Editing Orelius Pylae

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A character for the [http://wiki.rpg.net/index.php/The_Embers_of_the_House_of_Krydiss The Embers of the House of Krydiss] PbP game.
 
 
*Player: Mr Adventurer
 
 
*Career: Explorator
 
*Career: Explorator
 
*Career Rank: 4
 
*Career Rank: 4
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*Intelligence: 65 (12)
 
*Intelligence: 65 (12)
 
*Perception: 33 (3)
 
*Perception: 33 (3)
*Willpower: 42 (4)
+
*Willpower: 37 (3)
 
*Fellowship: 40 (4)
 
*Fellowship: 40 (4)
  
  
*Wounds: 9/9
+
*Wounds: 1d5+1+6+1/
*Fate Points: 3
+
*Fate Points: 1-5=2,6-9=3,10=4
 
*Insanity: 1d10
 
*Insanity: 1d10
 
*Corruption: -
 
*Corruption: -
 
 
=Trained Skills=
 
=Trained Skills=
*Awareness
+
*Awareness +10
 
*Charm
 
*Charm
 
*Common Lore (Machine Cult)
 
*Common Lore (Machine Cult)
*Common Lore (Tech) +10
+
*Common Lore (tech) +10
 
*Decieve
 
*Decieve
 
*Dodge +10
 
*Dodge +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
 
*Forbidden Lore (Adeptus Mechanicus) +10
*Forbidden Lore (Archaeotech) +20
+
*Forbidden Lore (archaeotech) +20
 
*Literacy
 
*Literacy
 
*Logic +10
 
*Logic +10
*Medicae
 
 
*Scrutiny
 
*Scrutiny
 
*Security
 
*Security
 
*Speak Language (Explorator Binary)
 
*Speak Language (Explorator Binary)
 
*Speak Language (Techna-lingua)
 
*Speak Language (Techna-lingua)
*Speak Language (Low Gothic)
+
*Speal Language (Low Gothic)
 
*Tech-Use +20
 
*Tech-Use +20
*Trade (Armourer)
+
*Trade (armourer)
*Trade (Explorator)
+
*Trade (explorator)
*Trade (Technomat)
+
*Trade (technomat)
 
 
 
=Talents=
 
=Talents=
 
*Autosanguine
 
*Autosanguine
 
*Basic Weapon Training (Universal)
 
*Basic Weapon Training (Universal)
*Chem Geld
 
 
*Electro Graft Use
 
*Electro Graft Use
*Enemy (Ecclesiarchy)
 
 
*Ferric Lure
 
*Ferric Lure
*Heightened Senses (Sight) -- bionic
 
 
*Logis Implant
 
*Logis Implant
 
*Melee Weapon Training (Universal)
 
*Melee Weapon Training (Universal)
 +
*Prosanguine
 
*Sound Constitution
 
*Sound Constitution
 
*Sprint -- bionic
 
*Sprint -- bionic
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=Gear=
 
=Gear=
==Weapons==
+
*GC MIU
Sollex-pattern Energy Staff (melee - 1d5+8 E, Pen 0, Shocking, +10 WS to hit)<br>
+
*GC Cortex Implant
Sollex-pattern Energy Staff (ranged - 110m, 1d10+4 E, Pen 7, S/3/-, Clip 30, Rld 2Full, Reliable)<br>
+
*Cybernetic Eyes (GC, include photovisor and telescopics)
Frag charges (ranged - 12m, 2d10 X, Pen 0, Blast 4)<br>
+
*GC Augur Array Implant
Smoke bombs (ranged - 12m, Smoke)
+
*BC Bionic Locomotion (legs)
 
+
*Sollex-Pattern Energy Staff
==Armour and Clothing==
+
*Light Carapace
Heavy Mechanicus Mesh and Machine (all: 7 AP)<br>
 
GC Mechanicus robes<br>
 
GC Magboots<br>
 
Voidsuit
 
==Implants and Bionics==
 
GC MIU<br>
 
GC Cortex Implant<br>
 
GC Cybernetic Eyes (include photovisor and telescopics)<br>
 
GC Augur Array Implant<br>
 
BC Bionic Locomotion (legs)<br>
 
Vox Implant
 
==Other==
 
 
*Multikey (cogwheel icon)
 
*Multikey (cogwheel icon)
 +
*Voidsuit
 
*Injector
 
*Injector
 
*Sacred Unguents
 
*Sacred Unguents
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*Combi-tool
 
*Combi-tool
 
*Dataslate
 
*Dataslate
 +
*Frag charges
 +
*GC Mag-boots
 
*Clip harness
 
*Clip harness
*GC Pict-recorder (FMV and playback/projection)
 
 
*Servo-skull familiar
 
*Servo-skull familiar
 +
*Jovian-pattern voidsafe Arvus Lighter
  
 
=Traits=
 
=Traits=
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*Electro Graft Use 200
 
*Electro Graft Use 200
 
*Ferric Lure 200
 
*Ferric Lure 200
*Chem Geld 200
+
*Prosanguine 200
 
*Total Recall 200
 
*Total Recall 200
*Medicae 200
+
*Awareness +10 200
 
*Dodge 200
 
*Dodge 200
 
*Simple Ag 500
 
*Simple Ag 500

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