Editing Opend20: Attributes and Skill Families
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− | [[ | + | [[Catergory:OpenD20]] |
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The main reasons for this are: | The main reasons for this are: | ||
− | a) Characteristics are so broad as to be a hinderance in some character designs (a character might have | + | a) Characteristics are so broad as to be a hinderance in some character designs (a character might have ledendary balancing skills, but extremely poor hand-eye coordination. You have to go out of your way to design a character who has 'high' and 'low' dexterity) |
b) Characteristics are so vague as to be confusing for some players (the 'mental' characteristics often overlap, particularly Cha and Wis. The name 'wisdom' often leads to disputes about intelligence checks). | b) Characteristics are so vague as to be confusing for some players (the 'mental' characteristics often overlap, particularly Cha and Wis. The name 'wisdom' often leads to disputes about intelligence checks). | ||
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{| style="width:400px" | {| style="width:400px" | ||
− | + | | '''Athletics''' || '''Manipulation''' || '''Combat''' | |
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− | + | | ''Movement'' || Device || ''Defense'' | |
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− | | | + | | || Forgery || |
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− | | | + | | Balance || Heal (+Know) || Charge |
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− | | | + | | Climb || Open Locks || Dodge (+Athl) |
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− | | | + | | Dodge (+Comb) || Sleight (+Stealth) || Escape (+Athl) |
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− | | | + | | Escape (+Comb) || <play instrument> || Fast Draw |
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− | | | + | | Ride || Use Rope || Heavy Weapons |
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− | | | + | | Tumble || || Grapple |
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− | | | + | | Swim || '''Perception''' || Manoeuvre (Trip/Throw) |
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− | | || | + | | || || Multidexterity |
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− | | | + | | '''Communication''' || Appraise (+Know) || Sunder |
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− | | | + | | || <Detect> || <Weapon> |
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− | | | + | | Animal || Lip Reading || <Weapon> |
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− | | | + | | Bluff || Listen || |
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− | | | + | | Bureaucratics || Search || '''Perks''' |
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− | | | + | | Diplomacy || Sense Motive || |
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− | | | + | | Gather Information || Track (+Stealth) || <Access |
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− | | | + | | Intimidate || Trail (+Stealth) || <Contacts> |
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− | | | + | | Orate || || <Membership> |
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− | | | + | | Patter(Fast Talk) || '''Stealth''' || <Reputation> |
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− | | | + | | <Perform> || || <Wealth> |
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− | | | + | | Streetwise (+Know) || Disguise (+Know) || |
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− | | | + | | || Obfuscate || '''Powers''' |
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− | | | + | | '''Knowledge''' || Sleight (+Mani) || |
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− | | | + | | || Sneak || Dampen/Dispel |
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− | | | + | | Alchemy || Track (+Perc) || Enchant |
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− | | | + | | Decipher || Trail (+Perc) || Resist |
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− | | | + | | Disguise (Stealth) || || Ritual/Ceremony |
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− | | | + | | Heal (+Mani) || || Spellcraft |
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− | | | + | | <Language> || || Use Magic Device |
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− | | | + | | <Profession> || || |
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− | | | + | | Streetwise (+Comm) || || |
|- | |- | ||
| ______________________ || ______________________ || _________________ | | ______________________ || ______________________ || _________________ | ||
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− | ''Skill'' implies a derived Attribute | + | ''Skill'' implies a derived Attribute (the only ones so far are movement and defense). |
<Skill> implies that the skill can be taken multiple times, with each instance of the skill applying to a new set, e.g. knowledge<arcana>. | <Skill> implies that the skill can be taken multiple times, with each instance of the skill applying to a new set, e.g. knowledge<arcana>. | ||
− | + | A character can place a maximum of (4 + character level) ranks in any skill (this is one higher than the current D20 system). Whenever a character has 5 ranks in a skill, they receive a +1 synergy bonus to the attribute associated with that skill. | |
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+ | So, for example, taking five ranks in knowledge:arcana at first level will give a character a knowledge score of 1, +6 to knowledge:arcana roles and +1 to all other knowledge checks. | ||
This is functionally very similar to a character with an Intelligence of 12 and 5 ranks in knowledge:arcana. Why change this from the current D20 system? Well, for one thing, 'knowledge' is much more well defined than 'intelligence'. Academics are still arguing over exactly what 'intelligence' is, so it's not a very useful term to use in a game. | This is functionally very similar to a character with an Intelligence of 12 and 5 ranks in knowledge:arcana. Why change this from the current D20 system? Well, for one thing, 'knowledge' is much more well defined than 'intelligence'. Academics are still arguing over exactly what 'intelligence' is, so it's not a very useful term to use in a game. | ||
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The solution to this problem is: instead of skills being dependent on characteristics, make attributes dependent on skills. This way, the game maintains elegant simplicity and becomes more focussed on the individual needs of the character. | The solution to this problem is: instead of skills being dependent on characteristics, make attributes dependent on skills. This way, the game maintains elegant simplicity and becomes more focussed on the individual needs of the character. | ||
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