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[[category:Opend20_Powers]] =Modifiers for Matter Powers:= DC ''Hardness'' +5 - mud; barely solid +10 - a fingernail; loose dirt +15 - copper +20 - platinum; raw iron +25 - a knife blade +30 - window glass +35 - a sword blade +40 - topaz +45 - corundum; a fortified weapon +50 - diamond +60 - adamantium/mithril DC ''Rictor Scale'' (earthquake equivalent force) +10 - 0.5 - 5.6 kilos of force +20 - 1.0 - 32 kilos of force +30 - 1.5 - 178 kilos of force +40 - 2.0 - 1 ton of force +50 - 2.5 - 5.6 tons of force +60 - 3.0 - 32 tons of force +70 - 3.5 - 178 tons of force +80 - 4.0 - 1 kiloton of force ... etc. =Change Matter= ''Change'' Powers have 3 noticable displays. DC 40 plus target's reflex save - turn the ground beneath a target's feet into mud (''Change''(within Form) +20, ''Matter''(loose dirt) +10, one hex area +10) =Create Matter= ''Create'' Powers have 3 noticable displays Please note that unless a more complicated ritual is used, the products from these powers will not be permanent - this Power is not a cash-cow! 20 - ''Create'' a volume of mud or soil 30 - ''Create'' a volume of common metals or stones (copper, quartz) 45 - ''Create'' a volume of semi-precious metals or stones (silver, topaz 60 - ''Create'' a volume of precious metals or stones (gold, diamond) 80 - ''Create'' rare materials such as Mithral, Adamantite, radioactive fuel, etc. =Control Matter= ''Control'' Powers have 1 noticable display. 20 - ''Control'' one property of a volume of ''Matter'' (decreasing the hardness by one, for example) 30 - Move a volume of ''Matter'' with gross telekinesis (to 'throw' a rock) 45 - Move a volume of ''Matter'' with subtle telekinesis (guide a rock as if you were holding it in your hand) 60 - Move a volume of ''Matter'' with molecular telekinesis (make a statue walk); Cause a localised tremor 80 - Cause a localised Earthquake =Destroy Matter= ''Destroy'' Powers have 2 noticable displays. 20 - ''Destroy'' a volume of rock or soil 30 - ''Destroy'' a volume of common metals or stones (copper, quartz) 45 - ''Destroy'' a volume of semi-precious metals or stones (silver, topaz 60 - ''Destroy'' a volume of precious metals or stones (gold, diamond) 80 - ''Destroy'' rare materials such as Mithral, Adamantite, radioactive fuel, etc. =Sense Matter= ''Sense'' Powers have no displays as such (they can be purchased as disadvantages). ''Sense'' Powers can be noticed by using Sense Motive, Spellcraft or another ''Sense'' Power on the character. 20 - ''Sense'' one property of ''Matter'' (e.g. Hardness) 30 - ''Sense'' all the general properties of a volume of Earth (e.g. what it is composed of, what has happened to it recently) 45 - ''Sense'' the ''Matter'' in a particular area (I can feel two people running to the west. The girl is limping!) 60 - speak with the Elemental forces of the Earth 80 - speak with crafted or worked stone and metals (e.g. 'speak' with a statue) =Summon Matter= ''Summon'' Powers have 2 noticable displays. Because the Monster templates have not been done, it is not possible to write up the Summon powers at this point.
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