Editing Ourworld:Keltoi

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
 
The Keltoi are a race of fair-skinned seafaring humans who have mastered magitech and have recently entered a cultural and political renaissance. The dominant race in the region, they trade with almost everyone and are tolerant towards outsiders. Their previous imperial ambitions led to the great size of the Republic but now they seem settled and don't currently hold any great ambition to spread their borders further out. Still, the Northern City States often provoke them into border skirmishes and brushwars, and there is a no man's land currently seperating the Republic from the City States so they are not truly at peace. The Clanholders to the south seem content with their lot and haven't revolted or declared war on the new Republic. Still, the people are cautiously positive and the country is if not at peace, then at least there's plenty of food for everyone and few go without. Even the war with the City States seems to be losing momentum as soldiers from both sides head home in the hundreds.  
 
The Keltoi are a race of fair-skinned seafaring humans who have mastered magitech and have recently entered a cultural and political renaissance. The dominant race in the region, they trade with almost everyone and are tolerant towards outsiders. Their previous imperial ambitions led to the great size of the Republic but now they seem settled and don't currently hold any great ambition to spread their borders further out. Still, the Northern City States often provoke them into border skirmishes and brushwars, and there is a no man's land currently seperating the Republic from the City States so they are not truly at peace. The Clanholders to the south seem content with their lot and haven't revolted or declared war on the new Republic. Still, the people are cautiously positive and the country is if not at peace, then at least there's plenty of food for everyone and few go without. Even the war with the City States seems to be losing momentum as soldiers from both sides head home in the hundreds.  
  
Line 34: Line 35:
 
While the Poblachd is the largest single Keltoi nation, the Clanholds make up a total of ten major and several minor clanlands in the southern area of the continent, making up an area roughly two-and-a-half times the size of the Poblachd. Though they are independent, they have formed a rough union of sorts to compete with the Poblachd and interact with them on a more level footing. They tend to be more traditional and don't make extensive use of clan Kincaed's alchemical magic. There have been intermittent wars and border skirmishes, but they have been largely unsuccessful. The major clanholds are:
 
While the Poblachd is the largest single Keltoi nation, the Clanholds make up a total of ten major and several minor clanlands in the southern area of the continent, making up an area roughly two-and-a-half times the size of the Poblachd. Though they are independent, they have formed a rough union of sorts to compete with the Poblachd and interact with them on a more level footing. They tend to be more traditional and don't make extensive use of clan Kincaed's alchemical magic. There have been intermittent wars and border skirmishes, but they have been largely unsuccessful. The major clanholds are:
  
'''Clan Uwain''': a stable and agriculturally dominant clanhold, it is also strongly traditional. Ruled by Uwain, who takes the clan's name upon ascention to Archdruid.
+
* Clan Uwain: a stable and agriculturally dominant clanhold, it is also strongly traditional. Ruled by Uwain, who takes the clan's name upon ascention to Archdruid.
'''Clan McLearan''': Called the "Stone Wolves", they are an old clan on the frozen shores of the south, they are regarded as grim and humorless by the other clanholders. They brood in their stone fortresses and raid enemy clans for supplies and gold, as theirs is a poor area.
+
* Clan McLearan: Called the "Stone Wolves", they are an old clan on the frozen shores of the south, they are regarded as grim and humorless by the other clanholders. They brood in their stone fortresses and raid enemy clans for supplies and gold, as theirs is a poor area.
'''Clan Eilloweth''': living in the low foothills in the west, they are miners and smiths who revere their queen Raignohailt who is said to be immortal.
+
* Clan Eilloweth: living in the low foothills in the west, they are miners and smiths who revere their queen Raignohailt who is said to be immortal.
'''Clan Gowaren''': Claiming to be the descendents of the great heroes of the past, Gowaren are a proud and reckless folk. They terrify their foes by utilising trained battle boars, woad and their claidhmores, and little else.  
+
* Clan Gowaren: Claiming to be the descendents of the great heroes of the past, Gowaren are a proud and reckless folk. They terrify their foes by utilising trained battle boars, woad and their claidhmores, and little else.  
'''Clan Fiodhar''': The famous Fiodhar whiskey distillery has made this clan a very wealthy one indeed, though they are traditionally relatively wll-to-do anyway. They are very mercantile and tend to prefer trade over war.  
+
* Clan Fiodhar: The famous Fiodhar whiskey distillery has made this clan a very wealthy one indeed, though they are traditionally relatively wll-to-do anyway. They are very mercantile and tend to prefer trade over war.  
  
 
== Keltoi Spiritualism ==
 
== Keltoi Spiritualism ==
Line 44: Line 45:
 
The Keltoi do not formally worship any gods but they have a rich and complex tradition of ancestor worship and revere the forces of nature. There are several festivals during the year, such as the Moon Festival, the Oak Festival and Ancestor Reverence Week. They don't worship spirits or totems, rather they reflect on such aspects as the aesthetic beauty of nature and their role in the cosmos. Their 'gods' and 'demi-gods' are mythical heroes. There are ancient tales of great Keltoi heroes being summoned from the spirit realms to help them in their times of greatest need. Their druids, who aren't religious in the strictest sense so much as followers of tradition, act as advisors, magistrates and sages and are greatly respected. There are almost no Keltoi divine casters, those that do exist, follow the druid code.
 
The Keltoi do not formally worship any gods but they have a rich and complex tradition of ancestor worship and revere the forces of nature. There are several festivals during the year, such as the Moon Festival, the Oak Festival and Ancestor Reverence Week. They don't worship spirits or totems, rather they reflect on such aspects as the aesthetic beauty of nature and their role in the cosmos. Their 'gods' and 'demi-gods' are mythical heroes. There are ancient tales of great Keltoi heroes being summoned from the spirit realms to help them in their times of greatest need. Their druids, who aren't religious in the strictest sense so much as followers of tradition, act as advisors, magistrates and sages and are greatly respected. There are almost no Keltoi divine casters, those that do exist, follow the druid code.
 
Keltoi regard those who follow organised religion with some suspicion and while they allow such people in their lands, don't tend to listen to them as a whole.
 
Keltoi regard those who follow organised religion with some suspicion and while they allow such people in their lands, don't tend to listen to them as a whole.
 +
  
 
== Keltoi Nimhelioc (Alchemy) ==
 
== Keltoi Nimhelioc (Alchemy) ==
Line 53: Line 55:
 
'''Flame Lance'''  
 
'''Flame Lance'''  
  
These unusual contrivances, originally used by the Teleri, are traditionally utilised by Keltoi soldiers to harass enemy formations. They are 10’long rods made of a glimmering silvery metal. When gripped, they are suffused with a soft ruby light. They can shoot a concentrated beam of light up to 150, dealing 2D6 damage. They have effectively limitless charges and can be fired as many times as the wielder has attacks.  
+
These unusual contrivances, origionally used by the Teleri, are traditionally utilised by Keltoi soldiers to harass enemy formations. They are 10’ long rods made of a glimmering silvery metal. When gripped, they are suffused with a soft ruby light. They can shoot a concentrated beam of light up to 200’, dealing 2D4 damage as a touch attack.  
  
 
'''Alchemical Musket'''
 
'''Alchemical Musket'''
  
The Keltoi developed these from the flame lances of the Teleri. A long-ranged weapon that utilises percussion caps, the alchemical musket is used in support of the Keltoi frontline warriors.  
+
THe Keltoi developed these from the flame lances of the Teleri. A long-ranged weapon that utilises percussion caps, the alchemical musket is used in support of the Keltoi frontline warriors.  
  
 
'''Iron Juggernaut'''
 
'''Iron Juggernaut'''

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: