Editing Orelius Pylae

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A character for the [http://wiki.rpg.net/index.php/The_Embers_of_the_House_of_Krydiss The Embers of the House of Krydiss] PbP game.
 
 
*Player: Mr Adventurer
 
 
*Career: Explorator
 
*Career: Explorator
 
*Career Rank: 4
 
*Career Rank: 4
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*Intelligence: 65 (12)
 
*Intelligence: 65 (12)
 
*Perception: 33 (3)
 
*Perception: 33 (3)
*Willpower: 42 (4)
+
*Willpower: 37 (3)
 
*Fellowship: 40 (4)
 
*Fellowship: 40 (4)
  
  
*Wounds: 9/9
+
*Wounds: 1d5+1+6+1/
*Fate Points: 3
+
*Fate Points: 1-5=2,6-9=3,10=4
 
*Insanity: 1d10
 
*Insanity: 1d10
 
*Corruption: -
 
*Corruption: -
 
 
=Trained Skills=
 
=Trained Skills=
*Awareness
+
*Awareness +10
 
*Charm
 
*Charm
 
*Common Lore (Machine Cult)
 
*Common Lore (Machine Cult)
*Common Lore (Tech) +10
+
*Common Lore (tech) +10
 
*Decieve
 
*Decieve
 
*Dodge +10
 
*Dodge +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
*Forbidden Lore (Archaeotech) +20
+
*Forbidden Lore (archaeotech) +20
 
*Literacy
 
*Literacy
 
*Logic +10
 
*Logic +10
*Medicae
 
 
*Scrutiny
 
*Scrutiny
 
*Security
 
*Security
 
*Speak Language (Explorator Binary)
 
*Speak Language (Explorator Binary)
 
*Speak Language (Techna-lingua)
 
*Speak Language (Techna-lingua)
*Speak Language (Low Gothic)
+
*Speal Language (Low Gothic)
 
*Tech-Use +20
 
*Tech-Use +20
*Trade (Armourer)
+
*Trade (armourer)
*Trade (Explorator)
+
*Trade (explorator)
*Trade (Technomat)
+
*Trade (technomat)
 
 
 
=Talents=
 
=Talents=
 
*Autosanguine
 
*Autosanguine
 
*Basic Weapon Training (Universal)
 
*Basic Weapon Training (Universal)
*Chem Geld
 
 
*Electro Graft Use
 
*Electro Graft Use
*Enemy (Ecclesiarchy)
 
 
*Ferric Lure
 
*Ferric Lure
*Heightened Senses (Sight) -- bionic
 
 
*Logis Implant
 
*Logis Implant
 
*Melee Weapon Training (Universal)
 
*Melee Weapon Training (Universal)
 +
*Prosanguine
 
*Sound Constitution
 
*Sound Constitution
 
*Sprint -- bionic
 
*Sprint -- bionic
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=Gear=
 
=Gear=
==Weapons==
+
*GC MIU
Sollex-pattern Energy Staff (melee - 1d5+8 E, Pen 0, Shocking, +10 WS to hit)<br>
+
*GC Cortex Implant
Sollex-pattern Energy Staff (ranged - 110m, 1d10+4 E, Pen 7, S/3/-, Clip 30, Rld 2Full, Reliable)<br>
+
*Cybernetic Eyes (GC, include photovisor and telescopics)
Frag charges (ranged - 12m, 2d10 X, Pen 0, Blast 4)<br>
+
*GC Augur Array Implant
Smoke bombs (ranged - 12m, Smoke)
+
*BC Bionic Locomotion (legs)
 
+
*Sollex-Pattern Energy Staff
==Armour and Clothing==
+
*Light Carapace
Heavy Mechanicus Mesh and Machine (all: 7 AP)<br>
 
GC Mechanicus robes<br>
 
GC Magboots<br>
 
Voidsuit
 
==Implants and Bionics==
 
GC MIU<br>
 
GC Cortex Implant<br>
 
GC Cybernetic Eyes (include photovisor and telescopics)<br>
 
GC Augur Array Implant<br>
 
BC Bionic Locomotion (legs)<br>
 
Vox Implant
 
==Other==
 
 
*Multikey (cogwheel icon)
 
*Multikey (cogwheel icon)
 +
*Voidsuit
 
*Injector
 
*Injector
 
*Sacred Unguents
 
*Sacred Unguents
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*Combi-tool
 
*Combi-tool
 
*Dataslate
 
*Dataslate
 +
*Frag charges
 +
*GC Mag-boots
 
*Clip harness
 
*Clip harness
*GC Pict-recorder (FMV and playback/projection)
 
 
*Servo-skull familiar
 
*Servo-skull familiar
 +
*Jovian-pattern voidsafe Arvus Lighter
  
 
=Traits=
 
=Traits=
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*Stranger to the Cult
 
*Stranger to the Cult
 
=XP=
 
=XP=
Spent: 14000
 
Remaining: 0
 
 
==Rank 1==
 
==Rank 1==
 
*BG: Lost Worlds - Pale Stars 100
 
*BG: Lost Worlds - Pale Stars 100
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*Electro Graft Use 200
 
*Electro Graft Use 200
 
*Ferric Lure 200
 
*Ferric Lure 200
*Chem Geld 200
+
*Prosanguine 200
 
*Total Recall 200
 
*Total Recall 200
*Medicae 200
+
*Awareness +10 200
 
*Dodge 200
 
*Dodge 200
 
*Simple Ag 500
 
*Simple Ag 500
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==Rank 4==
 
==Rank 4==
 
*The Flesh is Weak 2 500
 
*The Flesh is Weak 2 500
*Intermediate WP 500
 
 
 
=Background=
 
=Background=
 
Orelius Pylae was chosen young in the Jovian shipyards according to arcane Mechanicus guidance. Specialist training and highly refined implants gave the tech-priests an agent, a bonded emissary that they could use as a face for negotiation where the pure, cold light of logic might fail in the face of fleshly confusion and weakness. Unfortunately for them, Orelius was not the perfect servant that his implants should have belonged to - he was too much of a free-thinker, too curious, to be acceptable. Of course, this conclusion could not be reached until Orelius had worked a political web around the necks of his masters by virtue of his station, both benefiting the Mechanicus with his dealings and proving too competent at their art to simply dismiss out of hand. As soon as he reached the rank of Magos (arranging the fastest possible series of tests for himself and then proving more than their match), logic dictated the answer for the uncomfortable Adeptus: commission as an Explorator, which Orelius accepted gladly.
 
Orelius Pylae was chosen young in the Jovian shipyards according to arcane Mechanicus guidance. Specialist training and highly refined implants gave the tech-priests an agent, a bonded emissary that they could use as a face for negotiation where the pure, cold light of logic might fail in the face of fleshly confusion and weakness. Unfortunately for them, Orelius was not the perfect servant that his implants should have belonged to - he was too much of a free-thinker, too curious, to be acceptable. Of course, this conclusion could not be reached until Orelius had worked a political web around the necks of his masters by virtue of his station, both benefiting the Mechanicus with his dealings and proving too competent at their art to simply dismiss out of hand. As soon as he reached the rank of Magos (arranging the fastest possible series of tests for himself and then proving more than their match), logic dictated the answer for the uncomfortable Adeptus: commission as an Explorator, which Orelius accepted gladly.

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