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The term 'Panache' is used to describe a particular way of using Action Points in order to add more flavour to the game, and just generally make it more fun.
 
The term 'Panache' is used to describe a particular way of using Action Points in order to add more flavour to the game, and just generally make it more fun.
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==Copyright==
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The word 'Panache' is used here in reference to a related mechanic from the 2nd Ed. AD&D campaign setting, "The Savage Coast", on whose rugged shores I wasted many glorious summer breaks.  Because the 'Panache' system in OpenD20 is markedly more expanded and evolved than its namesake, and because the TSR company no longer exists (as in, there is no money being made from TSR products as Wizards of the Coast is producing 3rd Ed products), I don't believe that this term is a copyright infringement.  Furthermore, the mechanic is named out of respect the standard OGL D20 from which OpenD20 is evolving, so I can't see why Wizards of the Coast should take umbrage at the fact.  If you have specific legal knowledge on this, please let us all know!
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==How does it work?==
  
 
Panache means 'stylish elegance'.  Panache means ''fun''!  In most roleplaying games, there isn't much incentive to to ''fun'' things - like being plucky enough to steal the Queen's brooch, knowing that your boyfriend the guard is watching and that he'll be impressed.  The risks involved might be too high, or if you have to use up AP to do it, then they are probably better saved for the more 'meaty' parts of the game, like combat.  This puts a real dampner on the social aspects of roleplaying, and stifles player's creativity.   
 
Panache means 'stylish elegance'.  Panache means ''fun''!  In most roleplaying games, there isn't much incentive to to ''fun'' things - like being plucky enough to steal the Queen's brooch, knowing that your boyfriend the guard is watching and that he'll be impressed.  The risks involved might be too high, or if you have to use up AP to do it, then they are probably better saved for the more 'meaty' parts of the game, like combat.  This puts a real dampner on the social aspects of roleplaying, and stifles player's creativity.   
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There is no limit to the number of times a character can benefit from Panache, however, it should be mentioned that a trick that is amazing to watch the first time 'round tends to sour pretty quickly.  For example, Xena might gain Panache from doing her 'no strings attached' super-jump/yell combo while she is still a guest star on 'Hercules'.  But she will no longer gain Panache if she uses the same trick every episode (she still gets her own series, though).
 
There is no limit to the number of times a character can benefit from Panache, however, it should be mentioned that a trick that is amazing to watch the first time 'round tends to sour pretty quickly.  For example, Xena might gain Panache from doing her 'no strings attached' super-jump/yell combo while she is still a guest star on 'Hercules'.  But she will no longer gain Panache if she uses the same trick every episode (she still gets her own series, though).
 
 
==Copyright==
 
 
The word 'Panache' is used here in reference to a related mechanic from the 2nd Ed. AD&D campaign setting, "The Savage Coast", on whose rugged shores I wasted many glorious summer breaks.  Because the 'Panache' system in OpenD20 is markedly more expanded and evolved than its namesake, and because the TSR company no longer exists (as in, there is no money being made from TSR products as Wizards of the Coast is producing 3rd Ed products), I don't believe that this term is a copyright infringement.  Furthermore, the mechanic is named out of respect the standard OGL D20 from which OpenD20 is evolving, so I can't see why Wizards of the Coast should take umbrage at the fact.  If you have specific legal knowledge on this, please let us all know!
 
  
  

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