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The sanctuaries are a scattered ring of gated communities that roughly encircle the city and burbs, though there are no sanctuaries in the northern part of the city.  These communities are intended for the poor semi-educated workers employed by major corporations.  The corporations ultimately own and run everything within the walls.  City police rarely venture inside – it is up to the corporate police to keep order here.  In theory, the walls serve to protect the communities from the violent world outside.  This works up to a point – corporate security has become very adept at preventing weapons from being smuggled in and there is no question that people are safer inside the walls than outside.  On the other hand, these citizens are not particularly valuable corporate assets and the corporate police don’t expend a lot of effort to protect them from local predators.  At their best, these communities are “lockdowns”, corporate police states.  At their worst, these communities are “jungles”, crumbling anarchic ghettoes populated by the least valued of human assets.  While each sanctuary is unique, sanctuaries of the Eastside, Southside and Westside tend to have certain features in common, as detailed below.
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The sanctuaries are a scattered ring of gated communities that roughly encircle the city and burbs, though there are no sanctuaries in the northern part of the city.  These communities are intended but for the poor semi-educated workers employed by major corporations.  The corporations ultimately own and run everything within the walls.  City police rarely venture inside – it is up to the corporate police to keep order here.  In theory, the walls serve to protect the communities from the violent world outside.  This works up to a point – corporate security has become very adept at preventing weapons from being smuggled in and there is no question that people are safer inside the walls than outside.  On the other hand, these citizens are not particularly valuable corporate assets and the corporate police don’t expend a lot of effort to protect them from local predators.  At their best, these communities are “lockdowns”, corporate police states.  At their worst, these communities are “jungles”, crumbling anarchic ghettoes populated by the least valued of human assets.  While each sanctuary is unique, sanctuaries of the Eastside, Southside and Westside tend to have certain features in common, as detailed below.
  
  
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These lockdowns are famous for the great proliferation of police and corporate security cameras – the streets and public places are carefully monitored, as are many work places and common areas.  Police manpower is not particularly great and the cops generally have little interest in preventing violence that is not causing public disruption or destroying property.  Still, the system does keep some kind of a lid on the destructive tendencies of the locals.  West Hollywood is the most economically successful of the lockdowns - pay is low and goods are scarce, but the relative order is good for business.
 
These lockdowns are famous for the great proliferation of police and corporate security cameras – the streets and public places are carefully monitored, as are many work places and common areas.  Police manpower is not particularly great and the cops generally have little interest in preventing violence that is not causing public disruption or destroying property.  Still, the system does keep some kind of a lid on the destructive tendencies of the locals.  West Hollywood is the most economically successful of the lockdowns - pay is low and goods are scarce, but the relative order is good for business.
 
Transport:  The subway system serves these communities.  It is not extensive here, but there is almost always at least one station in each gated community.  The corporations generally provide bus services to make sure that their employees arrive at work on time.  There are also corporation-owned taxi services.  It is standard for both buses and taxis to require that identification be shown, with all information being automatically forwarded to corporate security.  There are illegal pirate taxi services that do not require identity to be shown, but they are expensive.
 
  
 
Police:  The police accept that worthless citizens will feel the occasional need to rob, assault or kill one another.  They are not likely to interfere if they can pass an interaction off as a “private matter”, although they will take action if illegal activity begins to look like it will cause general destruction or disorder.  Ironically, police corruption is relatively low on the street level in West Hollywood, since the officers themselves are frequently effectively under surveillance.
 
Police:  The police accept that worthless citizens will feel the occasional need to rob, assault or kill one another.  They are not likely to interfere if they can pass an interaction off as a “private matter”, although they will take action if illegal activity begins to look like it will cause general destruction or disorder.  Ironically, police corruption is relatively low on the street level in West Hollywood, since the officers themselves are frequently effectively under surveillance.
  
 
Gangs:  The gangs of West Hollywood usually don’t wear identifying insignia, or choose means of identifying themselves that are not blatantly obvious to a security camera.  Even gangsters aren’t usually carrying weapons and weapons that are used are liable to be improvised.  Gangers usually are quite stealthy and favor quick hit and run tactics.
 
Gangs:  The gangs of West Hollywood usually don’t wear identifying insignia, or choose means of identifying themselves that are not blatantly obvious to a security camera.  Even gangsters aren’t usually carrying weapons and weapons that are used are liable to be improvised.  Gangers usually are quite stealthy and favor quick hit and run tactics.
 
Organized Crime:  There is little centralization of organized crime, which is mostly a patchwork of tiny dictatorships.  The turf is profitable due to heavy corporate prohibition, but not many people are actually getting rich, since the eternal warfare between mistrustful, ambitious and uncooperative neighbors gets in the way or well-organized business.  Gangster culture revolves around cults of personality directed at local leaders, usually based more on fear and flattery than genuine feelings of admiration.
 
 
Entertainment: The locals effectively have unlimited access to the internet, despite constant attempts by the corporations to stamp it out.  They choose a steady diet of sports, pornography and reality television.
 
 
Sports:  The locals enjoy all of the major national sports, particularly American football, leading to frequent brawls between fans.  Combat sports of all kinds are a popular television choice.  Different corporations have different rules about what kinds of combat sports events they will permit to actually take place on their property.  Many have a simple ban on all combat sports, some will allow boxing and nothing else, while others permit any vicious brawl as long as no weapons are involved.  Illegal underground events involving knives, chains and other improvised weapons are often held.  The locals have a peculiar love of altering the rules of older sports such as football, baseball and soccer, to allow for more violence.
 
 
Points of Interest: 
 
 
The McDonald-Douglas-Nguyan Park is the name given to a walled community belonging to the McDonald-Douglas-Nguyan corporation.  The factories here produce vehicles that are exported all over the world.  They are particularly famous for their military aircraft, but also produce a wide variety of civilian vehicles.  The corporation holds regular tests in the wastelands to see how their products hold up under combat conditions.
 
 
“Shit Street” is a complex network of old sewers that humans have taken over to use as homes and small businesses.  There are many disadvantages to joining the community that lives in Shit Street, but it does give you somewhere to get away from the constant surveillance.  The heart of Shit Street is well supplied with electricity, fresh water and internet connections – conditions in peripheral pipes may be more primitive.  More than one gang has attempted to claim the Shit Street colony as territory, but the inhabitants prove to be extremely tenacious when defending their home.
 
  
 
Weapons: Citizens here are forbidden to carry weapons.  Weapons that are available are almost all improvised – knives, tools, pipes, chains, and so forth.  Weapons are never worn openly in the street, and are only carried if they are intended for immediate use.  Bats are forbidden and generally unavailable, as is any other item of sporting equipment that could be used as an improvised weapon.  There are many places where a citizen may not even carry a tool that might be used as a weapon, such as a screwdriver.
 
Weapons: Citizens here are forbidden to carry weapons.  Weapons that are available are almost all improvised – knives, tools, pipes, chains, and so forth.  Weapons are never worn openly in the street, and are only carried if they are intended for immediate use.  Bats are forbidden and generally unavailable, as is any other item of sporting equipment that could be used as an improvised weapon.  There are many places where a citizen may not even carry a tool that might be used as a weapon, such as a screwdriver.
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When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons.  That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets.  The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone.  Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable.
 
When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons.  That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets.  The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone.  Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable.
 
Transport:  The subway system serves these communities.  The system is more extensive than in most lockdowns, but the gangs have taken over a lot of the less important stations, often rendering them effectively unusable.  There will almost always be at least one useable station in each gated community, however.  The corporations pay for a minimal bus system so that the residents can get to work and to shopping.  Buses are often late and in poor repair.  Corporate taxi services are usually restricted to corporate employees.  Private taxi services are usually allowed and service ranges from excellent to horrific, largely depending on price.
 
  
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble.  They fail miserably to keep the drug trade under control and drugs are extremely easy to find here.  They have had more luck keeping the area free of unacceptable weapons.  The corporate police themselves are typically issued a gyroc pistol and an auto-pistol.
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble.  They fail miserably to keep the drug trade under control and drugs are extremely easy to find here.  They have had more luck keeping the area free of unacceptable weapons.  The corporate police themselves are typically issued a gyroc pistol and an auto-pistol.
  
 
Gangs:  The gangs do a good trade in drugs and are relatively prosperous.  They wear their colors in the open and often dress flamboyantly.  In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons.  Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police.
 
Gangs:  The gangs do a good trade in drugs and are relatively prosperous.  They wear their colors in the open and often dress flamboyantly.  In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons.  Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police.
 
Organized Crime:  Organized Crime organizations effectively do what they like here, provided that they don’t tread too heavily on the toes of the corporations.  Groups are often large and their control is often so complete that they form the closest thing to a government that the locals have.  Structure is usually feudal, with the most powerful bosses ruling over numerous semi-autonomous local barons.  Obedience within the organizations is given under the open expectation of being rewarded – a boss who does not reward sufficiently may be accused of being “unfair” and betrayed on those grounds.
 
 
Entertainment:  The locals have effective access to the entire internet, so watch mindless television to their hearts’ content.
 
 
Sports:  Sports are extremely popular in the Asylum, particularly baseball, American Football and Soccer.  Combat sports events are frequently held.  Corporate police will usually tolerate anything that doesn’t involve illegal items like firearms and turn a blind eye to deaths.  The most popular events are matches between gladiators armed with melee weapons.
 
 
Points of Interest: 
 
 
“Paris” is a neighborhood on the boundary of the Habitats.  The Yosho-Noshi corporation has invested in real estate in the area and is working to transform the neighborhood from an anarchic jungle to profitable lockdown.  Housing prices have correspondingly risen and unskilled workers are being displaced by semi-skilled workers.  The “Parisites”, as they call themselves, resent the invasion of what they think of as their land and the constant introduction of new laws and regulations.  While there have been some attacks on new residents, most of the rage has been directed at the Yosho-Noshi corporation itself.  The violence and destruction is escalating.
 
         
 
“The Larp” is the name given to a ring of apartment blocks in the south-east corner of the Asylum.  People gather here to role-play and/or kill each other, much to the residents’ horror.  Originally, the Larp involved innocent medieval and fantasy role-playing, with occasional slightly-dangerous mock-combat.  Inevitably, new players were attracted to the game and transformed it into something much deadlier.  People come here to fight now.  Combat is in earnest, and is frequently lethal.  Most do choose a character of some kind, but others don’t bother, and some come just to mock and kill the role-players.
 
  
 
Weapons:  In theory, all weapons are illegal.  In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street.  Most citizens will at least carry a knife on their hip.  Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly.  Just like everywhere else, a weapon carried in the hand is a sign of violent intentions.
 
Weapons:  In theory, all weapons are illegal.  In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street.  Most citizens will at least carry a knife on their hip.  Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly.  Just like everywhere else, a weapon carried in the hand is a sign of violent intentions.
 
 
Smuggling:  All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear.  In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon.  Inside the territory, the police frequently scan citizens for weapons of LR 3 or less.  Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time).  On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street.
 
Smuggling:  All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear.  In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon.  Inside the territory, the police frequently scan citizens for weapons of LR 3 or less.  Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time).  On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street.
  
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Like all jungles, the Southside Jungles are economically depressed and the corporations who own these residential areas care little for the welfare of the average inhabitant, who individually is of almost no value to them.  Because of the loose enforcement of traffic laws, the Southside Jungles are known as a particularly dangerous area to go driving.  The streets attract go-gangers and everyone else who doesn’t feel like obeying traffic rules.
 
Like all jungles, the Southside Jungles are economically depressed and the corporations who own these residential areas care little for the welfare of the average inhabitant, who individually is of almost no value to them.  Because of the loose enforcement of traffic laws, the Southside Jungles are known as a particularly dangerous area to go driving.  The streets attract go-gangers and everyone else who doesn’t feel like obeying traffic rules.
 
Transport:  The roads are filled with cars and motorcycles driving too fast.  For whatever reason, the gangs here seem to hate public transport and have a particular love of targeting subway stations and buses.  It is possible to get in and out of the Southside Jungles on the subway, but the subway system has been damaged to the point where it isn’t much use for getting around internally.  There are few buses left and those that the corporations can be bothered to provide are armored and come with security personnel.  Private taxi companies flourish, since many people, particularly outsiders, are simply too afraid to take to the roads.
 
  
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Taking a page from the South CityPol cops in the neighboring government projects, they do not even bother to enforce traffic laws unless property is actually damaged.  The officers are usually issued a submachine gun, an auto-pistol and a stun baton.
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Taking a page from the South CityPol cops in the neighboring government projects, they do not even bother to enforce traffic laws unless property is actually damaged.  The officers are usually issued a submachine gun, an auto-pistol and a stun baton.
  
 
Gangs:  The lack of traffic rules has lead to a proliferation of go-gangs in these neighborhoods, much as it has elsewhere on the Southside.  Firearms are generally unavailable in the enclave and the gangers use melee weapons instead – especially weapons that can be cheaply improvised or can be used while riding a motorcycle.  Bats, chains, pipes and even swords are commonly used.
 
Gangs:  The lack of traffic rules has lead to a proliferation of go-gangs in these neighborhoods, much as it has elsewhere on the Southside.  Firearms are generally unavailable in the enclave and the gangers use melee weapons instead – especially weapons that can be cheaply improvised or can be used while riding a motorcycle.  Bats, chains, pipes and even swords are commonly used.
 
Organized Crime:  Organized Crime organizations effectively do what they like here, provided that they don’t tread too heavily on the toes of the corporations.  Groups are often large and their control is often so complete that they form the closest thing to a government that the locals have.  Structure is usually feudal, with the most powerful bosses ruling over numerous semi-autonomous local barons.  In theory, strict obedience is always owed from inferior to superior.  Duty is owed upwards to the boss, never downwards to the subordinate.  In theory, the entire Southside Jungle is ruled over by the Chou family, but the Chou are figureheads and have not had real political power in generations.
 
 
Entertainment:  The locals have access to the entire internet and generally spend their time passively sucking in mindless entertainment and commercials.
 
 
Sports:  The locals enjoy all major sports, but have a particular love of racing and unarmed combat.  The Southside Jungles houses the most prestigious race tracks in the city and hosts national and international competitions.  The locals avidly watch boxing and kick-boxing events from all over the world.  When they hold unarmed combat events of their own, they rarely restrict what fighting style may be used.  Each event will have its own rules regarding what constitutes “dirty fighting” – some forbid nothing at all.
 
 
Points of Interest: 
 
 
The Children of Michael are a large Christian religious cult who have sworn not to use technology invented after the year 2000 AD.  Their cars and apartments must be specially made and are purchased by them from the cult.  Over the years, the cult has eased its attitude regarding some technology - modern computers are now allowed as is the use of modern medicine, recreational drugs and weapons.  The Children believe that only cult members will be saved on the day of judgment and are not shy about saying so, which has earned them many enemies.  While no major denomination has told its adherents to attack the Children, numerous individuals have done so, leading in some cases to escalating reprisals against rival churches.
 
  
 
Weapons:  The police care enough about public order to arrest anyone found in possession of a ranged weapon, or any weapon of LR 3 or less.  Melee weapons, while technically illegal, are semi-tolerated - they are quite likely to be confiscated, but it is not likely that charges will be pressed simply for possession.  Most citizens carry no weapons at all and weapons that are carried tend to be easily concealed weapons of LR 4 or above.
 
Weapons:  The police care enough about public order to arrest anyone found in possession of a ranged weapon, or any weapon of LR 3 or less.  Melee weapons, while technically illegal, are semi-tolerated - they are quite likely to be confiscated, but it is not likely that charges will be pressed simply for possession.  Most citizens carry no weapons at all and weapons that are carried tend to be easily concealed weapons of LR 4 or above.
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The Firepits, as the name suggests, have been repeatedly gutted by fires set by destructive residents.  The area, mostly built of a cheap flammable plastic, is riddled with burned-out areas, sometimes stretching for blocks.  There are still plenty of unskilled corporate workers living here, and there has been some effort to rebuild areas that have been destroyed.  However, too many of the locals seem set on destroying anything that they can get their hands on and most of the corporations who own land here find that it isn’t worth their while to try to rebuild.
 
The Firepits, as the name suggests, have been repeatedly gutted by fires set by destructive residents.  The area, mostly built of a cheap flammable plastic, is riddled with burned-out areas, sometimes stretching for blocks.  There are still plenty of unskilled corporate workers living here, and there has been some effort to rebuild areas that have been destroyed.  However, too many of the locals seem set on destroying anything that they can get their hands on and most of the corporations who own land here find that it isn’t worth their while to try to rebuild.
 
Transport:  Transport facilities vary widely depending on the area.  In zones where the corporations manage to keep some kind of order, there are workable bus systems and subway stations.  There was once an extensive subway network here, but so many stations have been destroyed that the subways are of little use apart from getting into and out of the Firepits.  In areas where the corporations have failed to keep order, residents have no services at all.
 
  
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  They do their best to keep the vandalism and destruction in check, but they are badly under-funded and under-staffed.  The corporations do maintain the outer wall very carefully, to ensure that residents may be passed through check points and scanned for weapons (and especially explosives).  There are plenty of streets where police just do not go, if only because the buildings are so trashed that they are not worth trying to protect.  Officers here are typically issued with a submachine gun, an auto-pistol and a stun baton.
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  They do their best to keep the vandalism and destruction in check, but they are badly under-funded and under-staffed.  The corporations do maintain the outer wall very carefully, to ensure that residents may be passed through check points and scanned for weapons (and especially explosives).  There are plenty of streets where police just do not go, if only because the buildings are so trashed that they are not worth trying to protect.  Officers here are typically issued with a submachine gun, an auto-pistol and a stun baton.
  
 
Gangs:  There is not much money to be made here, although the gangs do a reasonable trade in drugs.  Still, for many of the residents of the Firepits, there isn’t a lot else to do than fight – most of the legitimate entertainments were driven out of town by arson and vandalism.
 
Gangs:  There is not much money to be made here, although the gangs do a reasonable trade in drugs.  Still, for many of the residents of the Firepits, there isn’t a lot else to do than fight – most of the legitimate entertainments were driven out of town by arson and vandalism.
 
Organized Crime:  This is not very valuable territory and local crime-lords often resemble bandit kings more than businesspeople.  Trouble with gangers is frequent and sometimes devolves into open warfare.  Structure is usually feudal, with the most powerful bosses ruling over numerous semi-autonomous local barons.  An over-boss is known as an “archbishop” here and a boss as a “bishop”.  One bishop may owe allegiance and service to a more powerful bishop, but there can only ever be one “archbishop” in an organization.
 
 
Entertainment:  The locals have unrestricted access to the internet, so drink in all the mindless entertainment that television has to offer.
 
 
Sports:  The lawless streets of the Firepits play host to almost every strange sport that the locals can think of.  It has been established that causing explosions or crashing large numbers of cars tends to bring police helicopters, but other than that, almost anything can be done.  The area is famous for televising a sport called “Killer” involving contestants stalking each other with firearms.
 
 
Points of Interest: 
 
 
Near to the highway stands the vast hulking gray form of the Paradise City Rehabilitative Penitentiary, known on the street as “Purgatory”.  Conditions inside are famously brutal and death is common.  Executions are held at the prison and often televised by the highest bidder.  The prison is a prime recruiting ground for criminal organizations and major gangs and war between different groups is an ongoing problem.  Recently, some inmates have been offered early parole in return for joining the military and serving in foreign wars.  The prison is run by the city government.  Prisoners captured by corporate security in the lockdowns or jungles are more likely to be sent to a privately-run corporate prison.
 
         
 
“The Mars Project” is the name locals have given to a fenced-off area of four ruined blocks purchased and owned anonymously.  Inside the fence, clearing up the area, are what appear to be robots.  Guards with sub-machine guns and bad attitudes refuse to engage in discussion, or even to allow residents anywhere near the area.  Three different local gangs have now tried to assault the compound, presumably just to show that it could be done.  None of them got very far.
 
  
 
Weapons:  Weapons other than melee weapons are forbidden.  In practice, there are large desolate areas of the Firepits that someone could probably walk through carrying an assault rifle without being noticed.  Police will not tolerate non-melee weapons being openly worn, but with a little Streetwise, it is possible to obtain small arms such as handguns and sawn-off shotguns, generally weapons of LR 3 or above.
 
Weapons:  Weapons other than melee weapons are forbidden.  In practice, there are large desolate areas of the Firepits that someone could probably walk through carrying an assault rifle without being noticed.  Police will not tolerate non-melee weapons being openly worn, but with a little Streetwise, it is possible to obtain small arms such as handguns and sawn-off shotguns, generally weapons of LR 3 or above.
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“The City Dumps” (or “The Dumps”) is a government housing project designed to provide cheap accommodation for welfare recipients.  The citizens who live here generally have no money, no hope, and no purpose in life.  Drug use is epidemic and watching television is a way of life.
 
“The City Dumps” (or “The Dumps”) is a government housing project designed to provide cheap accommodation for welfare recipients.  The citizens who live here generally have no money, no hope, and no purpose in life.  Drug use is epidemic and watching television is a way of life.
 
Transport:  The city government keeps a rudimentary bus system running.  There are also cheap taxi companies serving the area.  For whatever reason, the city government has been careful to keep the subways running and there is a relatively extensive network of stations.  Subway travel remains risky, due to gang activity.
 
  
 
Police:  Eastside Citypol rules The Dumps, not that any of them are particularly attached to it.  They don’t mind poor citizens attacking one another, provided that they don’t kill and don’t use guns.  However, they won’t stand for destruction of government property.  Always short of money and short of personnel, CityPol has taken to reinforcing their ranks with vicious dogs, often cybernetically enhanced.  Eastside Citypol has a reputation for needless brutality and the residents fear them almost as much as they fear the Gangs.  Police officers here are usually issued with gyroc pistols, auto-pistols, and stun battons.  The department is well-supplied with rifles, shotguns and submachine guns.
 
Police:  Eastside Citypol rules The Dumps, not that any of them are particularly attached to it.  They don’t mind poor citizens attacking one another, provided that they don’t kill and don’t use guns.  However, they won’t stand for destruction of government property.  Always short of money and short of personnel, CityPol has taken to reinforcing their ranks with vicious dogs, often cybernetically enhanced.  Eastside Citypol has a reputation for needless brutality and the residents fear them almost as much as they fear the Gangs.  Police officers here are usually issued with gyroc pistols, auto-pistols, and stun battons.  The department is well-supplied with rifles, shotguns and submachine guns.
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Gangs:  Despite the local poverty, there is easy money to be made selling drugs in The Dumps and the gangers compete fiercely for territory.  Gangers who are willing to make payments to the police may be permitted to wear their colors openly, but most gangers try to blend in with everyone else.  Gangers here will typically carry an auto-pistol concealed on their person.  Gangers going to battle usually carry illegal weapons, typically shotguns, machine pistols and submachine guns.
 
Gangs:  Despite the local poverty, there is easy money to be made selling drugs in The Dumps and the gangers compete fiercely for territory.  Gangers who are willing to make payments to the police may be permitted to wear their colors openly, but most gangers try to blend in with everyone else.  Gangers here will typically carry an auto-pistol concealed on their person.  Gangers going to battle usually carry illegal weapons, typically shotguns, machine pistols and submachine guns.
  
Organized Crime:  The difference between organized crime groups and street gangs is often one of emphasis here, with the gangs focusing on street distribution of contraband and the organized crime groups focusing on importation and production.  Conflict between groups is common and often violent.  The richest gangs have the least street presence, focusing on internet crime.  A lot of profitable internet crime is committed from the Dumps, fueled by millions of people with nothing better to do than get online.  The more ambitious and imaginative organizations have been grabbing control of as much of this internet crime as they can.  A few organizations have even given up everything but virtual territory.
 
 
Entertainment:  The locals are as addicted to mindless television as anyone else in the city.
 
 
Sports:  The locals love all major sports, especially soccer and American football, often leading to brawls between fans.  Combat sports from all over the world are keenly followed on television.  Police tolerate fighting events provided that no weapons are used.  Fights may or may not have restrictions about what styles may be used and may or may not have rules forbidding “dirty” fighting.  Illegal underground fights are common and involve melee weapons.
 
 
Points of Interest: 
 
 
“Lake Stink” is the result of burst water pipes and sunken roads, a stagnant pool that extends for blocks and which the government never seems to get around to dealing with.  As horribly polluted as it is, it remains a popular destination for citizens looking for somewhere to swim or even to try out crude boats.  Efforts by local gangs to take over Lake Stink in order to charge people for its use have been met by armed resistance from the populace and have been unsuccessful.  However, nothing has prevented gangers and others from holding aquatic gladiatorial games on the lake, despite the risk to non-combatants.
 
         
 
“God’s Clinic” is the name given to the flattened ruins of what used to be Hawk Street, long ago destroyed by battles between different sects of the Jacktites.  Jacktites are a Christian sect who claim that Dr. Philip Jack was an angel sent to Earth to save humanity.  Dr. Jack used to provide free medical care for locals prior to his anonymous assassination fifteen years ago.  While he made no known claims to divine origin during his lifetime, a cult has grown up around him after his death and now they war the holy site where his clinic once stood.  Different groups periodically hold possession of the site until they are ousted by rivals.  Sometimes, sick individuals with travel to Hawk Street in the hopes of a miracle cure.
 
       
 
“Nashville” is the unofficial name given to an area that has become a haven for musicians seeking low rent and a musical community.  Understandably, a lot of music bars have sprung up in Nashville and there is a very active music scene.  Nashville has been a meeting place for different musical styles leading to artistic innovation and plenty of street violence between fans of different kinds of music.  The biggest feud right now is between the “Mechsynths”, the “Southern Rockers” and the “Chanters”.
 
         
 
 
Weapons:  Eastside CityPol will not tolerate weapons.  Knives are usually simply confiscated, while a handgun will usually result in a fine and/or a few days in jail and/or a beatdown, depending on the officer’s personal outlook on life.  Carrying a weapon of LR 2 or lower, such as a submachine gun, will result in prison time.
 
Weapons:  Eastside CityPol will not tolerate weapons.  Knives are usually simply confiscated, while a handgun will usually result in a fine and/or a few days in jail and/or a beatdown, depending on the officer’s personal outlook on life.  Carrying a weapon of LR 2 or lower, such as a submachine gun, will result in prison time.
  
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“The Towers” is an area originally designed to house the unemployed, but now mostly populated by semi-skilled government workers.  The neighborhoods are clearly very poor, but the locals are a step above the welfare recipients who fill most government projects.  The area is seeing increasing commercial development as Downtown expands, bringing some employment, but also raising housing prices forcing many residents to move to even grimmer government projects.
 
“The Towers” is an area originally designed to house the unemployed, but now mostly populated by semi-skilled government workers.  The neighborhoods are clearly very poor, but the locals are a step above the welfare recipients who fill most government projects.  The area is seeing increasing commercial development as Downtown expands, bringing some employment, but also raising housing prices forcing many residents to move to even grimmer government projects.
 
Transport:  The city government keeps a rudimentary bus system running.  There are also many cheap taxi companies serving the area.  Taxies are popular given how difficult Towers streets can be to drive in.
 
  
 
Police:  South CityPol ultimately rules the streets here, but their severe under-funding has led them to give up on the idea of trying to enforce all the laws.  South CityPol wants to keep the peace and they ban theft, fighting, carrying a weapon, or damaging public property.  However, they don’t care if gangers kill each other, rarely bother to prosecute simple assault, and famously, don’t bother enforcing traffic laws unless a driver actually damages something.  Police offers here are typically issued a machine pistol, an auto-pistol, and a stun baton.  The department is well supplied with tanglers, shotguns, rifles, and submachine guns.
 
Police:  South CityPol ultimately rules the streets here, but their severe under-funding has led them to give up on the idea of trying to enforce all the laws.  South CityPol wants to keep the peace and they ban theft, fighting, carrying a weapon, or damaging public property.  However, they don’t care if gangers kill each other, rarely bother to prosecute simple assault, and famously, don’t bother enforcing traffic laws unless a driver actually damages something.  Police offers here are typically issued a machine pistol, an auto-pistol, and a stun baton.  The department is well supplied with tanglers, shotguns, rifles, and submachine guns.
  
 
Gangs:  Southside gangs are plentiful and, famously, many of them are highly mobile.  With no traffic laws to hold them back, go-gangs on fast motorcycles proliferate through the area.  Such gangs frequently raid into other territories – usually other government projects, but sometimes into nearby Corpzone territories – as far as Eastgate and Westgate on rare occasion.  Gangers typically carry a concealed auto-pistol and some kind of melee weapon, but there is considerable variation.  Gangers going to battle are likely to be carrying illegal weapons, such as shotguns, machine pistols and submachine guns.
 
Gangs:  Southside gangs are plentiful and, famously, many of them are highly mobile.  With no traffic laws to hold them back, go-gangs on fast motorcycles proliferate through the area.  Such gangs frequently raid into other territories – usually other government projects, but sometimes into nearby Corpzone territories – as far as Eastgate and Westgate on rare occasion.  Gangers typically carry a concealed auto-pistol and some kind of melee weapon, but there is considerable variation.  Gangers going to battle are likely to be carrying illegal weapons, such as shotguns, machine pistols and submachine guns.
 
Organized Crime:  The Towers is at war in its heart.  Economic renewal near Downtown has brought new opportunity for illegal profit and has brought new competition.  Valuable rackets and territories have been attacked and invaded both by hungry organizations from the Towers and rich organizations from Downtown.  The Downtown groups wield money and business sense that the Towers gangs found hard to match and have already taken the choicest territories.  They continue to spread their influence, slowed only by their inability to cooperate with one another.
 
 
Entertainment:  The residents enjoy all of the mindless entertainment that the internet has to offer.
 
 
Sport:  The locals have a passion for racing above all other sports.  Even combat sports tend to involve racing elements here, as athletes with vehicles attack each other with melee weapons and try to make each other crash.  Combat motorcycle events are particularly popular.
 
 
Points of Interest: 
 
 
“Mad Town” is a Durocorp sponsored colony of ex-nomads living on the borders of the Towers, in a reclaimed dead neighborhood.  Conditions are primitive – tents are common and even those who live in buildings are mostly housed in ruins without running water, with power coming from local generators.  Exactly why Durocorp has set the refuge up is unclear.  They certainly hope to recruit employees from the residents and have been able to hire nomads for even less than they pay urban workers.  The locals are often resentful to see nomads taking the few jobs that are available and conflict is frequent.
 
         
 
The White Room is a massive medical supply warehouse / drug emporium / dance-club, in that order.  It is located in a particularly run-down neighborhood near to the Warzone.  Most of its money comes from the medical trade – it supplies medicine, in bulk, at economy prices.  It also sells recreational drugs, from old-fashioned heroin to the latest thing from Kyoto or Jakarta.  The White Room boasts that it can sell you any feeling you want.  The dance club fills a warehouse, but is a minor part of the business.  The major pharmacy corporation continually pressure The White Room to join their chains, but the operation remains independent.
 
         
 
The fabulous Casino New York stands in the vanguard of Downtown’s expansion into the Towers.  Outside, the casino is all lights and special effects, offering a dazzling holographic show.  Inside, hundreds of different games of chance are offered, with some bets reaching hundred of thousands of dollars.  Rich and famous people come to play at the casino and great care is taken to make sure that they remain safe.  Some parts of the casino are more exclusive than others and many mysterious rooms are not open except to the most affluent of customers.  It is rumored that some very unsavory games go on back there, possibly involving unwilling participants.  It is well known that the casino is at the heart of some kind of feud between different organized crime groups, but so far, any violence has been kept out of the gaming rooms.
 
  
 
Weapons:  Southside CityPol does not tolerate anything other than improvised weapons, such as knives, chains, or bats with nails.  How the owner of a restricted weapon is treated depends on the situation – a clean-cut stranger who innocently wandered down from Downtown into the more commercial areas of the Southside with his auto-pistol sitting in a holster on his hip is liable to given a light fine and told to leave, while a local ganger caught brandishing a pistol in a dark alleyway is probably going to get the choice between a substantial fine and a short prison sentence.  Anyone caught with a weapon of LR 2 or below weapon is almost certainly going to prison.  However, actually being scanned for weapons by a police officer is not common, except for those who have already been apprehended for something else.
 
Weapons:  Southside CityPol does not tolerate anything other than improvised weapons, such as knives, chains, or bats with nails.  How the owner of a restricted weapon is treated depends on the situation – a clean-cut stranger who innocently wandered down from Downtown into the more commercial areas of the Southside with his auto-pistol sitting in a holster on his hip is liable to given a light fine and told to leave, while a local ganger caught brandishing a pistol in a dark alleyway is probably going to get the choice between a substantial fine and a short prison sentence.  Anyone caught with a weapon of LR 2 or below weapon is almost certainly going to prison.  However, actually being scanned for weapons by a police officer is not common, except for those who have already been apprehended for something else.
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The Church Hill Area, often just referred to as “the Hill”, is an area that seems to be eternally teetering on anarchy.  The gangers here are at war with each other and with Westside Citypol, and frequently hate everyone else too.  The war doesn’t seem to be about anything in particular, which is to say, it seems to be about a million different things – traditional rivalries, lingering feuds, or just the love of mindless destruction.
 
The Church Hill Area, often just referred to as “the Hill”, is an area that seems to be eternally teetering on anarchy.  The gangers here are at war with each other and with Westside Citypol, and frequently hate everyone else too.  The war doesn’t seem to be about anything in particular, which is to say, it seems to be about a million different things – traditional rivalries, lingering feuds, or just the love of mindless destruction.
 
Transport:  The city government keeps a rudimentary bus system running.  There are also cheap taxi companies serving the area.  The subway system has been extensively destroyed.  It may be used to enter or leave the Hill at a few points, but is otherwise useless.
 
  
 
Police:  Westside CityPol is hanging on tenaciously.  They are under siege, but the area is still ultimately in the hands of the police instead of the gangers.  An officer who doesn’t keep her wits about her will not live long, but Westside CityPol retains control of the most important streets, especially during the day, while the gangers are consigned to backstreets, only venturing further afield at night.  Westside CityPol officers are usually issued a gyroc pistol and a stun baton.  The department is well supplied with shotguns, machine pistols and submachine guns.
 
Police:  Westside CityPol is hanging on tenaciously.  They are under siege, but the area is still ultimately in the hands of the police instead of the gangers.  An officer who doesn’t keep her wits about her will not live long, but Westside CityPol retains control of the most important streets, especially during the day, while the gangers are consigned to backstreets, only venturing further afield at night.  Westside CityPol officers are usually issued a gyroc pistol and a stun baton.  The department is well supplied with shotguns, machine pistols and submachine guns.
  
 
Gangs:  The gangs are restless and seem to be doing their best to destroy the area.  They frequently engage in vandalism and violence, and battle each other and the police in the streets.  Typically, a ganger with carry a concealed LR 3 weapon, usually an auto-pistol.  A ganger going to battle is liable to carry a heavier weapon, usually shotguns, gyroc pistols, machine pistols, and submachine guns.
 
Gangs:  The gangs are restless and seem to be doing their best to destroy the area.  They frequently engage in vandalism and violence, and battle each other and the police in the streets.  Typically, a ganger with carry a concealed LR 3 weapon, usually an auto-pistol.  A ganger going to battle is liable to carry a heavier weapon, usually shotguns, gyroc pistols, machine pistols, and submachine guns.
 
Organized Crime:  Organized crime here is a bewildering patchwork of bickering feudal hierarchies.  Professional criminals and police cooperate more closely in the Hill than in most areas due to pressure from the gangs.  The professional criminals like the relative order that the police bring because it is good for business, while the police are too busy fighting the gangs to worry too much about illegitimate businesses.  The truce is unofficial and uneasy with local disagreements between police and crime sometimes devolving into bloodshed.  Police are expected not to take sides in the eternal disputes between different groups of gangsters but often will support one side or another.
 
 
Entertainment:  The locals watch mindless television, showing a particular love of game shows.
 
 
Sport:  Football and soccer are extremely popular here and the locals follow all major national sports.  Combat sports from all over the world are enjoyed over the internet and local events are common and popular.  Unarmed combats and knife fights are especially appreciated.  Illegal fights may involve large melee weapons.
 
 
Points of Interest: 
 
 
The United Foods Company of America Charitable Hospital is a large medical complex that is free to the public.  It is well known that the medical care given here, while grim and utilitarian, is a lot better than the minimal to non-existent services obtainable from the state.  On the other hand, it is widely accepted that the hospital uses its patients to test experimental drugs and for other medical research.  It is said that many who supposedly die at the hospital have actually been abducted by the company.
 
         
 
“Victory Park” is the unofficial name of an area that is mostly populated by military families, including those of returned veterans.  Many of the veterans are bitter at the government, while others remain fiercely defensive of it.  A large proportion of them are on tiny pensions, having been rendered unfit for work by wounds received in foreign wars.  The locals have banded together to force the gangs out of their streets.  While the gangs continue to invade, they no longer rule as they once did.  Victory Park is a good source of cheap muscle and a prime recruiting ground for mercenary hunters.  Unfortunately, a lot of the residents have psychological problems and are less than stable.
 
  
 
Weapons:  The police will not tolerate weapons heavier than a knife or other small melee weapons.  If a Westside CityPol officer catches a citizen with an ilegal missile weapon, the weapon will likely be confiscated and the perpetrator either fined or beaten up or both.  Discovery of a weapon of LR 2 or below is likely to bring prison time.  If the officer has some reason to believe that a weapon may have been intended for use against a CityPol officer, execution on the spot is quite possible.
 
Weapons:  The police will not tolerate weapons heavier than a knife or other small melee weapons.  If a Westside CityPol officer catches a citizen with an ilegal missile weapon, the weapon will likely be confiscated and the perpetrator either fined or beaten up or both.  Discovery of a weapon of LR 2 or below is likely to bring prison time.  If the officer has some reason to believe that a weapon may have been intended for use against a CityPol officer, execution on the spot is quite possible.
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Police:  Eastside CityPol carefully protects all important corporate assets in the area.  Other than that, they largely cede the streets to the gangers.  Officers are usually issued with a gyroc pistol and a submachinegun.  The police are relatively tolerant towards the carrying of weapons, even at the periphery of territory that they control.  However, unless it would be too dangerous to do so, they will usually arrest anyone they see with a military weapon (something of LR 1 or less) and see that the individual gets prison time.  They reason that anyone carrying a military weapon was probably planning to do the sort of harm that even they should care about.
 
Police:  Eastside CityPol carefully protects all important corporate assets in the area.  Other than that, they largely cede the streets to the gangers.  Officers are usually issued with a gyroc pistol and a submachinegun.  The police are relatively tolerant towards the carrying of weapons, even at the periphery of territory that they control.  However, unless it would be too dangerous to do so, they will usually arrest anyone they see with a military weapon (something of LR 1 or less) and see that the individual gets prison time.  They reason that anyone carrying a military weapon was probably planning to do the sort of harm that even they should care about.
 
Points of Interest:  Camp Inglewood is a paramilitary group that actively recruits new members.  Free food and sleeping accommodations are provided, but work is required in return.  Combat training and multi-faith religious services are offered but attendance is not required.  The group openly encourages its members to join the US military, especially the army, even though this reduces group numbers.  Drug and alcohol use is not tolerated and repeated offenses may result in execution.  Leaving the group is only permitted if the individual is joining a branch of the US military.  Camp Inglewood has occasionally been involved in mercenary work, though only for causes that it judged to be good.
 
  
 
===Southside Ganglands:  ”The Helltowns”.===
 
===Southside Ganglands:  ”The Helltowns”.===
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Police:  Eastside CityPol carefully protects the very few corporate assets left in the area.  Other than that, they largely cede the streets to the gangers.  Officers are usually issued with a gyroc pistol and a submachinegun.  The police are relatively tolerant towards the carrying of weapons, even at the periphery of territory that they control.  However, unless it would be too dangerous to do so, they will usually arrest anyone they see with a military weapon (something of LR 1 or less) and see that the individual gets prison time.  They reason that anyone carrying a military weapon was probably planning to do the sort of harm that even they should care about.
 
Police:  Eastside CityPol carefully protects the very few corporate assets left in the area.  Other than that, they largely cede the streets to the gangers.  Officers are usually issued with a gyroc pistol and a submachinegun.  The police are relatively tolerant towards the carrying of weapons, even at the periphery of territory that they control.  However, unless it would be too dangerous to do so, they will usually arrest anyone they see with a military weapon (something of LR 1 or less) and see that the individual gets prison time.  They reason that anyone carrying a military weapon was probably planning to do the sort of harm that even they should care about.
 
Points of Interest: 
 
 
“Babylon” is the name given to a block of ruined buildings that have been turned into multi-storied hydroponic farms by enterprising locals.  The Babylonians do not conscript and are selective about who they allow to join their well-fed “kingdom”.  They export food north to the better populated parts of the city and have deals with the McDonald’s corporation to supply them with produce.  As “gangs” go, the Babylonians are particularly prosperous, well-supplied and powerful.  Other gangs have often made attempts to take over their valuable assets by conquest, but so far without success.
 
         
 
“The Big Medina” is a vast market, covering blocks, that is considered to be neutral territory by the local gangs.  The streets are choked with stalls and customers and a lot of money changes hands here.  For many people, the Medina is their only source of food in this anarchic area, for others, it supplies more exotic items.  Nothing is considered “illegal goods” here.  The market is chaotic and crime is rife.  While violence is not allowed, it is common and there is no particular authority appointed to make sure that it doesn’t happen.  Inevitably, the mere fact that it is neutral territory means that rival gangers are likely to run into each other here.
 
  
 
===Westside Ganglands:  ”The Browns”===
 
===Westside Ganglands:  ”The Browns”===
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Weapons:  Weapons of LR 1 or above may be worn openly.  Weapons of LR 0 or below are forbidden to everyone except gangers with turf in the Nation.
 
Weapons:  Weapons of LR 1 or above may be worn openly.  Weapons of LR 0 or below are forbidden to everyone except gangers with turf in the Nation.
 
=THE WASTES=
 
 
Points of Interest:
 
 
Fort Williams is a large army base lying approximately twenty-five miles to the west of Paradise City.  The base serves many purposes, but is most famous as a place where new recruits receive basic training.  Recruits come from all over the US, though almost half of the soldiers come from Paradise itself.  AWOL soldiers seeking to hide from the army naturally gravitate to the city, where there are plenty of places to hide.  Local wasteland gangs occasionally seek reputation by “buzzing” the base, driving by and discharging their weapons.  They then try to disappear into the desert before military helicopters armed with machine guns shred them.
 
 
“Home Base” is the nickname given to Eastside CityPol’s Triumph Fields Station, an outpost of law a few miles east of the city.  The station was built to protect drivers approaching the city from the wasteland gangs.  While the station only helps drivers for the last few miles of their dangerous journey, it is a welcome relief for those who are being pursued.  The station projects four powerful searchlights up into the smog to guide drivers, although the lights are often not visible on windy days.
 

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