Editing Owen of the Shadow-leaf pack
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A character in [[Morgrave High: Passing Marks]] | A character in [[Morgrave High: Passing Marks]] | ||
− | [[ | + | [[File:Owen_Shadowleaf.jpg|thumb]] |
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* Is currently employed as a male nurse. | * Is currently employed as a male nurse. | ||
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== Stats == | == Stats == | ||
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Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10 | Str 18, Con 13, Dex 11, Int 8, Wis 18, Cha 10 | ||
− | Nature + | + | Nature +10, Endurance +9, Intimidate +6, Athletics +12 |
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+ | '''HP:''' 40 Surges: 10 Surge value: 8 | ||
+ | '''AC:''' 21 '''Fort:''' '''16''' Ref: 15 '''Will:''' 18 | ||
− | * ''' | + | * '''Mark:''' Once per turn, Owen can mark all adjacent enemies as a free action. This mark lasts until the end of his next turn. |
* '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn. | * '''Font of Life:''' At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn. | ||
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− | === | + | === Warden’s Fury === |
− | '''At-Will''' ✦ Weapon | + | '''At-Will''' ✦ Primal, Weapon Immediate Interrupt Melee weapon |
− | '''Trigger:''' An enemy | + | '''Trigger:''' An enemy marked by you makes an attack that does not include you as a target |
'''Target:''' The triggering enemy | '''Target:''' The triggering enemy | ||
− | '''Attack:''' + | + | '''Attack:''' +10 vs. Fortitude |
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+ | '''Hit:''' 1d10 + 5 damage, and the target grants combat advantage to you and your allies until the end of your next turn. | ||
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+ | === Longtooth Shifting === | ||
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− | '''Encounter''' Healing | + | '''Encounter''' Healing Minor Action Personal |
'''Requirement:''' You must be bloodied. | '''Requirement:''' You must be bloodied. | ||
− | '''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4 | + | '''Effect''': You immediately gain 5 temporary hit points. Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 4. |
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'''Target''': One creature | '''Target''': One creature | ||
− | '''Attack''': + | + | '''Attack''': +10 vs. AC |
− | '''Hit''': 1d10 + | + | '''Hit''': 1d10 + 5 damage, and an ally adjacent to you gains 4 temporary hit points |
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'''Target:''' One creature | '''Target:''' One creature | ||
− | '''Attack:''' + | + | '''Attack:''' +10 vs. AC |
− | '''Hit''': 1d10 + | + | '''Hit''': 1d10 + 5 damage, and you pull the target 1 square. |
− | === | + | ===Warden's Sacrifice=== |
− | '''Encounter''' Primal, Weapon Standard Action | + | '''Encounter''' Primal, Weapon Standard Action Melee weapon |
− | '''Target | + | '''Target''': One creature |
− | '''Attack''': + | + | '''Attack''': +10 vs. AC |
− | '''Hit | + | '''Hit''': 2d10 + 5 damage. Until the end of your next turn, when any enemy hits you, an ally within 3 squares of you gains 9 temporary hit points. |
+ | === Strongskin Clash === | ||
− | + | '''Encounter''' Primal, Weapon Standard Action Close burst 1 | |
− | + | '''Target:''' Each enemy you can see in burst | |
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− | '''Target''' | ||
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− | '''Attack''': + | + | '''Attack''': +10 vs. AC |
− | '''Hit''' | + | '''Hit:''' 1d10 + 5 damage, and each ally in the burst gains resist 3 to all damage until the end of your next turn. |
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'''Effect:''' You ignore difficult terrain until the end of your next turn. | '''Effect:''' You ignore difficult terrain until the end of your next turn. | ||
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