Editing Opend20: Action Points Disadvantages
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In OpenD20, disadvantages are incorporated into the Action Point mechanic. The flavour of the disadvantage is always present in the game - so if you have a blind swordsman who uses his other senses to be able to 'see' most of the time, you simply roleplay as such. | In OpenD20, disadvantages are incorporated into the Action Point mechanic. The flavour of the disadvantage is always present in the game - so if you have a blind swordsman who uses his other senses to be able to 'see' most of the time, you simply roleplay as such. | ||
− | But, when the disadvantage has a tangible, mechanical game effect, the GM grants Action Points based on the severity of the disadvantage. | + | But, when the disadvantage has a tangible, mechanical game effect, the GM grants Action Points based on the severity of the disadvantage. |
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