Editing Open4E:Skills

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===Heal===
 
===Heal===
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Heal is used when tending to the sick or injured. Your Heal skill check is based on your Wisdom modifier.
 
Heal is used when tending to the sick or injured. Your Heal skill check is based on your Wisdom modifier.
  
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===Insight===
 
===Insight===
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Insight is used to read moods, sense motives, and gauge the truthfulness of statements. Your Insight check also determines your Sense defense value; your Sense is equal to your Insight check + 10. Your Insight skill check is based on your Wisdom modifier.
 
Insight is used to read moods, sense motives, and gauge the truthfulness of statements. Your Insight check also determines your Sense defense value; your Sense is equal to your Insight check + 10. Your Insight skill check is based on your Wisdom modifier.
  
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* Effect: The DM will compare your saving throw to the check value of any illusion you might be perceiving; success allows you to accurately gauge whether what you are experiencing is real, while critical success allows you to pierce the illusion and briefly glimpse what is underneath.
 
* Effect: The DM will compare your saving throw to the check value of any illusion you might be perceiving; success allows you to accurately gauge whether what you are experiencing is real, while critical success allows you to pierce the illusion and briefly glimpse what is underneath.
  
===Nature===
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===Nature===
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Nature is used to gather food and resources in the wilderness, identify and track animals, navigate the wilds and avoid natural hazards. Barbarians use the Nature skill in conjunction with their access to a primal power source to perform their magics.
 
Nature is used to gather food and resources in the wilderness, identify and track animals, navigate the wilds and avoid natural hazards. Barbarians use the Nature skill in conjunction with their access to a primal power source to perform their magics.
  
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===Perception===
 
===Perception===
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Perception is used to examine your surroundings, spot hidden things, and detect unusual sounds, odors or tastes. Your Perception check also determines your Spot defense value; your Spot is equal to your Perception check + 10. Your Perception skill check is based on your Wisdom modifier.
 
Perception is used to examine your surroundings, spot hidden things, and detect unusual sounds, odors or tastes. Your Perception check also determines your Spot defense value; your Spot is equal to your Perception check + 10. Your Perception skill check is based on your Wisdom modifier.
  
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===Religion===
 
===Religion===
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Religion is used to understand the nature of gods, religious ceremonies and rituals, and ethical standards. Priests use the Religion skill in conjunction with their access to a divine power source to work their miracles. Your Religion skill check is based on your Wisdom modifier.
 
Religion is used to understand the nature of gods, religious ceremonies and rituals, and ethical standards. Priests use the Religion skill in conjunction with their access to a divine power source to work their miracles. Your Religion skill check is based on your Wisdom modifier.
  
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* Success: You break the curse.
 
* Success: You break the curse.
  
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==[[Open4E:Abilities#Charisma|Charisma]] Skills==
 
==[[Open4E:Abilities#Charisma|Charisma]] Skills==
  

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