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'''The Orcish Tribes'''
 
'''The Orcish Tribes'''
  
Living on the southern plains and foothills of the great western continent, the Orcs live a life that is short, harsh and brutal. Beset on all sides by enemies perceived and real, they live in crude fortifications and are constantly in a state of war. They fight the Goblins who live deep in the mountains, who harass them, they fight the hill giants who blunder in and cause havoc, they fight the voracious trolls but mostly they fight each other. They fight the raiders and settlers from other races and occasionally, they form great warbands to take the fight to others. Theirs is a totally conflict driven society; every endeavour is geared somehow towards battle, thus they are expert smiths (though their tools are barbaric) and engineers of war machines.
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Living on the southern area of the great western continent, the Orcs live a harsh and brutal life. Beset on all sides by enemies, they live in crude walled forts and are constantly at war. They fight the Goblins who live deep in the mountains, who harass them, they fight the hill giants who blunder in and cause havoc, they fight the voracious trolls and they fight each other. They fight the raiders and settlers from other races and occasionally, they form great warbands to take the fight to others. Theirs is a totally conflict driven society; every endeavour is geared somehow towards battle, thus they are expert smiths (though their tools are barbaric) and engineers of war machines.
  
 
'''The Orcs'''
 
'''The Orcs'''
  
Brutal looking humanoids, Orcs average about 6’0-6’6 and are very muscular and bulky. Their skin tends towards varieties of light green to dark green and they have fangs that grow up to 6’ long from their mouths. Their eyes are deep set and often red, black or orange in coloration. They ritually scar and tattoo themselves, and this indicates their rank. Social standing is in direct relation to one’s skill at arms and viciousness. They don’t have peaceful contact with any nations, treating other races as either foes or prey. If they fight a truly superior foe, they will often fight to the death. There is no word for theft or rape in Orcish as the concept of ownership is simple- you can have it if you can take it. They have no formal laws and disputes are resolved through fights. Still, the clans instinctively band together for survival and intraclan violence is surprisingly rare. This also explains how such a violent race can construct fortifications and live together for mutual defence.
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Brutal looking humanoids, Orcs average about 6’0-6’6 and are very muscular and bulky. Their skin tends towards varieties of light green to dark green and they have fangs that grow up to 6’ long from their mouths. Their eyes are deep set and often red or orange. They ritually scar and tattoo themselves, and this indicates their rank. Social standing is in direct relation to one’s skill at arms and viciousness. They don’t have peaceful contact with any nations, treating other races as either foes or prey. If they fight a truly superior foe, they will fight to the death. There is no word for theft or rape in Orcish as the concept of ownership is simple- you can have it if you can take it. They have no formal laws and disputes are resolved through fights. Still, the clans instinctively band together for survival and intraclan violence is surprisingly rare. This also explains how such a violent race can construct fortifications and live together for mutual defence.
At war, they prefer the use of savage, two handed melee weapons and are especially fond of greataxes, though any big weapon that causes great gouts of blood to splash out is popular. Their warbands are composed of mobs of beserkers, warriors, scouts and war priests. While they have contingents of ranged bowmen, they consider this form of war undignified and bowmen have a low social standing.  An exception to this is the Orcish siege engineers. Their war machines are terrifyingly effective and every Orc thrills at the sight of a Flesh Harvester in full swing.
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At war, they prefer the use of savage, two handed melee weapons and are especially fond of greataxes, though any big weapon that causes great gouts of blood to splash out is popular. Their armies are composed of beserkers, warriors, scouts and war priests. While they have contingents of ranged bowmen, they consider this form of war undignified and bowmen have a low social standing.  An exception to this is the Orcish siege engineers. Their war machines are terrifyingly effective and every Orc thrills at the sight of a Flesh Harvester in full swing.
  
 
''Orc, medium humanoid''
 
''Orc, medium humanoid''
+2 Str, -2 Int, -2 Cha  
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+4 Str, -2 Int -2 Cha  
 
All Orcs are proficient with either greataxe or handaxe.  
 
All Orcs are proficient with either greataxe or handaxe.  
 
+2 racial bonus to Intimidate and Survival. Racial training vs goblinoids and giants.  
 
+2 racial bonus to Intimidate and Survival. Racial training vs goblinoids and giants.  
1/day an Orc may fly into a blood frenzy, this grants +2 to hit, +2 to melee damage, -2 ac and the ability to fight to -9 hitpoints. Stacks with rage.
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Beserk: +2 Str, +2 Con, -2 AC. 1/day an Orc may fly into a frenzy (similar to rage). Stacks with rage.
  
 
'''Orcish Blood Sacrifices'''
 
'''Orcish Blood Sacrifices'''
  
Orcish religion equals sacrificing sentient beings to the Blood God, a primitive deity of war, strength and survival. Their prophesies speak of his coming to their lands to wipe out all life, and their rituals are designed to placate him and beg him not to come. Huge mounds of charred bones litter the lands where entire villages have been sacrificed, their blood consumed and their flesh eaten in a frenzy of worship.
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Orcish religion equals sacrificing sentient beings to the Blood God. Huge mounds of charred bones litter the lands where entire villages have been sacrificed, their blood consumed and their flesh eaten.
  
'''How the Orcs see the other races:'''
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How the Orcs see the:
  
 
'''Ailokim:'''
 
'''Ailokim:'''
The greyskins are clever little things, but they bleed red enough. Weak and puny, the Ailokim invite only disgust from the Orcs.  
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The pinkskins are clever little things, but they bleed red enough. Weak and puny, the Ailokim invite only disgust from the Orcs.
  
 
'''Dwarves:'''
 
'''Dwarves:'''
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'''Goliaths:'''
 
'''Goliaths:'''
Very few Orcs know of the Goliaths, those that do fear their strength and size but on the whole, despise their inherent weakness: pacifism. also, there must be a lot of blood in each one...
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Very few Orcs know of the Goliaths, those that do fear their strength and size but on the whole, despise their inherent weakness: pacifism.  
  
 
'''Keltoi:'''
 
'''Keltoi:'''
The Orcs hate the Keltoi pinkskins, pure and simple. They hide behind their firesticks and their magic and would relish the opportunity to reduce their settlements to smoking ruins.
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The Orcs hate the Keltoi, pure and simple. They hide behind their firesticks and their magic and would relish the opportunity to reduce their settlements to smoking ruins.
  
 
'''Laideann:'''
 
'''Laideann:'''
Some of the Orcs have been known to trade with Laideann, but generally mistake them for Keltoi anyway- all pinkskins look the same to them.
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Some of the Orcs have been known to trade with Laideann, but generally think they are Keltoi anyway.
  
 
'''Lizardmen:'''
 
'''Lizardmen:'''
Very few Orcs have seen the Lizardmen, and would likely have much to share culturally: savagery and violence, mostly. They would likely try to kill or enslave them all and take their lands.
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Very few Orcs have seen the Lizardmen, and would likely have much to share culturally: savagery and violence, mostly.
  
 
'''Summer Islanders:'''
 
'''Summer Islanders:'''

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