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Melee attacks are used to attack creatures who are within reach of your weapons, while ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt.
 
Melee attacks are used to attack creatures who are within reach of your weapons, while ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt.
  
=====Basic Melee Attack=====
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* Basic Melee Attack
* (At-Will Standard Action * Basic Melee Attack)
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* At-Will Standard Action * Basic Melee Attack
 
* Effect: You make a basic melee or unarmed attack against one creature.
 
* Effect: You make a basic melee or unarmed attack against one creature.
  
 
Ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt.
 
Ranged attacks are used to attack creatures who are too far away to reach with a sword or a spear. When you make a ranged attack, you provoke an opportunity attack from any adjacent creature - the creature can perform a basic melee attack against you as an immediate interrupt.
  
=====Basic Ranged Attack=====
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* Basic Ranged Attack
* (At-Will Standard Action * Basic Ranged Attack)
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* At-Will Standard Action * Basic Ranged Attack
 
* Effect: You make a basic ranged attack against one creature.
 
* Effect: You make a basic ranged attack against one creature.
  
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Full Defense is used when you don’t want to attack or perform some other action, but don’t want to be hit by an attack either. Full Defense is a stance - an activity that you begin with an action, but continue to maintain until you decide to stop it, or some other event causes the stance to end.
 
Full Defense is used when you don’t want to attack or perform some other action, but don’t want to be hit by an attack either. Full Defense is a stance - an activity that you begin with an action, but continue to maintain until you decide to stop it, or some other event causes the stance to end.
  
=====Full Defense=====
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* Full Defense
* (At-Will Standard Action * Basic Stance)
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* At-Will Standard Action * Basic Stance
 
* Effect: You enter into a defensive stance, which makes it harder to be attacked by other creatures and lets you catch your breath. More complete rules for the Full Defense action will be provided in the combat section.
 
* Effect: You enter into a defensive stance, which makes it harder to be attacked by other creatures and lets you catch your breath. More complete rules for the Full Defense action will be provided in the combat section.
  
 
Finally, Skills are specific collections of activities that you can gain training in. Most actions that aren’t attacks are covered by making skill-based checks.
 
Finally, Skills are specific collections of activities that you can gain training in. Most actions that aren’t attacks are covered by making skill-based checks.
  
=====Use Skill=====
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* Use Skill
* (At-Will Standard, Move, Minor or free Action * Basic Skill Utility)
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* At-Will Standard, Move, Minor or free Action * Basic Skill Utility
 
* Effect: You perform a standard, move, minor or free action listed in the Skill section.
 
* Effect: You perform a standard, move, minor or free action listed in the Skill section.
  
 
Sometimes, you need to perform an extended action in combat. While this is risky, it is occasionally necessary. Extended actions are handled as stances:
 
Sometimes, you need to perform an extended action in combat. While this is risky, it is occasionally necessary. Extended actions are handled as stances:
  
=====Perform Extended Action=====
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* Perform Extended Action
* (At-Will Standard  Action * Basic Stance)
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* At-Will Standard  Action * Basic Stance
 
* Effect: You begin performing an extended action. If you maintain this stance without interruption for a number of turns equal to the action’s duration in rounds (or ten time the action’s duration in minutes), you may make the check for that action.
 
* Effect: You begin performing an extended action. If you maintain this stance without interruption for a number of turns equal to the action’s duration in rounds (or ten time the action’s duration in minutes), you may make the check for that action.
  
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All characters have a speed rating, which is how fast they can move at a jog in one move action. Speed is measured in five-foot steps; if you have a speed of 3, you can move 15 feet in a turn. The most basic move action that you can perform is to move this distance. However, movement is not particularly defensive - if you are adjacent to a hostile creature when you attempt to move, you provoke an opportunity attack.  
 
All characters have a speed rating, which is how fast they can move at a jog in one move action. Speed is measured in five-foot steps; if you have a speed of 3, you can move 15 feet in a turn. The most basic move action that you can perform is to move this distance. However, movement is not particularly defensive - if you are adjacent to a hostile creature when you attempt to move, you provoke an opportunity attack.  
  
=====Move=====
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Move
* (At-Will Move Action * Basic Movement)
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At-Will Move Action * Basic Movement
* Effect: You move a number of 5-foot squares equal to your speed.
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Effect: You move a number of 5-foot squares equal to your speed.
  
 
If you need to move move safely, you may shift. Shifting only moves you five feet, but you maintain full awareness of all threats around you, and so you do not provoke opportunity attacks while shifting.  
 
If you need to move move safely, you may shift. Shifting only moves you five feet, but you maintain full awareness of all threats around you, and so you do not provoke opportunity attacks while shifting.  
  
=====Shift=====
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Shift
* (At-Will Move Action * Basic Movement)
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At-Will Move Action * Basic Movement
* Effect: You shift one 5-foot square.
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Effect: You shift one 5-foot square.
  
 
Some areas are more difficult to move through than others. Each square of difficult terrain counts as two squares, so you may not normally shift through it in a single move action. If you use two different actions to move, you may combine them into a single movement and count your speed as doubled for this movement - either shifting two squares (or shifting through one square of difficult terrain), or moving a total number of squares equal to twice your speed (counting each square of difficult terrain twice).
 
Some areas are more difficult to move through than others. Each square of difficult terrain counts as two squares, so you may not normally shift through it in a single move action. If you use two different actions to move, you may combine them into a single movement and count your speed as doubled for this movement - either shifting two squares (or shifting through one square of difficult terrain), or moving a total number of squares equal to twice your speed (counting each square of difficult terrain twice).
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There are two kinds of immediate actions that you may take in response to an event: Immediate Reactions and Immediate Interrupts. Immediate Reactions must be performed after the triggering event has fully resolved; you get to perform your action in response to theirs. Immediate Interrupts, on the other hand, happen before the triggering event has resolved - if an Immediate Interrupt changes the circumstances around their action, you might cause that action to fail or succeed when it otherwise would not have, or enhance or degrade the effects of their success or failure.
 
There are two kinds of immediate actions that you may take in response to an event: Immediate Reactions and Immediate Interrupts. Immediate Reactions must be performed after the triggering event has fully resolved; you get to perform your action in response to theirs. Immediate Interrupts, on the other hand, happen before the triggering event has resolved - if an Immediate Interrupt changes the circumstances around their action, you might cause that action to fail or succeed when it otherwise would not have, or enhance or degrade the effects of their success or failure.
  
=====Opportunity Attack=====
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Opportunity Attack
* (At-Will Immediate Interrupt * Basic Melee Weapon Attack)
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At-Will Immediate Interrupt * Basic Melee Weapon Attack
* Trigger: An adjacent enemy attempts to move out of their square without shifting, or attempts to make a ranged attack, or performs another action that provokes opportunity.
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Trigger: An adjacent enemy attempts to move out of their square without shifting, or attempts to make a ranged attack, or performs another action that provokes opportunity.
* Effect: You make a basic melee attack against the provoking creature.
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Effect: You make a basic melee attack against the provoking creature.
  
 
===Free Responses===
 
===Free Responses===

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