Editing Orelius Pylae

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
A character for the [http://wiki.rpg.net/index.php/The_Embers_of_the_House_of_Krydiss The Embers of the House of Krydiss] PbP game.
 
 
*Player: Mr Adventurer
 
 
*Career: Explorator
 
*Career: Explorator
 
*Career Rank: 4
 
*Career Rank: 4
Line 13: Line 10:
 
*Weapon Skill: 38
 
*Weapon Skill: 38
 
*Ballistic Skill: 40
 
*Ballistic Skill: 40
*Strength: 45 (4)
+
*Strength: 45
*Toughness: 45 (4)
+
*Toughness: 45
*Agility: 40 (4)
+
*Agility: 40
*Intelligence: 65 (12)
+
*Intelligence: 65
*Perception: 33 (3)
+
*Perception: 33
*Willpower: 42 (4)
+
*Willpower: 37
*Fellowship: 40 (4)
+
*Fellowship: 40
 
 
  
*Wounds: 9/9
+
*Wounds: /
*Fate Points: 3
+
*Fate Points:  
 
*Insanity: 1d10
 
*Insanity: 1d10
*Corruption: -
+
*Corruption:  
 
 
 
=Trained Skills=
 
=Trained Skills=
*Awareness
+
*Awareness +10
 
*Charm
 
*Charm
 
*Common Lore (Machine Cult)
 
*Common Lore (Machine Cult)
*Common Lore (Tech) +10
+
*Common Lore (tech) +10
 
*Decieve
 
*Decieve
 
*Dodge +10
 
*Dodge +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
*Forbidden Lore (Archaeotech) +20
+
*Forbidden Lore (archaeotech) +20
 
*Literacy
 
*Literacy
 
*Logic +10
 
*Logic +10
*Medicae
 
 
*Scrutiny
 
*Scrutiny
*Security
 
 
*Speak Language (Explorator Binary)
 
*Speak Language (Explorator Binary)
 
*Speak Language (Techna-lingua)
 
*Speak Language (Techna-lingua)
*Speak Language (Low Gothic)
+
*Speal Language (Low Gothic)
 
*Tech-Use +20
 
*Tech-Use +20
*Trade (Armourer)
+
*Trade (armourer)
*Trade (Explorator)
+
*Trade (explorator)
*Trade (Technomat)
+
*Trade (technomat)
 
 
 
=Talents=
 
=Talents=
 
*Autosanguine
 
*Autosanguine
 
*Basic Weapon Training (Universal)
 
*Basic Weapon Training (Universal)
*Chem Geld
 
 
*Electro Graft Use
 
*Electro Graft Use
*Enemy (Ecclesiarchy)
 
 
*Ferric Lure
 
*Ferric Lure
*Heightened Senses (Sight) -- bionic
 
 
*Logis Implant
 
*Logis Implant
 
*Melee Weapon Training (Universal)
 
*Melee Weapon Training (Universal)
*Sound Constitution
+
*Prosanguine
*Sprint -- bionic
+
*Sound Constitution 2
 
*Talented (Charm)
 
*Talented (Charm)
*Technical Knock
 
 
*The Flesh is Weak 2
 
*The Flesh is Weak 2
 
*Total Recall
 
*Total Recall
 
 
=Gear=
 
=Gear=
==Weapons==
+
*GQ MIU
Sollex-pattern Energy Staff (melee - 1d5+8 E, Pen 0, Shocking, +10 WS to hit)<br>
+
*GQ Cortex Implant
Sollex-pattern Energy Staff (ranged - 110m, 1d10+4 E, Pen 7, S/3/-, Clip 30, Rld 2Full, Reliable)<br>
 
Frag charges (ranged - 12m, 2d10 X, Pen 0, Blast 4)<br>
 
Smoke bombs (ranged - 12m, Smoke)
 
 
 
==Armour and Clothing==
 
Heavy Mechanicus Mesh and Machine (all: 7 AP)<br>
 
GC Mechanicus robes<br>
 
GC Magboots<br>
 
Voidsuit
 
==Implants and Bionics==
 
GC MIU<br>
 
GC Cortex Implant<br>
 
GC Cybernetic Eyes (include photovisor and telescopics)<br>
 
GC Augur Array Implant<br>
 
BC Bionic Locomotion (legs)<br>
 
Vox Implant
 
==Other==
 
*Multikey (cogwheel icon)
 
*Injector
 
*Sacred Unguents
 
*Microbead
 
*Combi-tool
 
*Dataslate
 
*Clip harness
 
*GC Pict-recorder (FMV and playback/projection)
 
*Servo-skull familiar
 
 
 
 
=Traits=
 
=Traits=
 
*Mechanicus Implants
 
*Mechanicus Implants
*Credo Omnissiah
 
*Fit for Purpose
 
*Stranger to the Cult
 
 
=XP=
 
=XP=
Spent: 14000
 
Remaining: 0
 
 
==Rank 1==
 
==Rank 1==
 
*BG: Lost Worlds - Pale Stars 100
 
*BG: Lost Worlds - Pale Stars 100
Line 113: Line 68:
 
*Awareness 100
 
*Awareness 100
 
*Autosanguine 200
 
*Autosanguine 200
*Sound Constitution 200
+
*Sound Constitution x2 400
*Security
 
 
*Charm 500
 
*Charm 500
 
*Deceive 500
 
*Deceive 500
Line 123: Line 77:
 
*Electro Graft Use 200
 
*Electro Graft Use 200
 
*Ferric Lure 200
 
*Ferric Lure 200
*Chem Geld 200
+
*Prosanguine 200
 
*Total Recall 200
 
*Total Recall 200
*Medicae 200
+
*Awareness +10 200
 
*Dodge 200
 
*Dodge 200
 
*Simple Ag 500
 
*Simple Ag 500
Line 144: Line 98:
 
==Rank 4==
 
==Rank 4==
 
*The Flesh is Weak 2 500
 
*The Flesh is Weak 2 500
*Intermediate WP 500
 
 
 
=Background=
 
=Background=
 
Orelius Pylae was chosen young in the Jovian shipyards according to arcane Mechanicus guidance. Specialist training and highly refined implants gave the tech-priests an agent, a bonded emissary that they could use as a face for negotiation where the pure, cold light of logic might fail in the face of fleshly confusion and weakness. Unfortunately for them, Orelius was not the perfect servant that his implants should have belonged to - he was too much of a free-thinker, too curious, to be acceptable. Of course, this conclusion could not be reached until Orelius had worked a political web around the necks of his masters by virtue of his station, both benefiting the Mechanicus with his dealings and proving too competent at their art to simply dismiss out of hand. As soon as he reached the rank of Magos (arranging the fastest possible series of tests for himself and then proving more than their match), logic dictated the answer for the uncomfortable Adeptus: commission as an Explorator, which Orelius accepted gladly.
 
Orelius Pylae was chosen young in the Jovian shipyards according to arcane Mechanicus guidance. Specialist training and highly refined implants gave the tech-priests an agent, a bonded emissary that they could use as a face for negotiation where the pure, cold light of logic might fail in the face of fleshly confusion and weakness. Unfortunately for them, Orelius was not the perfect servant that his implants should have belonged to - he was too much of a free-thinker, too curious, to be acceptable. Of course, this conclusion could not be reached until Orelius had worked a political web around the necks of his masters by virtue of his station, both benefiting the Mechanicus with his dealings and proving too competent at their art to simply dismiss out of hand. As soon as he reached the rank of Magos (arranging the fastest possible series of tests for himself and then proving more than their match), logic dictated the answer for the uncomfortable Adeptus: commission as an Explorator, which Orelius accepted gladly.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)