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Back to [[Heartstone Codex]] '''Osrick Godstone, Giant Adept and Priest of Zagros, 39 years old, played by The Pugilist''' *Class: Priest 1, XP: 0 *Action dice: 3d4 *Recent changes to sheet: =Stats= *STR 12 (+1) / DEX 14 (+2) / CON 12 (+1) *INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0) '''Combat''' *Init: +2 (0 Priest + 2 Dex) *BAB: +1 / Melee +2 / Ranged +3 *Defence: 12 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP - 1 Size) *DR: 1 (Leather Armor) *Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis) *Vitality Points: 10 / Wound Points: 18 '''Common Attacks/Defences/Actions:''' *Large Scale Glaive +3 To Hit; 1d8 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2 =Social, Interests & Religion= '''Social:''' *Lifestyle: +1 (Panache 0 [+0 Appearance; Income 0 silver] / Prudence 1 [20% savings]) *Legend: 1 *Reputation: 10 *Renown. Heroic: 0. Religious: 0. Temporal: 0. '''Interests:''' *Language: Native *Study: Homeland *Study: Alignment (Zagros) *Study: Study (Horrors of Legend) '''Alignment: Zagros''' *Paths: ''Knowledge'', ''Magic'', ''Secrets'', ''Order'' *Skills: ''Spell Casting'', ''Search'', ''Blend'', ''Investigation'' *Ritual Weapon: ''Glaive'' *Avatar: ''Dire Heavenly Tiger'' *Opposed Alignments: Those who keep secrets to harm or oppress, Those who use knowledge to harm others. =Abilities, Feats & Proficiencies= *Gia: ''Large folk'': 2x2; Reach 2; Speed 50’ *Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip *Gia: ''Natural Attack'': Trample I *Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4 *Ad: ''Bonus Spellcasting Feat'': Casting Basics, +2 to SC checks, Threat on 19-20 *Ad: ''Heroic'': +1 to att/skill checks during sramatic scenes *Ad: ''Practiced Search'': If action die spent and roll fails get die back. If vs. mult opponents must fail against all. *Ad: ''Free Hint'': 1/session Free hint from GM or bonus action die *Ad: ''Turning'': Horrors *PrC: ''Devout:'' When fail attack with rit weapon or priest class skill (and no error), can spend act die to re-roll. *Pr1: ''Acolyte'': Ritual weapon free, rep during downtime. Take first step along one align path (Magic). *Lvl 1: ''Literacy:'' I can readz *Ultrafast Feat: "Elemental Heritage": Mist / Smoke. Ranged Resistance 5 (7 w/ Giant Armor). +2 Bonus w/Blend. -2 to Fort. *Universal Campaign Feat: "Blessed": 1st step on Knowledge Path *Proficiencies: Hurled weapons (forte) / Edged weapons (forte) / Unarmed *Pa: ''Magic I'': Subtle and Quick to Anger, + 2 x Path Lvl in SP at beginning of each scene *Pa: ''Knowledge I'': +5 to Knowledge Checks, Cast Read Magic At Will =Skills (ranks/stat/misc)= ''(6+Int 3 = 9/lvl) Max 4 Total (4x9)=36'' *Spellcasting* 9 (4/3Int/2) *Impress 4 (4/0Cha/0) *Investigate 7 (4/3Wis/0) *Medicine 7 (4/3Int/0) *Notice 7 (4/3Wis/0) *Resolve 5 (4/1Con/0) *Search* 7 (4/3Int/0) *Sense Motive 7 (4/3Wis/0) *Blend 6 (4/0Cha/2) One asterisk = Origin skills =Gear= Loads (as Large w/ Backpack so Str 18): Light <= 160 lb / Hvy 161-480 lb / Over >= 481 lb Stake 100s *''Crude Giant'' Partial Leather Armor; DR1; Resistance: Fire 5; DP -1; ACP -0; Soft 1; 5D; 12 lbs; 20 SP *Ritual Glaive; See attacks above; 15 lbs; 0 SP =20 SP; 27 lbs *Pouch (50 coins) 2 lbs; 2 SP *Doctor’s bag 2 lb; 20 SP *Torches 5 Uses 3 lb; 2 SP *Bandages 10 uses ½ lb; 3 SP *Rations 7 uses 5lb; 5 SP *Mage's Pouch 4 lbs; 20 SP *Backpack 5 lbs; 10 SP *Firesteel / Tinderbox 1/2 lb; 8 SP *Tea 3 Uses 1/2 lb; 10 SP =80 SP; 25.5 lbs! *Coin: 10s =Spells by Level= *0th: ''Read Magic (at Will / no check req), Create Water, Detect Alignment, Detect Secret Doors, Glow, Feather Fall, Endure Elements, Touch of Light, Expeditious Retreat'' *1st: ''Cure Wounds I, Identify, Magic Aura, Charm Person I, Magic Scribe, Shield, Detect Magic, Disguise Self'' *2nd: ''Detect Emotion, Calm Emotions'' *3rd: ''Tongues I'' *4th: ''Detect Traps'' =History= '''Born: 21st day of the month of Sinon (Knowledge) and Egibis (Light), 9th month of 475''' ''Info'' =Notes=
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