Editing
Osgars settlers
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
*[http://wiki.rpg.net/index.php/A_Darker_Age a Darker Age wiki] ===Osgars Settlers=== Osgars settlers. Rolled on invisible castle. up to 50 families. http://invisiblecastle.com/roller/view/2540713/ 01-15 Crafter 16-35Farmer/yeoman.36-70 Villein 71-90 Half-villein 91-00 Cottar. These are the forty four families who have agreed to follow Sir Osgar into new lands. Their basic contracts have already been agreed to β only the dividing of land is left to do, once cleared. Most of the free settlers are Chybisan, although the weaponcrafter is from Kaldor and the two small grants to farmers of 20 acres are Thayan. Crafters 12 families [size/acres: 2/15,4/10,2/10,3/10, 2/15,5/10,6/15,3/15,7/25, 4/5.] Total 130acres. A miller, metalsmith, woodcrafter, shipwright, timberwright [x2], Charcoaler [x2], salter, ostler, hideworker and weaponcrafter [the last one a ringer...I just know you'd look for one]. Farmers or Yeomen. 10 families [4 of these must be archers] [size/acres: 5/50, 7/40, 3/25, 7/30, 5/40, 6/60, 4/20, 4/30, 6/20, ] Total 335 acres. The semi or unfree are a mix of Kaldoric [mainly in the villeins β 5 families], Thayan [3 villein and 4 half-villein families] and local [the rest]. Most of the locals are improving their lot by making this move, either with larger acreage or improved social standing. Conversely, most of the Kaldoric and Thayans are losing some. Villeins. Semi-free. 12 families [size 4,5,6,4,5,5,7,8,5,6,4] [30 acres + 5 freehold] Total 420acres. Half-Villeins. Unfree 6 famillies [size 4,5,4,4,5,6] [15 acres ] Total 90acres. Cottars 4 families. Unfree [ size 3,2,5,7] [ 5 acres] Total 20 acres. Total granted acreage: 995acres + 5 for a small shrine [or two] and village/manor location. The grant has permission to clear 1400 acres, with 1000 held as forest. This leaves a demesne of 400 acres at present. Some of this can be taken up by grants of land to either religion. Some must be taken up by land to support three light horse. The initial demesne is small as it is assumed some families will lose land to rents over time. Note that this activity is also taking place on Legith grantland to the West. There is a similar ratio of refugees to Chybisans in their mix. Most of these people have everything they own on hand-drawn carts, though the freefolk generally have a donkey or pony. *The extra resources being made available out of the Royal and Baronial purses are basically services - paid lumberfellers, timberwrights, carpenters and masons from Burzyn and other keeps. Supplies are mainly tools and building/carting equipment. A small group of the royal foresters will help patrol the area. The rest is a purse for paying skilled labour (or unskilled), whether settlers or itinerants. Issues of rights and obligations will be settled by negotiation with the Kings representative [in this case, the Baron]. Currently, you are held to providing one Heavy cavalryman trained to the lance and escorted, two light cavalry and four archers. If you intend to gallavant about, you need this levy as excess to yourself and any band of followers. Your grant is big enough to do this, eventually. *The actual site for the manor will be played out in game.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information