Editing Opend20: Air Powers

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[[category:Opend20_Powers]]
  
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=Change Air=
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''Change'' Powers have 3 noticable displays.
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20  -  ''Change Air'' into another ''Air'' form (vapour into fog)
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30  -  ''Change Air'' into a similar noun-form you have access to (vapour into water)
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45  -  ''Change Air'' into any other noun-form you have access to, vague chemical plausibility (vapour into hydrogen fuel)
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60  -  ''Change Air'' into any other noun-form you have access to, even if chemically implausible (vapour into steel, possibly a crude sword)
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80  -  ''Change Air'' into complex combinations of noun-forms you have access to (vapour into a bowl of noodles with chopsticks)
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=Create Air=
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''Create'' Powers have 3 noticable displays
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20  -  ''Create'' wind (draft, breeze)
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30  -  ''Create'' wind (enough to knock small objects over); fog
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45  -  ''Create'' wind-blast (gale-force); lightning
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60  -  ''Create'' a thunderstorm
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80  -  ''Create'' a tempest; hurricane
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=Control Air=
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''Control'' Powers have 1 noticable display.
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20  -  ''Control'' one property of ''Air''; raise or lower humidity by an order of magnitude (over time this might create rain)
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30  -  ''Control'' one volume of ''Air''
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45  -  ''Control'' one volume of ''Air'' with force a precision, to push a medium-sized target with concussive winds
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60  -  ''Control'' or direct weather phenomenon (note that this does not allow you to ''Create'', say, a storm, but you can direct it once it exists)
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80  -  ''Control'' or direct weather phenomenon in such a way that contravenes the natural laws - forcing lightning to strike the same place repeatedly, or using freak gusts of gale-force winds to lift the roof of a building
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=Destroy Air=
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''Destroy'' Powers have 2 noticable displays.
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20 - ''Destroy'' wind (draft, breeze)
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30 - Disperse a fog
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45 - ''Destroy'' lightning, stop the rain
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60 - ''Destroy'' a thunderstorm - completely negate the weather
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80 - ''Destroy'' breath - suffocate someone
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=Sense Air=
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''Sense'' Powers have no displays as such (they can be purchased as disadvantages).  ''Sense'' Powers can be noticed by using Sense Motive, Spellcraft or another ''Sense'' Power on the character.
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20  -  ''Sense'' one property of ''Air'' (e.g. humidity, toxicity, etc)
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30  -  Have a general ''Sense'' of the ''Air'', and be able to tell when changes were occuring within the set volume of air (e.g. fire is burning up the oxygen somewhere to the north of here)
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45  -  Have a finely tuned ''Sense'' of the ''Air'', and be able to tell specific things (e.g. there are three figures breathing about thirty meters away)
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60  -  Speak with the elemental force of the ''Air'' itself
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=Summon Air=
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''Summon'' Powers have 2 noticable displays.
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Because the Monster templates have not been done, it is not possible to write up the ''Summon'' powers at this point.

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