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Opend20: Artefact Powers
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[[category:Opend20_Powers]] =Change Artefact= ''Change'' Powers have 3 noticable displays. Note that the higher DC powers don't really seem to be very powerful in comparison to the DC 20 power to change one Artefact into another. This is not taking into account the increase in DC for technical complexity - to ''Change'' (radio into motorcyle) would probably be DC 40. 20 - ''Change'' one ''Artefact'' into another (radio into clock) - add 5 to DC for each order of magnitude of technical complexity OR volume (radio into motorcyle), or into its base materials (clock into metal) 30 - ''Change Artefact'' into a similar noun-form you have access to (clock into stone) 45 - ''Change Artefact'' into any other noun-form you have access to (clock into water) 60 - 80 - ''Change Arefact'' into complex combinations of noun-forms you have access to (clock into bottle of moisturiser) =Create Artefact= ''Create'' Powers have 3 noticable displays ''Create Artefact'' does not work unless the base materials are present, or the character can also ''Create'' the base materials (this would be a more complex spell involving adding both DCs with a much longer casting time) 20 - ''Create'' a radio 30 - ''Create'' a cell phone; a hangun (revolver, 'six-shooter') 45 - ''Create'' a motorcycle; a handgun (modern, semi-automatic) 60 - ''Create'' a computer; a machinegun 80 - ''Create'' a mecha =Control Artefact= ''Control'' Powers have 1 noticable display. 20 - ''Control'' target's wristwatch (change the time displayed) 30 - ''Control'' surveilance equipment to slip in undetected 45 - ''Control'' a computer 60 - ''Control'' a computer network 80 - ''Control'' a plane/ship, change the navigation systems around =Destroy Artefact= ''Destroy'' Powers have 2 noticable displays. 20 - ''Destroy'' a radio; jam a cell phone or revolver 30 - ''Destroy'' phone or revolver; jam an engine 45 - ''Destroy'' an engine; freeze a computer 60 - ''Destroy'' a computer; disable a tank 80 - ''Destroy'' a robot or tank =Sense Artefact= ''Sense'' Powers have no displays as such (they can be purchased as disadvantages). ''Sense'' Powers can be noticed by using Sense Motive, Spellcraft or another ''Sense'' Power on the character. 20 - ''Sense'' one property of an ''Artefact'' (determine how powerful a computer is, the speed of a jet-pack) 30 - Gain an intuitive/full general understanding of how an ''Arefact'' functions, or what it is supposed to do; ''Sense'' nearby ''Arefacts'' of a specified kind (guns, computers) 45 - Gain in-depth understanding of how an ''Artefact'' functions, enough to rebuild or repair it (with the appropriate skills and tools) 60 - Speak with an ''Artefact'' - know who previously used it, what it was made for, etc. =Summon Artefact= ''Summon'' Powers have 2 noticable displays. Because the Monster templates have not been done, it is not possible to write up the ''Artefact'' Powers at this point.
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