Editing Once more with feeling/Custom Spells
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==Solar== | ==Solar== | ||
===Conjuring the Ferocious Storm=== | ===Conjuring the Ferocious Storm=== | ||
− | * | + | *''Cost:'' 30m |
− | * | + | *''Target:'' Area |
*This spell proves the Sorcerer's might over the weather. As the sorcerer shapes air and water aspected essence she raises her arms to the sky and great storming clouds appear. Winds grow strong and as the sorcerer casts the spell they hit the area with all its might as an almost torrential downpour drench it. | *This spell proves the Sorcerer's might over the weather. As the sorcerer shapes air and water aspected essence she raises her arms to the sky and great storming clouds appear. Winds grow strong and as the sorcerer casts the spell they hit the area with all its might as an almost torrential downpour drench it. | ||
*The effects of this is a wind and rain induced enviromental effect that imposes an external penalty of the Sorcerer's (Essence) on all actions done without shelter to the rain. Taking simple shelter reduces the penalty by half, as does being immune to external penalties from rain or wind. | *The effects of this is a wind and rain induced enviromental effect that imposes an external penalty of the Sorcerer's (Essence) on all actions done without shelter to the rain. Taking simple shelter reduces the penalty by half, as does being immune to external penalties from rain or wind. | ||
*Furthermore the storm has any secondary effects a storm of that size would commonly have, such as tearing down trees, blowing away top soil, soaking the area to mud and similar effects to the degree of the Storyteller's considerations. | *Furthermore the storm has any secondary effects a storm of that size would commonly have, such as tearing down trees, blowing away top soil, soaking the area to mud and similar effects to the degree of the Storyteller's considerations. | ||
− | |||
===Five-Direction Invocation of War=== | ===Five-Direction Invocation of War=== |