keywords:''' Form-Type
 
*'''Keywords:''' Form-Type
Line 967: Line 909:
 
*'''Prerequisite Charms:''' Startled Fawn Defense, Forceful Antler Method
 
*'''Prerequisite Charms:''' Startled Fawn Defense, Forceful Antler Method
 
*The character settles back into the Stag Form, opening her soul to the fury of the forest. While in Stag Form, the character reduces the speed of all martial arts actions by 1, as well as adding half of her essence, rounded up, to parry DV. This is a Form-type Charm. It is incompatible with the use of armor.
 
*The character settles back into the Stag Form, opening her soul to the fury of the forest. While in Stag Form, the character reduces the speed of all martial arts actions by 1, as well as adding half of her essence, rounded up, to parry DV. This is a Form-type Charm. It is incompatible with the use of armor.
===Pre-emptive Charge Strike===
+
====Pre-emptive Charge Strike====
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK, Counterattack (step 2)
 
*'''Keywords:''' Combo-OK, Counterattack (step 2)
Line 973: Line 915:
 
*'''Prerequisite Charms:''' Stag Form
 
*'''Prerequisite Charms:''' Stag Form
 
*The character attacks with lightning speed, striking his enemy before he can move into range. If the enemy must move at least two yards before striking you, you may immediately trigger this charm to make an unarmed attack against him. This Charm is considered to be a counter-attack charm; however, apply damage to the attacker before he attacks you. It cannot be used if you cannot strike your opponent.
 
*The character attacks with lightning speed, striking his enemy before he can move into range. If the enemy must move at least two yards before striking you, you may immediately trigger this charm to make an unarmed attack against him. This Charm is considered to be a counter-attack charm; however, apply damage to the attacker before he attacks you. It cannot be used if you cannot strike your opponent.
===Sweeping Antler Method===
+
====Sweeping Antler Method====
 
*'''Cost:''' 3m/attack; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Extra Actions
 
*'''Cost:''' 3m/attack; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Extra Actions
 
*'''Keywords:''' Combo-OK, Obvious
 
*'''Keywords:''' Combo-OK, Obvious
Line 979: Line 921:
 
*'''Prerequisite Charms:''' Stag Form
 
*'''Prerequisite Charms:''' Stag Form
 
*The character sweeps through his opponents, attacking any enemy within range of his fists. The character may purchase a number of extra unarmed attacks up to his essence; no more than one attack may be applied to a given opponent, and the attacks cannot be split; the character sufffers only the highest DV penalty for any one attack. In addition, the charm nullifies the first -2 DV penalty from the aforementioned attack, to a minimum of 0.
 
*The character sweeps through his opponents, attacking any enemy within range of his fists. The character may purchase a number of extra unarmed attacks up to his essence; no more than one attack may be applied to a given opponent, and the attacks cannot be split; the character sufffers only the highest DV penalty for any one attack. In addition, the charm nullifies the first -2 DV penalty from the aforementioned attack, to a minimum of 0.
===Strengthened Hide Method===
+
====Strengthened Hide Method====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK, Obvious
 
*'''Keywords:''' Combo-OK, Obvious
Line 985: Line 927:
 
*'''Prerequisite Charms:''' Stag Form
 
*'''Prerequisite Charms:''' Stag Form
 
*The character strengthens her hide against even the strongest blows. For the duration of the scene, the character’s bashing and lethal soak is increased by her Martial Arts score. This Charm is not compatible with the use of armour.
 
*The character strengthens her hide against even the strongest blows. For the duration of the scene, the character’s bashing and lethal soak is increased by her Martial Arts score. This Charm is not compatible with the use of armour.
===Twisting Antler Strike===
+
====Twisting Antler Strike====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
Line 991: Line 933:
 
*'''Prerequisite Charms:''' Stag Form
 
*'''Prerequisite Charms:''' Stag Form
 
*The character twists around weapons to strike at her enemy’s unprotected body. This Charm may and must be triggered when the opponent declares that they will use their parry DV. The Parry DV is reduced by the character's martial arts.
 
*The character twists around weapons to strike at her enemy’s unprotected body. This Charm may and must be triggered when the opponent declares that they will use their parry DV. The Parry DV is reduced by the character's martial arts.
===Gouging Prong Strike===
+
====Gouging Prong Strike====
 
*'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (step 9)
 
*'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (step 9)
 
*'''Keywords:''' Combo-ok, Obvious
 
*'''Keywords:''' Combo-ok, Obvious
Line 997: Line 939:
 
*'''Prerequisite Charms:''' Twisting Antler Strike
 
*'''Prerequisite Charms:''' Twisting Antler Strike
 
*The character twists his weapon as he strikes, gouging out his opponents’ side. This Charm must be activated on an unarmed strike, before the opponent applies soak-boosting Charms, but can be applied after standard soak is determined. Every die of damage on the roll is converted into an automatic success.
 
*The character twists his weapon as he strikes, gouging out his opponents’ side. This Charm must be activated on an unarmed strike, before the opponent applies soak-boosting Charms, but can be applied after standard soak is determined. Every die of damage on the roll is converted into an automatic success.
===Antler Shedding Defense===
+
====Antler Shedding Defense====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive
 
*'''Keywords:''' Combo-OK, Obvious
 
*'''Keywords:''' Combo-OK, Obvious
Line 1,003: Line 945:
 
*'''Prerequisite Charms:''' Sweeping Antler Method, Gouging Prong Strike, Strengthened Hide Method
 
*'''Prerequisite Charms:''' Sweeping Antler Method, Gouging Prong Strike, Strengthened Hide Method
 
*The character uses her weapon as a focal point for damage, enabling her to avoid even the worst of blows. This Charm may be activated after a failed unarmed parry attempt. The character automatically parries the attack; however, in doing so, he loses his weapon, which is knocked back as normal inside of the character. If the character is truly unarmed (as opposed to wielding a polearm), his blocking arm is lost; however, it will regrow over the next week, and no health levels are lost. This is a perfect defense; it can block ANY attack with a physical component. Using a non-Magical Material weapon to parry very strong attacks will likely result in the destruction of the weapon in question.
 
*The character uses her weapon as a focal point for damage, enabling her to avoid even the worst of blows. This Charm may be activated after a failed unarmed parry attempt. The character automatically parries the attack; however, in doing so, he loses his weapon, which is knocked back as normal inside of the character. If the character is truly unarmed (as opposed to wielding a polearm), his blocking arm is lost; however, it will regrow over the next week, and no health levels are lost. This is a perfect defense; it can block ANY attack with a physical component. Using a non-Magical Material weapon to parry very strong attacks will likely result in the destruction of the weapon in question.
==Water Dragon==
+
===Water Dragon===
 
*Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.
 
*Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.
===Flowing Water Defense===
+
====Flowing Water Defense====
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive (Step 1)
 
*'''Cost:''' 1m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Reflexive (Step 1)
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
Line 1,011: Line 953:
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
 
*While this Charm is in effect, the Immaculate suffers a -1 internal penalty to his attack pools, and anyone who tries to attack him suffers a -3 internal penalty to their attack pools.
 
*While this Charm is in effect, the Immaculate suffers a -1 internal penalty to his attack pools, and anyone who tries to attack him suffers a -3 internal penalty to their attack pools.
===Drowning-in-Blood Technique===
+
====Drowning-in-Blood Technique====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Simple (Speed 4)
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Simple (Speed 4)
 
*'''Keywords:''' Combo-OK, Stackable
 
*'''Keywords:''' Combo-OK, Stackable
Line 1,018: Line 960:
 
*After a successful Martial Arts attack, instead of doing damage, roll (Strength + Martial Arts) and compare it to the target's (Stamina + Resistance + Essence)/2, rounded up. Treat the latter as a DV for the purposes of Excellencies and similar Charms. If the roll succeeds, the target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculate's Martial Arts.
 
*After a successful Martial Arts attack, instead of doing damage, roll (Strength + Martial Arts) and compare it to the target's (Stamina + Resistance + Essence)/2, rounded up. Treat the latter as a DV for the purposes of Excellencies and similar Charms. If the roll succeeds, the target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculate's Martial Arts.
 
*Subsequent uses of this Charm on the same target cause the loss of another dot of Stamina and extend the effects by (Immaculate's Martial Arts) actions. Targets with Stamina 0 take damage straight to their Dying health levels, and take damage normally when targeted again by this Charm.
 
*Subsequent uses of this Charm on the same target cause the loss of another dot of Stamina and extend the effects by (Immaculate's Martial Arts) actions. Targets with Stamina 0 take damage straight to their Dying health levels, and take damage normally when targeted again by this Charm.
===Flow Reversal Strike===
+
====Flow Reversal Strike====
 
*'''Cost:''' --; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Permanent
 
*'''Cost:''' --; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Permanent
 
*'''Keywords:''' None
 
*'''Keywords:''' None
Line 1,024: Line 966:
 
*'''Prerequisite Charms:''' Water Dragon Form
 
*'''Prerequisite Charms:''' Water Dragon Form
 
*This Charm permanently enhances Drowning-in-Blood Technique. When using Drowning-in-Blood Technique, the Martial Artist rolls (Strength + Martial Arts + Essence) instead of (Strength + Martial Arts), and the Charm gains the Crippling keyword, which removes the time limit on the Stamina loss. Once lost, the dots of Stamina remain lost until healed naturally or with magic.
 
*This Charm permanently enhances Drowning-in-Blood Technique. When using Drowning-in-Blood Technique, the Martial Artist rolls (Strength + Martial Arts + Essence) instead of (Strength + Martial Arts), and the Charm gains the Crippling keyword, which removes the time limit on the Stamina loss. Once lost, the dots of Stamina remain lost until healed naturally or with magic.
===Crashing Wave Style===
+
====Crashing Wave Style====
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Extra Action
 
*'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Extra Action
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Flow Reversal Strike
 
*'''Prerequisite Charms:''' Flow Reversal Strike
*This Charm is a magical flurry of Martial Arts-based attacks which ignores multiple action penalties and rate. The Immaculate makes a total number of attacks equal to his (Martial Arts).
+
*This Charm is a magical flurry of Martial Arts-based attacks. The Immaculate makes a total number of attacks equal to his (Martial Arts).
 
+
====Theft-of-Essence Method====
===Theft-of-Essence Method===
 
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
 
*'''Cost:''' 4m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
Line 1,037: Line 978:
 
*'''Prerequisite Charms:''' Water Dragon Form
 
*'''Prerequisite Charms:''' Water Dragon Form
 
*This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.
 
*This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.
(Paperback)     Dipersloot has been practicing vairous forms of the  soft' martial arts for quite a long time.  This volume covers his discovery of the importance of Qigong standing meditation from three masters.  He then discusses some finer points of Taiqi's Grasp Bird Tail' which is the only moving form now practiced by the senior master he trained under.Dipersloot has quite a lot of good tips for standing meditation which is great since too many authors seem to imply there is nothing to it.  It is true that, like sitting, you just need to stand _but_ it does help to have some pointers. That is, if you start standing meditation then eventually your body will find the correct Qi position but this could take a long long time for many.His points about the correct posture and breathing from the Dantien are communicated quite clearly. So are the guidelines from Master Cai about the energy points and general alignment.  There is a great section, taken from one of Master Cai's discussions, that very succinctly covers the important aspects of meditation in general and standing meditation in particular.The real weakness here are the very crude computer-modified  photos .  Diepersloot apologizes at the beginning about the quality of the photos (he was busy writing down everything the masters said) but that is not an excuse for what is used in the book. Spending some extra time with some volunteers to get quality photos would help the give the book the image of quality it requires; they would also help make some points much more clearly.A good reference for anyone with some questions about standing meditation.  Should go up on the shelf with Mantak Chia,  Qigong Empowerment  and  The Roots of Qigong .  better yet, find out when WISH is holding a class near you and go meet a real master for proper instruction.
+
====Essence-Dousing Wave Attack====
 
+
*'''Cost:''' 6m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Supplemental
===Tsunami Force Shout===
+
*'''Keywords:''' Combo-OK
 +
*'''Duration:''' Varies
 +
*'''Prerequisite Charms:''' Bottomless Depths Defense
 +
*This Charm supplements a Martial Arts-based attack. If the attack succeeds, he immediately rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up. For (Essence) ticks per threshold success, any Charms or spells affecting the target are suppressed. If the number of threshold successes exceeds the permanent Essence of the individual who invoked the Charm or cast the spell, the magic is completely dispelled. The durations of all suppressed Charms and spells continue to count down.
 +
*Targets affected by this Charm can reactivate the suppressed Charms and spells, but unless the Charms have the Stackable keyword, they gain no special benefit from having the same Charm active twice once the suppression effect ends.
 +
====Tsunami Force Shout====
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 5, Essence 4; '''Type:''' Simple
 
*'''Keywords:''' Combo-Basic, Obvious
 
*'''Keywords:''' Combo-Basic, Obvious
Line 1,045: Line 991:
 
*'''Prerequisite Charms:''' Essence-Dousing Wave Attack
 
*'''Prerequisite Charms:''' Essence-Dousing Wave Attack
 
*The Immaculate rolls (Essence + Martial Arts) as an attack which radiates from him in a 45-degree arc, extending out to (Essence) yards and dealing (Essence + Martial Arts) dice of aggravated damage. Parry DVs are inapplicable against this attack.
 
*The Immaculate rolls (Essence + Martial Arts) as an attack which radiates from him in a 45-degree arc, extending out to (Essence) yards and dealing (Essence + Martial Arts) dice of aggravated damage. Parry DVs are inapplicable against this attack.
==Wedded Moon==
+
===Wedded Moon===
 
*(with thanks to Tornado Wolf of TFS)
 
*(with thanks to Tornado Wolf of TFS)
 
*[[Image:Wedded_Moon_Style.png|thumb|right]]
 
*[[Image:Wedded_Moon_Style.png|thumb|right]]
Line 1,052: Line 998:
 
*'''New Keyword'''
 
*'''New Keyword'''
 
*''Bond:'' Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.
 
*''Bond:'' Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.
===Leaping Interposition Method===
+
====Leaping Interposition Method====
*'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2 or 6)
+
*'''Cost:''' 2m+ or 4m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2 or 6)
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon merely adds half of his Martial Arts to the target's DV. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.
+
*The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon spends up to his Martial Arts in motes, and adds 1 point to the target’s DV for every 2m spent. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, this Charm costs 4m, and the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.
 
+
====Pack Mentality Practice====
===Pack Mentality Practice===
+
*'''Cost:''' -– (2m); '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Permanent
*'''Cost:''' -–; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Permanent
 
 
*'''Keywords:''' Bond
 
*'''Keywords:''' Bond
 
*'''Duration:''' Permanent
 
*'''Duration:''' Permanent
 
*'''Prerequisite Charms:''' None
 
*'''Prerequisite Charms:''' None
*This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, that roll automatically gains one success, which stacks for each character chosen for coordination who knows this Charm.
+
*This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, she can spend 2m to grant that roll an extra success.
*When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, that roll automatically gains bonus successes equal to the Wedded Moon's Solar Bond rating.
+
*When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, and spends 2m, the roll gains bonus successes equal to the Wedded Moon's Solar Bond rating.
 
+
====Wedded Moon Form====
===Wedded Moon Form===
 
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 5)
 
*'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 5)
 
*'''Keywords:''' Bond, Form-type
 
*'''Keywords:''' Bond, Form-type
Line 1,073: Line 1,017:
 
*'''Prerequisite Charms:''' Leaping Interposition Method, Pack Mentality Practice
 
*'''Prerequisite Charms:''' Leaping Interposition Method, Pack Mentality Practice
 
*The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
 
*The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.
*When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other while this Form is active, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.
+
*When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.
 
 
 
===Herding the Sheep Method===
 
===Herding the Sheep Method===
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
 
*'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive
*'''Keywords:''' Bond, Combo-OK, Obvious, War
+
*'''Keywords:''' Bond, Combo-OK, Obvious, Stackable
 
*'''Duration:'''One action
 
*'''Duration:'''One action
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
 
*By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.
*If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will not receive a natural unexpected attack for it.
+
*If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will obviously not receive a natural unexpected attack for it.
 
*If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
 
*If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.
 
*Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
 
*Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.
 
*In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
 
*In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.
 
*When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.
 
*When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.
 
 
===Opportunistic Flanking Practice===
 
===Opportunistic Flanking Practice===
*'''Cost:''' 8m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental
+
*'''Cost:''' 5m (+1wp); '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Supplemental
 
*'''Keywords:''' Combo-OK
 
*'''Keywords:''' Combo-OK
 
*'''Duration:''' Instant
 
*'''Duration:''' Instant
 
*'''Prerequisite Charms:''' Wedded Moon Form
 
*'''Prerequisite Charms:''' Wedded Moon Form
*This Charm may enhance any unarmed Martial Arts attack against a character who has been attacked since his last action.
+
*This Charm may only be invoked against a valid target who has been attacked or counterattacked by someone else but whose Defense Values have not yet refreshed.
*The Wedded Moon's attack imposes a coordinated attack penalty equal to the Wedded Moon's Martial Arts. This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon instead adds a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.
+
*The Wedded Moon's attack imposes a coordinated attack penalty equal to (the Wedded Moon's Martial Arts - the number of ticks that have passed since the last attack against that target). This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon can spend an additional 1wp and instead add a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.
*If the last person to attack this Charm's target was the character for whom the Wedded Moon possesses the Solar Bond background, the coordinated attack penalty imposed becomes equal to the Wedded Moon's Martial Arts + Solar Bond.
 
 
 
 
===Bond-Forging Meditation===
 
===Bond-Forging Meditation===
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Simple (Dramatic Action)
 
*'''Cost:''' 8m, 1wp; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Simple (Dramatic Action)
Line 1,107: Line 1,047:
 
*'''Duration:''' (Essence) actions
 
*'''Duration:''' (Essence) actions
 
*'''Prerequisite Charms:''' Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation
 
*'''Prerequisite Charms:''' Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation
*Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Compassion. Add any dice gained from this Charm as automatic successes to movement rate.
+
*For every present ally to whom the Wedded Moon has a positive Intimacy, the Lunar adds bonus die to any action. The number of these dice cannot exceed the Wedded Moon's Conviction. Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Conviction; this bonus does not stack with the first. Add any dice gained from this Charm as automatic successes to movement rate.
 
*Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
 
*Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
 
*If reactivated immediately after the duration ends, this Charm costs no Willpower.
*A Wedded Moon stylist receives bonus successes rather than bonus dice from acting protectively toward the character for whom she possesses the Solar Bond background.
+
*A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.
  
 
=Sidereal=
 
=Sidereal=

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