Editing P'zev the Hairless
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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== Rank == | == Rank == | ||
− | * | + | *L2 Mage (Seer) |
− | *XP: | + | *XP: 2500/5000 |
*Neutral Alignment | *Neutral Alignment | ||
− | *Henchman of PC [[Karag Two-Blades | + | *Henchman of PC [[Karag Two-Blades]] |
*Titles/Holdings: none | *Titles/Holdings: none | ||
− | * | + | *An average-sized, dark-skinned man wearing the red-and-black robes of a War Wizard of Taval, P'zev is not just bald-pated but utterly lacking of any hair. He calls himself P'zev the Perspicacious, but the men have named him 'the Hairless'. He claims the follicles were affected by an alchemical accident, but there are those in the ranks who swear they've seen him shaving in the early hours of morning. He came to Karag's employ after fleeing Rhea's Ford, having discovered a secret of the criminal element in town. |
− | + | *Age: 25 | |
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== Attributes == | == Attributes == | ||
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*General Proficiencies | *General Proficiencies | ||
**'''Adventuring''' | **'''Adventuring''' | ||
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**'''Knowledge (geology)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | **'''Knowledge (geology)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | ||
− | **'''Knowledge (history) | + | **'''Knowledge (history)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge |
*Class Proficiencies | *Class Proficiencies | ||
− | **'''Magical Engineering | + | **'''Magical Engineering''' The character has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, but is unable to recognize uncommon or unique magical items, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item. |
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== Combat == | == Combat == | ||
*AC 1 | *AC 1 | ||
− | *HP | + | *HP 7 |
− | *Movement Rate | + | *Movement Rate |
*Initiative Modifier: +1 | *Initiative Modifier: +1 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: |
− | **Primary Ranged Attack: | + | **Secondary Melee Attack: |
+ | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 13+ |
− | **Poison & Death | + | **Poison & Death 13+ |
− | **Blast & Breath | + | **Blast & Breath 15+ |
− | **Staves & Wands | + | **Staves & Wands 11+ |
− | **Spells | + | **Spells 12+ |
== Spells == | == Spells == | ||
Spellbook | Spellbook | ||
− | *First Level: 2/ | + | *First Level: 2/day |
− | **Magic Missile | + | **Magic Missile |
− | ** | + | **Summon Berserkers |
− | ** | + | **Sleep |
− | * | + | |
− | ** | + | Scroll with six spells |
− | ** | + | *First Level |
− | ** | + | **Floating Disc |
− | * | + | **Shield |
− | ** | + | *Third Level |
− | ** | + | **Protection from Evil, Sustained |
− | ** | + | *Fifth Level |
+ | **Animate Dead | ||
+ | **Conjure Elemental | ||
+ | *Sixth Level | ||
+ | **Trollblood | ||
== Equipment == | == Equipment == | ||
− | Gear, Armor, Weapons: | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. |
− | + | **Then list | |
− | + | **Those things | |
− | + | ***Riding Horse, HP 7 | |
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==Notes== | ==Notes== | ||
===Background=== | ===Background=== | ||
− | Possessing of a faultless sense of duty, the hairless scholar who smells constantly of alchemical powders earned the enmity of a criminal figure | + | Possessing of a faultless sense of duty, the hairless scholar who smells constantly of alchemical powders earned the enmity of a criminal figure in Rhea's Ford, having discovered a secret that made him flee into the employ of the Iron Raider. While appreciative of Hira of the Seven's skills as a healer, he's skeptical about her mysticism. |