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== The Dwarves of the World Spine Mountains. ==
 
== The Dwarves of the World Spine Mountains. ==
 
   
 
   
The Dwarves live deep in the mountains of the northern continent, mining metals and minerals and making items of value. They are the Sons of the Earth and they are a proud people and they are said to be the finest smiths and miners in the world. They live in gargantuan fortresses built into the sides of mountains, overlooking the oceans or mountain passes and valleys, with the inner cities built deep into the mountains themselves. They are linked by subterranean highways and their deepest secrets are locked in the hearts of the mountains.  
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The Dwarves live deep in the mountains on the southern continent, mining metals and minerals and making items of value. They are the Sons of the Earth and they are believed to have no soul; certainly they claim not to possess one. They seem obsessed with wealth and the crafting and tend to keep to themselves. They are a proud people, though, and they are said to be the finest smiths and miners in the world. They live in gargantuan fortresses built into the sides of mountains, overlooking the oceans or mountain passes and valleys, with the inner cities built deep into the mountains themselves. They are linked by subterranean highways and their deepest secrets are locked in the hearts of the mountains.
  
  
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== Dwarven Trade ==
 
== Dwarven Trade ==
  
The Dwarves are mercantile in the extreme, some would say mercenary. They operate large "banks", though these too show the Dwarven tendency towards concrete realities, namely, the concept of "interest" or even "credit" have little impact on Dwarves, instead they refuse to deal with someone who can not pay on delivery, and merely charge fees to look after your money/items based on the size of the item and the time it is to be stored for.
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The Dwarves are mercantile in the extreem, some would say mercenary. They operate large "banks", though these too show the Dwarven tendency towards concrete realities, namely, the concept of "interest" or even "credit" have little impact on Dwarves, instead they refuse to deal with someone who can not pay on delivery, and merely charge fees to look after your money/items based on the size of the item and the time it is to be stored for.
 
It should also be noted that Dwarves are master artisans, and they quality of their goods commands a high price. In addition the giants who live in the mountains have on more than one occaision kidnapped Dwarves and forced them to create giant-sized weapons. The Dwarves have in their usual manner turned tragady into cash by using the expertise in making such weapons and selling the products to the nearby plains dwellers, charging an acceptably high price for such rarities of course.
 
It should also be noted that Dwarves are master artisans, and they quality of their goods commands a high price. In addition the giants who live in the mountains have on more than one occaision kidnapped Dwarves and forced them to create giant-sized weapons. The Dwarves have in their usual manner turned tragady into cash by using the expertise in making such weapons and selling the products to the nearby plains dwellers, charging an acceptably high price for such rarities of course.
  
 
== Dwarven Racial Traits ==
 
== Dwarven Racial Traits ==
  
The Dwarves are a hearty folk with a respect for tradition and propriety. They are a stout yet ungraceful folk. They stand about 4'5-5'2 in height and are usually very stocky. They tend to be very direct and honest in their dealings with each other, though those who travel abroad have learned quickly that not everyone is as forthright as they are. They are trusted bankers and tradersHaving no souls they cannot be resurrected in the normal sense. Powerful Dwarven clerics can appeal to the ancestors for a name to be restored to a worthy, fallen Dwarven hero, and this has much the same effect as a resurrection does on a human, however.
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Dwarves are a stout yet ungraceful folk. They stand about 4'5-5'2 in height and are usually very stocky. They tend to be very direct and honest in their dealings with each other, though those who travel abroad have learned quickly that not everyone is as forthright as they are. They are trusted bankers and tradersHaving no souls they cannot be resurrected in the normal sense. Powerful Dwarven clerics can appeal to the ancestors for a name to be restored to a worthy, fallen Dwarven hero, and this has much the same effect as a resurrection does on a human, however.
Dwarf: +2 CON, -2 DEX. Racial training versus reptillian humanoids replaces goblinoids. Other traits as per PhB Dwarf.  
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Dwarf: +2 CON, -2 DEX. Other traits as per PhB Dwarf.  
  
 
'''The Dwarven Nation'''
 
'''The Dwarven Nation'''
 
There are four major cities in the Dwarven nation. Stormhold On-The-Sea, their only seaport and surface entrance is protected by a subterranean sea tunnel which is easily defended and is a large and bustling city very multicultural by Dwarf standards. It is ruled by the Spice and Metals Trading Company, a powerful international group of merchants (some would say bullies) who take the lion's share of the profits coming into Stormhold.
 
  
 
== How the Dwarves see other races ==
 
== How the Dwarves see other races ==
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The Summer Islands produce many fine comestables, and the Dwarves do like fine food, although they prefer "hearty" to "sophisticated". They will happily trade with the Summer Isles.
 
The Summer Islands produce many fine comestables, and the Dwarves do like fine food, although they prefer "hearty" to "sophisticated". They will happily trade with the Summer Isles.
  
'''Teleri'''
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'''Teleri (Sea Elves):'''
 
The Dwarves feel a certain abivalence towards the Teleri. On the upside, they are obviously master crafters, and this is to be respected. On the downside all the Teleri make is "fine" and "airy" and "light". That being said, the Teleri will pay good money for Dwarven goods.  
 
The Dwarves feel a certain abivalence towards the Teleri. On the upside, they are obviously master crafters, and this is to be respected. On the downside all the Teleri make is "fine" and "airy" and "light". That being said, the Teleri will pay good money for Dwarven goods.  
  

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