Editing Opend20: Action Points Disadvantages

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 13: Line 13:
 
In OpenD20, disadvantages are incorporated into the Action Point mechanic.  The flavour of the disadvantage is always present in the game - so if you have a blind swordsman who uses his other senses to be able to 'see' most of the time, you simply roleplay as such.
 
In OpenD20, disadvantages are incorporated into the Action Point mechanic.  The flavour of the disadvantage is always present in the game - so if you have a blind swordsman who uses his other senses to be able to 'see' most of the time, you simply roleplay as such.
  
But, when the disadvantage has a tangible, mechanical game effect, the GM grants Action Points based on the severity of the disadvantage. So if the blind swordsman had to trust someone else to read a message for him, that might be a one point disadvantage (the GM would give him one AP), but if the blind swordsman did not notice the sign saying 'warning - this is the gateway to the Abyss', that might be worth considerably more points!  A character who is 'really' blind, who does not have any form of super-sense to compensate for their blindness, would have a steady stream of AP throughout the adventure, and might make for an excellent (non-combatitive) character.
+
But, when the disadvantage has a tangible, mechanical game effect, the GM grants Action Points based on the severity of the disadvantage.
 
 
 
 
Following is a list of disadvantages.  This list is by no means exhaustive.  Note that a character might suffer almost any of these temporarily - anyone can become blinded if their eyes are wounded, for example.  Points are only granted if the disadvantage creates a tangible and mechanical effect on the game.  Being 'hunted' is not a major weakness if your character is disguised in some way.
 
 
 
==One-Point Disadvantages==
 
 
 
 
 
 
 
==Two-Point Disadvatanges==
 
 
 
 
 
==Three-Point Disadvantages==
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)