Editing P'zev the Hairless
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== Rank == | == Rank == | ||
*L6 Mage (Enchanter) | *L6 Mage (Enchanter) | ||
− | *XP: | + | *XP: 40,590/80,000 (+5% bonus) |
*Neutral Alignment | *Neutral Alignment | ||
− | *Henchman of PC [[Karag Two-Blades | + | *Henchman of PC [[Karag Two-Blades]] |
*Titles/Holdings: none | *Titles/Holdings: none | ||
− | *Age: | + | *Age: 29 |
A dark-skinned man wearing the red-and-black robes of a War Wizard of Taval, P'zev is not just bald-pated but utterly lacking of any hair. He calls himself P'zev the Perspicacious, but the men have named him 'the Hairless'. He claims the follicles were affected by an alchemical accident, but there are those in the ranks who swear they've seen him shaving in the early hours of morning. He came to Karag's employ after fleeing a city east of Rhea's Ford, having discovered a secret of the criminal element that would not bode well for his health. | A dark-skinned man wearing the red-and-black robes of a War Wizard of Taval, P'zev is not just bald-pated but utterly lacking of any hair. He calls himself P'zev the Perspicacious, but the men have named him 'the Hairless'. He claims the follicles were affected by an alchemical accident, but there are those in the ranks who swear they've seen him shaving in the early hours of morning. He came to Karag's employ after fleeing a city east of Rhea's Ford, having discovered a secret of the criminal element that would not bode well for his health. | ||
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**'''Knowledge (geography)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | **'''Knowledge (geography)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | ||
**'''Knowledge (geology)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | **'''Knowledge (geology)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge | ||
− | **'''Knowledge (history) | + | **'''Knowledge (history)''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to this area of knowledge |
*Class Proficiencies | *Class Proficiencies | ||
**'''Magical Engineering II''' The character has specialized knowledge of magical items. He gains a +2 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 7+, but is unable to recognize uncommon or unique magical items, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item. | **'''Magical Engineering II''' The character has specialized knowledge of magical items. He gains a +2 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 7+, but is unable to recognize uncommon or unique magical items, to divine command words, to distinguish trapped or cursed items from safe ones, or to assess the specific bonus or number of charges remaining in an item. | ||
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== Spells == | == Spells == | ||
Spellbook | Spellbook | ||
− | *First Level: | + | *First Level: 0/2 |
**Magic Missile (150' range, 1d6+1 damage, three missiles at L6) | **Magic Missile (150' range, 1d6+1 damage, three missiles at L6) | ||
+ | **Summon Berserkers (10' range, 3 turns, summons 4 completely loyal berserkers) | ||
**Sleep (240' range, 4d4 turns, targets one creature of 4+1 HD or less or group of 2d8 HD of creatures of 4 HD or less) | **Sleep (240' range, 4d4 turns, targets one creature of 4+1 HD or less or group of 2d8 HD of creatures of 4 HD or less) | ||
− | + | *Second Level: 1/2 | |
− | *Second Level: | ||
**Invisibility | **Invisibility | ||
**Knock (60' range) | **Knock (60' range) | ||
**Summon Hero (10' range, 3 turns, summon L4 fighter) | **Summon Hero (10' range, 3 turns, summon L4 fighter) | ||
− | *Third Level: | + | *Third Level: 0/2 |
− | + | **Fireball (240' range, 5d6 damage within 20' diameter, save vs Blast for half damage) | |
− | **Fireball (240' range, | + | **X |
− | ** | ||
== Equipment == | == Equipment == | ||
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*Backpack (111.7 gp): Lantern, flasks of oil - common (x3), flint & steel, iron rations (1 week), 100' rope, grappling hook, crowbar, spellbook | *Backpack (111.7 gp): Lantern, flasks of oil - common (x3), flint & steel, iron rations (1 week), 100' rope, grappling hook, crowbar, spellbook | ||
− | Wealth: | + | Wealth: 7036.43 gp (kept safe with Mr. Hand), 111.23 gp on person |
Cookie, Medium Riding Horse, HP 13/13 (40 gp) | Cookie, Medium Riding Horse, HP 13/13 (40 gp) |