Editing Opend20: Character Creation
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==Skills== | ==Skills== | ||
− | In OpenD20, practically everything is a skill! Magic, Combat and 'Class' abilities are all skills. And because skills are grouped into synergised families, | + | In OpenD20, practically everything is a skill! Magic, Combat and 'Class' abilities are all skills. And because skills are grouped into synergised families, a character who focuses in a particular skill area will develope exponentially throughout the game. In the current OGL D20 system, only pure-class spell casters can really be said to develope exponentially. In OpenD20. this is true of all characters. See the [[Opend20:_Attributes_and_Skill_Families|Skills]] section for more information |
Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept. For example: Saide doesn't know what she wants her character to be. She looks at the different skills available, and decides that she likes the idea of a very athletic character. If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type. Already, Saide has lots more ideas for how to develope her character. | Basing your character around a particular skill family is a good way to get started if you are stuck thinking up a character concept. For example: Saide doesn't know what she wants her character to be. She looks at the different skills available, and decides that she likes the idea of a very athletic character. If she's going to be taking lots of ranks in skills like riding and swimming, her character might be an out-doorsy type. Already, Saide has lots more ideas for how to develope her character. | ||
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The Powers made available in each campaign or setting is what allows OpenD20 to be generic/universal and still maintain a uniform sense of flavour in the game. The GM will make up a list of Powers using the Power Creation System. So, for example, teleportation and highly-magical powers might not be appropriate for a pulp-action game, but player would have an immediate sense of the style by looking at a list of powers incorporating concealed guns and sleuthing. The Powers List might also provide stimulous for character creation. See [[Opend20:_Sample_Powers_Lists|Sample Powers Lists]] for more information. | The Powers made available in each campaign or setting is what allows OpenD20 to be generic/universal and still maintain a uniform sense of flavour in the game. The GM will make up a list of Powers using the Power Creation System. So, for example, teleportation and highly-magical powers might not be appropriate for a pulp-action game, but player would have an immediate sense of the style by looking at a list of powers incorporating concealed guns and sleuthing. The Powers List might also provide stimulous for character creation. See [[Opend20:_Sample_Powers_Lists|Sample Powers Lists]] for more information. | ||
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