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'''Optal''', level 11<br> '''Warforged, Fighter, Polearm Master'''<br> Fighter: Combat Superiority<br> Fighter Talents: Tempest Technique<br> Background: Incomplete Creation (+2 to Endurance)<br> FINAL ABILITY SCORES Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9. STARTING ABILITY SCORES Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8. *AC: 27 Fort: 25 Reflex: 21 Will: 22 *HP: 91 Surges: 12 Surge Value: 22 TRAINED SKILLS Intimidate +11, Endurance +17, Athletics +15 UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8 FEATS *Level 1: Spiked Chain Training *Level 2: Dragging Flail *Level 4: Spiked Chain Novice *Level 6: Two-Weapon Fighting *Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) *Level 10: Spiked Chain Specialist *Level 11: Lashing Flail *Tempest Technique: Two Weapon Defense *Feat User Choice: Paragon Defenses *Feat User Choice: Weapon Expertise (Flail) POWERS *Fighter at-will 1: Knockdown Assault *Fighter at-will 1: Footwork Lure *Martial Versatility: Come and Get It *Fighter encounter 1: Serpent's Coil *Fighter daily 1: Unstoppable Advance *Fighter utility 2: Forceful Drag *Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) *Fighter daily 5: Hounding Longarm *Fighter utility 6: Rock Steady *Fighter encounter 7: Not So Fast *Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) *Fighter utility 10: Reactive Surge ITEMS Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3
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