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The great sundering destroyed virtually all of Aaru civilisation, land, lore, technologies, magics, spirit, their ability to bear offspring and even drained the pigment from their hair. The handful of Aalu psionicists that also survived were initially hated for what they had done, though a grudging respect eventually formed between them, they were never to be welcome in Aaru cities again. | The great sundering destroyed virtually all of Aaru civilisation, land, lore, technologies, magics, spirit, their ability to bear offspring and even drained the pigment from their hair. The handful of Aalu psionicists that also survived were initially hated for what they had done, though a grudging respect eventually formed between them, they were never to be welcome in Aaru cities again. | ||
− | + | Of the mere hundreds of Aaru that survived the disaster most lapsed into despair, a few however used what gifts they had left to try and preserve their race and culture. Using some remnants of their arcane lore and technologies they created three ‘Soulifactories’; strange devices able to create life in the form of one of three young Aaru chosen for their unique qualities. As a result all Aaru under the age of 900 bear a striking resemblance to each of these chosen three. There are a slowly diminishing number of unique and venerable Aaru that remember the sundering, a selection of whom form the Majestic Twelve; the Aaru’s ruling body. These Twelve have overseen the slow salvaging of elements of their former culture and wealth for over a millennium. | |
− | Of the mere hundreds of Aaru that survived the disaster most lapsed into despair, a few however used what gifts they had left to try and preserve their race and culture. Using some remnants of their arcane lore and technologies they created three ‘Soulifactories’; | + | Today the Aaru number around 20,000 and occupy four city sites on the Western continent of Elysium. The embittered Aaru have been peaceful from necessity; painfully aware of the slow rate at which they are able to reproduce they value their lives highly. So far the greatest Aaru scholars and scientists have failed to replicate the original ‘Soulifactories’ or discover additional ways of reproducing themselves. In their experiments however they have created/bred a slave race that they find useful for industry and warfare known as the ‘Umberkim’. |
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− | Today the Aaru number around 20,000 and occupy four city sites on the Western continent of Elysium. The embittered Aaru have been peaceful from necessity; painfully aware of the slow rate at which they are able to reproduce they value their lives highly. So far the greatest Aaru scholars and scientists | ||
The Umberkim are the result of the Aaru’s best efforts at creating a fourth more efficient Soulifactory around 500 years ago. Unfortunately all they could manage were a dull witted but powerful mutant race with a short life span. The rapidly produced Umberkim number around 80,000 spread across the five Elysian cities and serve as the mainstay of Elysian military, agriculture and industry. Maturing quickly, Umberkim slaves live on average for a mere 25 years in part due to the hazardous tasks given to them by the Aaru. Augmented with the powerful magics and technology of their masters, the combined Aaru/Umberkim military are one of the most formidable standing armies in the world, though have seen relatively little action. The ‘special forces’ division of the Aaru military on the other hand is famed for it’s daring and bewildering raids across the span of the planet. This brings us to another defining characteristic of the Aaru. | The Umberkim are the result of the Aaru’s best efforts at creating a fourth more efficient Soulifactory around 500 years ago. Unfortunately all they could manage were a dull witted but powerful mutant race with a short life span. The rapidly produced Umberkim number around 80,000 spread across the five Elysian cities and serve as the mainstay of Elysian military, agriculture and industry. Maturing quickly, Umberkim slaves live on average for a mere 25 years in part due to the hazardous tasks given to them by the Aaru. Augmented with the powerful magics and technology of their masters, the combined Aaru/Umberkim military are one of the most formidable standing armies in the world, though have seen relatively little action. The ‘special forces’ division of the Aaru military on the other hand is famed for it’s daring and bewildering raids across the span of the planet. This brings us to another defining characteristic of the Aaru. | ||
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== Religion == | == Religion == | ||
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== Cities == | == Cities == | ||
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'''Ritual of Soulifactory Construction:''' This ritual has been cast only five times since it’s creation a millennium ago and many feel it will not be cast again any time soon, requiring as it does the sacrifice of those who cast it and many others besides. | '''Ritual of Soulifactory Construction:''' This ritual has been cast only five times since it’s creation a millennium ago and many feel it will not be cast again any time soon, requiring as it does the sacrifice of those who cast it and many others besides. | ||
+ | '''Ritual of Kinetic Carrier Construction:''' This expensive ritual creates a Kinetic Carrier Vessel. It has been cast only five times in a millennium due to the rarity of its material components. | ||
'''MAJOR RITUALS''' | '''MAJOR RITUALS''' | ||
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'''Ritual of Solar Focuser Construction:''' This ritual creates a Solar Focuser; a huge ranged weapon that adorn the walls of Aaru settlements. | '''Ritual of Solar Focuser Construction:''' This ritual creates a Solar Focuser; a huge ranged weapon that adorn the walls of Aaru settlements. | ||
− | '''Ritual of Kinetic Mat Construction:''' This ritual creates a Kinetic Mat; a sheet of star metal that when guided by an experienced pilot can fly at a fair clip. | + | '''Ritual of Kinetic Mat Construction:''' This ritual creates a Kinetic Mat; a brightly glowing sheet of star metal that when guided by an experienced pilot can fly at a fair clip. |
'''Ritual of Shadow Walking:''' This ritual creates a small area of shadow and emulates the effect of the shadow walk spell for all within the area. | '''Ritual of Shadow Walking:''' This ritual creates a small area of shadow and emulates the effect of the shadow walk spell for all within the area. | ||
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'''MINOR RITUALS''' | '''MINOR RITUALS''' | ||
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'''Ritual of Rain/Shine:''' This ritual can either bring about rain or clear away clouds. | '''Ritual of Rain/Shine:''' This ritual can either bring about rain or clear away clouds. | ||
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'''Ritual of Fixing:''' This ritual creates an area that constantly generates the effect of the spell Mend. | '''Ritual of Fixing:''' This ritual creates an area that constantly generates the effect of the spell Mend. | ||
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+ | '''Ritual of ACF Armour Construction:''' Item creation ritual. | ||
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+ | '''Ritual of ACF Goggle Construction:''' Item creation ritual. | ||
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+ | '''Ritual of ACF Sabre Construction:''' Item creation ritual. | ||
'''Ritual of Telepathy:''' This ritual reads the inner most thoughts of its nearby target. | '''Ritual of Telepathy:''' This ritual reads the inner most thoughts of its nearby target. | ||
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'''Ritual of Dreams:''' This ritual can send a specific dream to its distant recipient. | '''Ritual of Dreams:''' This ritual can send a specific dream to its distant recipient. | ||
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+ | '''Ritual of Cattle Mutilation:''' This ritual is used to properly prepare meat for Aaru consumption. | ||
== See Also == | == See Also == | ||
{{Ourworld}} | {{Ourworld}} |