Editing
Orb
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Orb''' ''International crime rings need super powers too, and the ones that were joining were not doing so fast enough to keep up with the influx of heroes in their targeted cities. They sent a call out for scientist that would work toward a means of making all of their agents super-agents.'' ''They decided on long term gene therapy as the most reliable way to convert all of their agents. They needed a group of volunteers to be the first group. He was a member of that group. The treatments when on for weeks, then months, then years and each one was progressively more painful then the last. After three years of constant, intense pain the treatments finally came to an end.'' ''Though he did in fact have powers, he was also driven insane by the pain of three years. After analyzing the results the leaders decided to scrap the plan and just recruit super thugs more aggressively. What where they going to do with him? He was no longer useful to them, they were going to put him to sleep with his next shot. They did not know that he had heard them talking and knew of their plans for him. He waited till the perfict moment and killed the scientist and made his way to freedom.'' ''He has taken the name Orb, do to the balls of energy that he can throw. Anyone that underestimates the energy casters combat ability in hand to hand will be in for a big surprise.'' '''Orb''' PL 8 (120PP) Init +3; 50ft (Run); Defense 19/16 (6 Base, 3 Dex); BAB +6; +9 Melee (7S Punch), +9 Ranged (8S Energy Ball); SV Dmg +7 (4 Protection), Fort +7, Ref +7, Will +2; Str 16, Dex 16, Con 16, Int 10, Wis 14, Cha 12 (Total 54PP) '''Skills''': Move Silently 3/+6, Hide 3/+6, Gather Information 2/+4, Spot 2/+4, Listen 2/+4, Search 2/+2 (Total 14PP) '''Feats''': Improved Grapple, Power Attack (Total 4PP) '''Powers:''' *'''Martial Arts (Strike) +4 '''(Source: Training; Extras: Running) (Cost 3 / Total 12PP) *'''Energy Blast +8 '''(Source: Mutation) (Cost 2 / Total 16PP) *'''Amazing (Damage) Save +4''' (Source: Mutation; Extras: Fortitude Save, Reflex Save) (Cost 3 / Total 12PP) *'''Protection +4''' (Source: Mutation) (Cost 2 / Total 8PP)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information