Editing Open Ended D10

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**Rolls a 9, '''lucky failure'''. Just when he almost had it opened, a small dog aproaches and starts barking surprisingly loud. Dorbud is forced to run for his live before the guards get him.
 
**Rolls a 9, '''lucky failure'''. Just when he almost had it opened, a small dog aproaches and starts barking surprisingly loud. Dorbud is forced to run for his live before the guards get him.
 
**Rolls a 0 again. This is going to be epic! Let's roll the die again!
 
**Rolls a 0 again. This is going to be epic! Let's roll the die again!
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***Rolls a 3, '''double critical success'''. Just like in the movies, Dorbud introduces the lockpick and in a couple of seconds the lock opens with a faint click. The guildmaster would be very proud of Dorbud if he saw this.   
 
***Rolls a 3, '''double critical success'''. Just like in the movies, Dorbud introduces the lockpick and in a couple of seconds the lock opens with a faint click. The guildmaster would be very proud of Dorbud if he saw this.   
 
***Rolls another 0, yet another 0 followed by a 9. '''¡¡¡Cuadruple lucky failure!!!''' Lightning strikes poor Dorbud, who falls to the floor and takes a lot of damage. The lockpick gets stuck in the lock both being rendered useless. A nearby hay cart gets on fire, and everyone in the mansion is waking up and coming to see what has happened.
 
***Rolls another 0, yet another 0 followed by a 9. '''¡¡¡Cuadruple lucky failure!!!''' Lightning strikes poor Dorbud, who falls to the floor and takes a lot of damage. The lockpick gets stuck in the lock both being rendered useless. A nearby hay cart gets on fire, and everyone in the mansion is waking up and coming to see what has happened.

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