Editing Opend20: Character Creation

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[[Category:Game System]]
 
[[Category:Game System]]
[[category:OpenD20]]
 
  
 
=Character Creation=
 
=Character Creation=
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==Skills==
 
==Skills==
  
In OpenD20, practically everything is a skill!  Magic, Combat and 'Class' abilities are all skills.  And because skills are grouped into synergised families, characters who focus more in a particular skill area develop exponentially higher skills.  In the current OGL D20 system, only pure-class spell casters can really be said to develop exponentially.  In OpenD20. this is true of all characters.  See the [[Opend20:_Attributes_and_Skill_Families|Skills]] section for more information
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In OpenD20, practically everything is a skill!  Magic, Combat and 'Class' abilities are all skills.  And because skills are grouped into synergised families, a character who focuses in a particular skill area will develope exponentially throughout the game.  In the current OGL D20 system, only pure-class spell casters can really be said to develope exponentially.  In OpenD20. this is true of all characters.  See the [[Opend20:_Skills_Groups_and_Attributes|Skills]] section for more information
  
 
Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept.  For example: Saide doesn't know what she wants her character to be.  She looks at the different skills available, and decides that she likes the idea of a very athletic character.  If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type.  Already, Saide has lots more ideas for how to develope her character.
 
Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept.  For example: Saide doesn't know what she wants her character to be.  She looks at the different skills available, and decides that she likes the idea of a very athletic character.  If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type.  Already, Saide has lots more ideas for how to develope her character.
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==Powers==
 
==Powers==
  
The Powers made available in each campaign or setting is what allows OpenD20 to be generic/universal and still maintain a uniform sense of flavour in the game.  The GM will make up a list of Powers using the Power Creation System.  So, for example, teleportation and highly-magical powers might not be appropriate for a pulp-action game, but player would have an immediate sense of the style by looking at a list of powers incorporating concealed guns and sleuthing.  The Powers List might also provide stimulous for character creation. See [[Opend20:_Sample_Powers_Lists|Sample Powers Lists]] for more information.
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The Powers made available in each campaign or setting is what allows OpenD20 to be generic/universal and still maintain a uniform sense of flavour in the game.  The GM will make up a list of Powers using the Power Creation System.  So, for example, teleportation and highly-magical powers might not be appropriate for a pulp-action game, but player would have an immediate sense of the style by looking at a list of powers incorporating concealed guns and sleuthing.  The Powers List might also provide stimulous for character creation. See (oh, what is the link for this?) for more information.
 
 
 
 
=Character Points=
 
 
 
A character receives 10 character points per level (plus one Action Point). All characters have 10 Wound Points and 10 Vitality Points at first level (this replaces the 'at death's door' rule, going down to -10 hp).
 
 
 
 
 
*  Action Points cost 10 CP each (or five for 'specialised AP'; see [[Opend20:_Action_Points|Action Points]] for more information
 
 
 
*  Cost of Powers varies; see [[Opend20:_Powers|Powers]] and [[Opend20:_Sample_Powers_Lists|Sample Powers Lists]] for more information
 
 
 
*  Saving Throws cost 2 CP each
 
 
 
*  Skill Points cost 1 CP each
 
 
 
*  Vitality Points cost 1 CP each
 
 
 
*  Wound Points cost 5 CP each  (this might be too expensive, play-testing will tell)
 

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