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== The Ancient Past ==
 
== The Ancient Past ==
A common sight in the ports and seaside towns the globe over, few but the Ailokim remember that the Teleri are more than merely skilled merchants and dock rats. The Strangers, ancesters of the modern Teleri were Marooned in this place many milenia ago, their vehicle stuck in the solid ice of the edge of the world, with no hope of leaving and no expectation of rescue, they scavenged what they had to build the predecessors to their modern wind ships.
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A common sight in the ports and seaside towns the globe over, few but the Ailokim remember that the Teleri are more than merely skilled merchants and dock rats. The Strangers, ancesters of the modern Teleri were Marooned in this place many milenia ago, their vehicle stuck in the solid ice of the edge of the world, with no hope of leaving and no expectation of rescue, they scavenged what they had to build the predecessors to their modern wind galleons.
  
 
Over time as the memories of the old lands grew dim and their supplies ran low, the Teleri began to trade and converse with the natives of the world, teaching several the basics of arcane magic and alchemy, while learning the lessons needed to live in this harsh new world. Never ones to stand back while unnecessay facts could be found, many spent a great deal of time with the many societies that were around at the time, flyting here and there, eating this and that, smoking those and other thing and either through their own devices, or unintentionally, they became as these people, untill they were fully of this world, and remembered little else.
 
Over time as the memories of the old lands grew dim and their supplies ran low, the Teleri began to trade and converse with the natives of the world, teaching several the basics of arcane magic and alchemy, while learning the lessons needed to live in this harsh new world. Never ones to stand back while unnecessay facts could be found, many spent a great deal of time with the many societies that were around at the time, flyting here and there, eating this and that, smoking those and other thing and either through their own devices, or unintentionally, they became as these people, untill they were fully of this world, and remembered little else.
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== The Floating City ==
 
== The Floating City ==
A marvel of a lost age, the towers of The Floating City rise out of the mists that constantly surround it like the translucent daggers of some long dead colossi, while the streets glint with a thousand sparkles from the slowly fracturing glass of neglected wonders. Known to most Teleri simply as "The City", it is capable of sustained movement contains both the closest thing to a Teleri Government and the sorcerous machines required to create the wind ships and a host of other magics unique to the Teleri.
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A marvel of a lost age, the towers of The Floating City rise out of the mists that constantly surround it like the translucent daggers of some long dead colossi, while the streets glint with a thousand sparkles from the slowly fracturing glass of neglected wonders. Known to most Teleri simply as "The City", it is capable of sustained movement contains both the closest thing to a Teleri Government and the sorcerous machines required to create the wind galleons and a host of other magics unique to the Teleri.
  
 
Made by The Strangers, the state of repair in The City has long been a volatile point among local Alchemists and loremasters, fueled by the fact that no one really understands it's construction, and numerous repair attempts have been made, most of which were inefective at best. As belief in The Answer in The Machine grows, it is becoming more and more common to assume that The Strangers planned for everything, and that to even think that there might be a problem, let alone fix it is becoming a marginal view.
 
Made by The Strangers, the state of repair in The City has long been a volatile point among local Alchemists and loremasters, fueled by the fact that no one really understands it's construction, and numerous repair attempts have been made, most of which were inefective at best. As belief in The Answer in The Machine grows, it is becoming more and more common to assume that The Strangers planned for everything, and that to even think that there might be a problem, let alone fix it is becoming a marginal view.
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'''Northern City States'''
 
'''Northern City States'''
 
Although the Teleri do trade with the City states, they're far less welcome here than in the Keltoi lands, partly due to certain unscrupulous Guilders, who played certain prominent Nobles off against one another. Although the Teleri are less than worried, the trade is good, but there's little alcohol, and the no coffee.
 
Although the Teleri do trade with the City states, they're far less welcome here than in the Keltoi lands, partly due to certain unscrupulous Guilders, who played certain prominent Nobles off against one another. Although the Teleri are less than worried, the trade is good, but there's little alcohol, and the no coffee.
 
== Stats ==
 
 
Weak Blood Teleri Racial Traits
 
*  Medium: As Medium creatures, Teleri have no special bonuses or penalties due to their size.
 
* Teleri base land speed is 30 feet.
 
* Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
 
* Low-Light Vision: A half-Teleri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 
* +1 racial bonus on Listen, Search, and Spot checks. (Thinking of changing this to +2 just because +1 on a skill is lame)
 
* +2 racial bonus on Diplomacy and Gather Information checks.
 
* Mixed Blood Heritage: For all effects related to race, a Weak Blood Teleri is considered both a Teleri and one other, as chosen at character creation.
 
* Human Heritage : 4 extra skill points at 1st level and 1 extra skill point at each additional level.
 
* Dwarven Heritage : +1 racial bonus on all saves.
 
* Weak Blood Teleri add speak language to their list of class skills for any class they adopt
 
* Automatic Languages: Teleri and any one other. Bonus Languages: Any (other than secret languages, such as Druidic).
 
* Favored Class: Any. When determining whether a multiclass Weak Blood Teleri takes an experience point penalty, her highest-level class does not count.
 
 
 
  
 
== See Also ==
 
== See Also ==
  
 
{{Ourworld}}
 
{{Ourworld}}

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