Editing Opend20: Powers
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The current design (still in its infancy) works thus: a power is designed as a verb/noun combination. For example, if you want your character Thyman to shoot a laser beam, you would choose 'create' and 'force', with quite a few ranks in range and no ranks in duration (for a pulse beam; a steady laser beam would require ranks in duration). | The current design (still in its infancy) works thus: a power is designed as a verb/noun combination. For example, if you want your character Thyman to shoot a laser beam, you would choose 'create' and 'force', with quite a few ranks in range and no ranks in duration (for a pulse beam; a steady laser beam would require ranks in duration). | ||
β | The more ranks, the more potent the power is. And just like all the skills, every 5 ranks in one area gives a | + | The more ranks, the more potent the power is. And just like all the skills, every 5 ranks in one area gives a +1 synergy bonus to the associated 'attribute'. For example, Thyman might have a number of different 'energy beam' powers, in which case he will have a number of powers like 'create force', 'sense force', 'control force', etc. Ultimately, this gives him a very high synergy from all the 'force' bonuses. The same is also true for the 'modifiers', like 'range' and 'duration' - if Thyman purchases a number of long-range powers, there will be a synergy bonus to his 'range' score which will mean exponentially better range as he increases in level. |
The highest rank a character can have is equal to character level, just like a skill. However, it would be possible to have much higher scores overall because of synergy - this means specializing your character. | The highest rank a character can have is equal to character level, just like a skill. However, it would be possible to have much higher scores overall because of synergy - this means specializing your character. |