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'''Jasper Quickfingers'''<br /> (Secret Dwarvish name: Dorim Dorimsson)<br /> Mountain Dwarf of the Farradarr stronghold in the Griff Mountains<br /> <br /> Thief/Locksmith<br /> Level 1<br /> <br /> STR 8 (Max weight 30lbs/max press 90lbs/open doors 5/bend bars,lift gates 1%)<br /> DEX 17 (+10% experience/+2 reaction/+2 missile attack/-3 defensive adjustment)<br /> CON 15 (+1HP per die/saving throw bonus +4) <br /> INT 14 (+4 languages or NWPs)<br /> WIS 14<br /> CHA 4 (max henchmen 1/-5 loyalty/-4 reaction)<br /> <br /> Height 4'11"<br /> Weight 154 lbs<br /> Age 69<br /> <br /> THAC0 20<br /> HP 7<br /> AC 7<br /> Alignment True Neutral<br /> Personality Grumbler<br /> Prays to Vergadain<br /> <br /> Gold 22G 4S<br /> <br /> '''Racial Benefits'''<br /> +1 to hit orcs, half-orcs, goblins, hobgoblins<br /> -4 to be hit by ogres, trolls, ogre magi, giants, titans<br /> 60' Infravision <br /> 20% chance for non-dwarven magical items to fail<br /> CON bonus to saving rolls<br /> <br /> '''Thief Skills'''<br /> Pick Pockets 20%<br /> Open Locks 50%<br /> Find/Remove Traps 30%<br /> Move Silently 25%<br /> Hide in Shadows 15%<br /> Detect Noise 15%<br /> Climb Walls 50% (+10% when using a rope)<br /> <br /> Backstab +4 to hit (ignoring target's shield and DEX bonuses to AC), double damage<br /> Thieve's Cant<br /> <br /> '''Weapon Proficiencies'''<br /> Hand Crossbow<br /> Broadsword<br /> <br /> Non-proficiency penalty -3<br /> <br /> '''Non-Weapon Proficiencies/Languages'''<br /> Alertness 15<br /> Ancient History 13<br /> Appraising 14<br /> Carpentry 8<br /> Common Tongue 14<br /> Detect Approximate Depth Underground 14<br /> Detect Grade or Slope in Passage 18<br /> Detect New Tunnel/Passage Construction 18<br /> Detect Sliding/Shifting Walls or Rooms 16<br /> Detect Stonework Traps, Pits & Deadfalls 14<br /> Engineering 14<br /> Locksmithing 18<br /> Mountain Dwarf 14<br /> Rope Use 17<br /> Stonemasonry 8<br /> <br /> '''Equipment'''<br /> '''Worn/carried as a matter of course - weight 12.5lbs'''<br /> Broadsword, in scabbard on back (under cloak)<br /> Belt, with large pouch<br /> Boots, soft<br /> Breeches<br /> Cap, woolen<br /> Cloak, fine fur (black bear)<br /> Gloves, finger-less<br /> Knife, in sheath<br /> Tunic<br /> Vest<br /> Thief's Picks<br /> Flint & Steel<br /> Skin, containing a gallon of small beer<br /> Good meals for two days <br /> <br /> '''In pack - droppable at the first sign of trouble - weight 36lbs'''<br /> Pack<br /> 50' silk rope with grappling hook<br /> 2 flasks of oil<br /> Bullseye Lantern<br /> Large Axe <br /> Sledgehammer<br /> Winter Blanket<br /> Feather Pillow<br /> Firewood for one day<br /> <br /> Total Weight Carried 48.5lbs - Lightly Encumbered<br /> Weight Carried into Combat 12.5lbs - Unencumbered<br /> <br /> '''Appearance'''<br /> Tall and lanky (for a dwarf) Jasper wears good-quality clothing, but functional. Unlike many dwarves, he eschews ostentation and outward signs of wealth. His sole concession is his fine cloak of black bear fur, which was a gift from his mother when he went out into the world.<br /> <br /> '''Personality'''<br /> Grumpy, surly, foul-mouthed and irascible (he refused to learn the Hill Dwarf tongue on general principle, addressing other dwarves he meets in his own language), Jasper can always find something to grumble about. Usually the fact that "it's too bloody cold!!" He has one saving grace - he is very good at what he does.<br /> <br /> '''What is he doing here?'''<br /> Jasper has been out in the world for around 5 years now, drifting from place to place selling his skills - he is an extremely competent locksmith with no ethical qualms about opening locks which do not belong to him!
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