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Owen of the Shadow-leaf pack
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A character in [[Morgrave High: Passing Marks]] [[file:Owen2.pngβ|300px|left|thumb]] ''"Don't know who, or what, you are, but no one touches the girl while I'm around."'' '''Role:''' Warden '''Character Archetype:''' Hulking Protector '''Theme Song''': "Seven Bridges Road" by Wheatfield (But I can't find the Wheatfield version online so here's the Eagles version) - [http://www.youtube.com/watch?v=ebH1v-OLWhY] '''Battle Theme:''' "None Shall Pass" by Aseop Rock -[http://www.youtube.com/watch?v=ZEBGCOCxLgA] * Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne. * Is on a mission to prevent an uncertain apocalypse. * Is jealously over-protective of Moira. * Is currently employed as a male nurse. [[File:Owen_Shadowleaf.jpg|thumb|right|200px]] == Stats == '''Warden 7''' Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10 Nature +12, Athletics +13, Intimidate +8, Endurance +10 Acrobatics +2, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +7, Heal +7, History +2, Insight +8, Perception +7, Religion +2, Stealth +2, Streetwise +3, Thievery +2 '''HP:''' 64 Surges: 10 Surge value: 16 '''AC:''' 25 '''Fort:''' '''19''' Ref: 19 '''Will:''' 21 * '''Defender's Aura''': All '''unmarked''' adjacent enemies take a -2 to attack rolls when they make an attack that does not include Owen or another character with a Defender's Aura as a target. * '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn. * '''Lifespirit''': Whenever Owen uses his Second Wind, an ally within 5 squares may spend a healing surge and make a saving throw. === Battle Guardian === '''At-Will''' β¦ Weapon, Opportunity action, Melee weapon '''Trigger:''' An enemy subject to your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target '''Target:''' The triggering enemy '''Attack:''' +13 vs. AC '''Hit:''' 1d10 + 7 damage. '''Miss''': 4 damage. === Longtooth Shifting (Enhanced) === '''Encounter''' Healing, Shadow, Minor Action Personal '''Requirement:''' You must be bloodied. '''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4. If Owen drops to 0 hit points or fewer and is subject to the dying condition, he becomes dazed instead of falling unconcious. The first time he fails save against dying, he falls unconscious. ===Resilience of Life=== '''At-Will''' Primal, Weapon Standard Action Melee weapon '''Target''': One creature '''Attack''': +13 vs. AC '''Hit''': 1d10 + 7 damage, and an ally adjacent to you gains 4 temporary hit points ===Thorn Strike=== '''At-Will''' Primal, Weapon Standard Action Melee 2 '''Target:''' One creature '''Attack:''' +13 vs. AC '''Hit''': 1d10 + 7 damage, and you pull the target 1 square. === Strongskin Clash === '''Encounter''' Primal, Weapon Standard Action Close burst 1 '''Target:''' Each enemy you can see in burst '''Attack''': +13 vs. AC '''Hit:''' 1d10 + 7 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn. ===Burst of Earth's Fury=== '''Encounter''' Primal, Weapon<br> Standard Action Close burst 1<br> '''Target''': Each enemy in the burst<br> '''Attack''': +13 vs. AC<br> '''Hit''': 1d10+7 damage, and the target cannot shift until the end of your next turn.<br> ===Earth Gift=== '''Encounter''' Healing, Primal, Weapon<br> '''Standard Action''' Melee weapon<br> '''Target''': One creature<br> '''Attack''': +13 vs. AC<br> '''Hit''': 2d10 + 7 modifier damage, and you regain 10 hit points.<br> ===Mountain Lion Step=== '''Encounter ''' Primal Minor Action Personal '''Effect:''' You ignore difficult terrain until the end of your next turn. ==Sea Stride== '''At-Will''' Primal<br> Minor Action Personal<br> '''Effect''': You gain a swim speed equal to your speed until the end of your turn.<br>
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