Editing Pankratist

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'''Skills'''
 
'''Skills'''
  
*Acrobatics 2 (+8)
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*Acrobatics 1 (+7)
*Climb 2 (+8)
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*Climb 1 (+7)
*Craft (Jewelry) 2 (+5)
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*Craft (Jewelry) 1 (+4)
*Escape Artist 2 (+8)
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*Escape Artist 1 (+7
*Perception 2 (+7)
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*Perception 1 (+6)
  
 
'''Feats'''  
 
'''Feats'''  
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*(1st Lvl Feat)Combat Reflexes
 
*(1st Lvl Feat)Combat Reflexes
 
*(Pankratist Bonus Feat) Dodge (+1 Dodge Bonus to AC)
 
*(Pankratist Bonus Feat) Dodge (+1 Dodge Bonus to AC)
*(Pankratist Bonus Feat) Deflect Arrows
 
  
 
'''Race/Class Abilities:'''
 
'''Race/Class Abilities:'''
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*(Pankratist) Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
 
*(Pankratist) Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
 
*(Pankratist) Unarmed Strike
 
*(Pankratist) Unarmed Strike
*(Pankratist) Bonus Feat (Lvl 2)
 
*Evasion: At 2nd level, she can avoid damage from many area-effect attacks. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if she is wearing light armor or no armor. If she is helpless, she does not gain the benefit of evasion.
 
  
 
'''Weapon Proficiencies'''
 
'''Weapon Proficiencies'''

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