Editing Opend20: Attributes and Skill Families
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[[Category:Game System]] | [[Category:Game System]] | ||
[[category:OpenD20]] | [[category:OpenD20]] | ||
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The main reasons for this are: | The main reasons for this are: | ||
− | a) Characteristics are so broad as to be a hinderance in some character designs (a character might have | + | a) Characteristics are so broad as to be a hinderance in some character designs (a character might have ledendary balancing skills, but extremely poor hand-eye coordination. You have to go out of your way to design a character who has 'high' and 'low' dexterity) |
b) Characteristics are so vague as to be confusing for some players (the 'mental' characteristics often overlap, particularly Cha and Wis. The name 'wisdom' often leads to disputes about intelligence checks). | b) Characteristics are so vague as to be confusing for some players (the 'mental' characteristics often overlap, particularly Cha and Wis. The name 'wisdom' often leads to disputes about intelligence checks). | ||
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{| style="width:400px" | {| style="width:400px" | ||
− | + | | '''Athletics''' || '''Manipulation''' || '''Combat''' | |
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− | + | | ''Strength'' || <Device> || ''Defense'' | |
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− | | || | + | | || Forgery || |
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− | | | + | | Balance || Heal (+Know) || Charge |
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− | | | + | | Climb || Open Locks || Dodge (+Athl) |
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− | | | + | | Dodge (+Comb) || <play instrument> || Escape (+Athl) |
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− | | | + | | Escape (+Comb) || Sleight (+Stealth) || Fast Draw |
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− | | | + | | Ride || Use Rope || Heavy Weapons |
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− | | | + | | Swim || || Grapple |
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− | | | + | | Tumble || '''Perception''' || Manoeuvre (Trip/Throw) |
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− | | || || | + | | || || Multidexterity |
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− | + | | '''Communication''' || Appraise (+Know) || Sunder | |
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− | | || | + | | || <Detect> || <Weapon> |
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− | | | + | | Animal || Lip Reading || |
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− | | | + | | Bluff || Listen || |
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− | | | + | | Bureaucratics || Search || '''Perks''' |
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− | | | + | | Diplomacy || Sense Motive || |
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− | | | + | | Gather Information || Spot || <Access> |
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− | | | + | | Intimidate || Track (+Stealth) || <Contacts> |
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− | | | + | | <Language> || Trail (+Stealth) || <Membership> |
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− | | | + | | Orate || || <Reputation> |
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− | | | + | | Patter(Fast Talk) || || <Wealth> |
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− | | | + | | <Perform> || '''Stealth''' || |
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− | | | + | | Streetwise (+Know) || || |
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− | | || | + | | || Disguise (+Know) || '''Powers''' |
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− | | | + | | '''Knowledge''' || Obfuscate || |
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− | | || | + | | || Sleight (+Mani) || Dampen/Dispel |
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− | | | + | | Alchemy || Sneak || Enchant |
|- | |- | ||
− | | | + | | Decipher || Track (+Perc) || Resist |
|- | |- | ||
− | | | + | | Disguise (Stealth) || Trail (+Perc) || Ritual/Ceremony |
|- | |- | ||
− | | | + | | Heal (+Mani) || || Spellcraft |
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− | | | + | | <Knowledge> || || Use Magic Device |
|- | |- | ||
− | | | + | | <Language> || || |
|- | |- | ||
− | | | + | | <Profession> || || |
|- | |- | ||
− | | | + | | Streetwise (+Comm) || || |
|- | |- | ||
| ______________________ || ______________________ || _________________ | | ______________________ || ______________________ || _________________ | ||
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− | + | A character can place a maximum of (4 + character level) ranks in any skill (this is one higher than the current D20 system). Whenever a character has 5 ranks in a skill, they receive a +1 synergy bonus to the attribute associated with that skill. | |
+ | |||
+ | So, for example, taking five ranks in knowledge:arcana at first level will give a character a knowledge score of 1, +6 to knowledge:arcana roles and +1 to all other knowledge checks. | ||
This is functionally very similar to a character with an Intelligence of 12 and 5 ranks in knowledge:arcana. Why change this from the current D20 system? Well, for one thing, 'knowledge' is much more well defined than 'intelligence'. Academics are still arguing over exactly what 'intelligence' is, so it's not a very useful term to use in a game. | This is functionally very similar to a character with an Intelligence of 12 and 5 ranks in knowledge:arcana. Why change this from the current D20 system? Well, for one thing, 'knowledge' is much more well defined than 'intelligence'. Academics are still arguing over exactly what 'intelligence' is, so it's not a very useful term to use in a game. | ||
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The solution to this problem is: instead of skills being dependent on characteristics, make attributes dependent on skills. This way, the game maintains elegant simplicity and becomes more focussed on the individual needs of the character. | The solution to this problem is: instead of skills being dependent on characteristics, make attributes dependent on skills. This way, the game maintains elegant simplicity and becomes more focussed on the individual needs of the character. | ||
− | =Description of Attributes= | + | |
+ | |||
+ | ==Description of Attributes== | ||
* Athletics - in some ways replaces all three 'physical' stats. Base Athletics checks might be required for any sports or coordinated physical exertion (as opposed to Fort, which is for extreme physical exertion. Sometimes both checks would have to be made) | * Athletics - in some ways replaces all three 'physical' stats. Base Athletics checks might be required for any sports or coordinated physical exertion (as opposed to Fort, which is for extreme physical exertion. Sometimes both checks would have to be made) | ||
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− | =Description of Skills | + | ==Description of Skills== |
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− | + | * <Access> | |
+ | * Alchemy | ||
+ | * Animals | ||
+ | * Appraise | ||
− | + | * | |
− | + | * Balance | |
+ | * Bluff | ||
+ | * Bureaucratics | ||
+ | * | ||
− | + | * Charge | |
− | + | * Climb | |
+ | * <Contacts> | ||
+ | * | ||
+ | * Dampen/Dispel | ||
− | + | * <Device> | |
− | + | * Decipher | |
+ | * ''Defense'' | ||
+ | * <Detect> | ||
+ | * Diplomacy | ||
− | + | * Disguise | |
+ | * Dodge | ||
+ | * | ||
+ | * Enchant | ||
− | + | * Escape | |
+ | * | ||
+ | * Fast Draw | ||
+ | * Forgergy | ||
− | + | * | |
− | + | * Gather Information | |
− | + | * Grapple | |
+ | * | ||
+ | * Heal | ||
+ | * Heavy Weapons | ||
− | + | * | |
− | + | * Intimidate | |
− | + | * | |
+ | * <Knowledge> | ||
+ | * | ||
+ | * <Language> | ||
− | + | * Lip Reading | |
− | + | * Listen | |
− | + | * | |
+ | * Manoeuvre | ||
+ | * <Membership> | ||
+ | * Multidexterity | ||
− | + | * | |
− | + | * Obfuscate | |
− | + | * Open Locks | |
− | + | * Orate | |
+ | * | ||
+ | * Patter(fast talk) | ||
+ | * <Perform> | ||
− | + | * <Play Instrument> | |
− | + | * <Profession> | |
− | + | * | |
− | + | * <Reputation> | |
+ | * Resist | ||
+ | * Ride | ||
− | + | * Ritual/Ceremony | |
− | + | * | |
− | + | * Search | |
− | + | * Sense Motive | |
− | + | * Sleight | |
− | + | * Spellcraft | |
− | + | * Spot | |
− | + | * Streetwise | |
− | + | * Sunder | |
− | + | * Swim | |
− | + | * | |
− | + | * Track | |
+ | * Trail | ||
+ | * Tumble | ||
− | + | * | |
− | + | * Use Magic Device | |
+ | * Use Rope | ||
+ | * | ||
− | + | * <Wealth> | |
− | + | * <Weapon> |