Editing PAW
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====“Stay with you” roll==== | ====“Stay with you” roll==== | ||
− | + | #3 Successes – Everyone stays and at least 1 person who might be a nameless becomes named (from an | |
− | + | NPC-ally to a playable PC). | |
− | + | #2 Successes – Anyone with active conflict leaves if they can (ie not in winter if they don’t have a shelter | |
− | + | to go to). No one else goes. | |
+ | #1 Success – Attrition; you will lose 5% of bodies. This may mean not losing anyone. If it’s winter they | ||
+ | won’t leave until the spring (when it’s warm enough to travel). I’ll keep track of who’s leaving | ||
+ | during the winter and it’ll get announced when they leave. | ||
+ | #0 Successes – You will lose a considerable number of bodies – 20% or more. Up to 5% will leave | ||
+ | immediately even if it’s in winter. | ||
====“Join you” roll==== | ====“Join you” roll==== | ||
− | + | #3 Successes – Willing to join and move in with you. | |
− | + | #2 Successes – Willing to join conditionally (if I can bring my family, if I can have a certain degree of | |
− | + | independence, etc.) – specifics depend on the NPC. | |
− | + | #1 Success – Willing to “consider it” or join you for a short while if travelling in the same direction, etc. | |
+ | But nor permanently. Allows a reroll if you meet with them at a later time. | ||
+ | #0 Successes – Not willing to join, -2 to future attempts to convince them to join you. |