Editing Opend20: Character Creation

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==Skills==
 
==Skills==
  
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In OpenD20, practically everything is a skill!  Magic, Combat and 'Class' abilities are all skills.  And because skills are grouped into synergised families, characters who focus more in a particular skill area develop exponentially higher skills.  In the current OGL D20 system, only pure-class spell casters can really be said to develop exponentially.  In OpenD20. this is true of all characters.  See the [[Opend20:_Attributes_and_Skill_Families|Skills]] section for more information
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In OpenD20, practically everything is a skill!  Magic, Combat and 'Class' abilities are all skills.  And because skills are grouped into synergised families, a character who focuses in a particular skill area will develope exponentially throughout the game.  In the current OGL D20 system, only pure-class spell casters can really be said to develope exponentially.  In OpenD20. this is true of all characters.  See the [[Opend20:_Attributes_and_Skill_Families|Skills]] section for more information
  
 
Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept.  For example: Saide doesn't know what she wants her character to be.  She looks at the different skills available, and decides that she likes the idea of a very athletic character.  If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type.  Already, Saide has lots more ideas for how to develope her character.
 
Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept.  For example: Saide doesn't know what she wants her character to be.  She looks at the different skills available, and decides that she likes the idea of a very athletic character.  If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type.  Already, Saide has lots more ideas for how to develope her character.
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=Character Points=
 
=Character Points=
  
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A character receives 10 character points per level (plus one Action Point). All characters have 10 Wound Points and 10 Vitality Points at first level (this replaces the 'at death's door' rule, going down to -10 hp).
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A character receives 100 character points at first level (plus five Action Points).  At each additional level, the character receives 25 more points (plus one Action Point). All characters have 10 Wound Points and 10 Vitality Points at first level (this replaces the 'at death's door' rule, going down to -10 hp), plus one additional point per level thereafter.
  
  

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