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====“Stay with you” roll====
 
====“Stay with you” roll====
*3 Successes – Everyone stays and at least 1 person who might be a nameless becomes named (from an NPC-ally to a playable PC).
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#3 Successes – Everyone stays and at least 1 person who might be a nameless becomes named (from an  
*2 Successes – Anyone with active conflict leaves if they can (ie not in winter if they don’t have a shelter to go to).  No one else goes.
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NPC-ally to a playable PC).
*1 Success – Attrition; you will lose 5% of bodies.  This may mean not losing anyone.  If it’s winter they won’t leave until the spring (when it’s warm enough to travel).  I’ll keep track of who’s leaving during the winter and it’ll get announced when they leave.
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#2 Successes – Anyone with active conflict leaves if they can (ie not in winter if they don’t have a shelter  
*0 Successes – You will lose a considerable number of bodies – 20% or more.  Up to 5% will leave immediately even if it’s in winter.
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to go to).  No one else goes.
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#1 Success – Attrition; you will lose 5% of bodies.  This may mean not losing anyone.  If it’s winter they  
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won’t leave until the spring (when it’s warm enough to travel).  I’ll keep track of who’s leaving  
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during the winter and it’ll get announced when they leave.
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#0 Successes – You will lose a considerable number of bodies – 20% or more.  Up to 5% will leave  
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immediately even if it’s in winter.
  
 
====“Join you” roll====
 
====“Join you” roll====
*3 Successes – Willing to join and move in with you.
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#3 Successes – Willing to join and move in with you.
*2 Successes – Willing to join conditionally (if I can bring my family, if I can have a certain degree of independence, etc.) – specifics depend on the NPC.
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#2 Successes – Willing to join conditionally (if I can bring my family, if I can have a certain degree of  
*1 Success – Willing to “consider it” or join you for a short while if travelling in the same direction, etc.  But nor permanently.  Allows a reroll if you meet with them at a later time.
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independence, etc.) – specifics depend on the NPC.
*0 Successes – Not willing to join, -2 to future attempts to convince them to join you.
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#1 Success – Willing to “consider it” or join you for a short while if travelling in the same direction, etc.   
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But nor permanently.  Allows a reroll if you meet with them at a later time.
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#0 Successes – Not willing to join, -2 to future attempts to convince them to join you.

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