Editing Paradise City:Weapons Catalog

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''WEAPON CATALOG FOR PARADISE CITY'''
+
WEAPON CATALOG FOR PARADISE CITY
  
 
This is a list of weapons available in [http://wiki.rpg.net/index.php/Paradise_City:Main_Page Paradise City], arranged by Legality Class.  This list is not intended to be exhaustive, but to give some idea of the sort of weapons that are around.  Melee weapons, ammunition and firearm accessories have not been listed, since the rules for these do not differ from the rules in GURPS Characters and GURPS Ultra-Tech.  The Tech Level is 9, but effective microwave weapons and plasma weapons do not exist in the setting.  Just because a weapon appears on this list does not mean that a PC can get their hands on it easily – individual area descriptions in the [http://wiki.rpg.net/index.php/Paradise_City:Urban_Geography Urban Geography]chapter should give the GM some idea as to what is likely to be available where.
 
This is a list of weapons available in [http://wiki.rpg.net/index.php/Paradise_City:Main_Page Paradise City], arranged by Legality Class.  This list is not intended to be exhaustive, but to give some idea of the sort of weapons that are around.  Melee weapons, ammunition and firearm accessories have not been listed, since the rules for these do not differ from the rules in GURPS Characters and GURPS Ultra-Tech.  The Tech Level is 9, but effective microwave weapons and plasma weapons do not exist in the setting.  Just because a weapon appears on this list does not mean that a PC can get their hands on it easily – individual area descriptions in the [http://wiki.rpg.net/index.php/Paradise_City:Urban_Geography Urban Geography]chapter should give the GM some idea as to what is likely to be available where.
Line 32: Line 32:
 
AMT Stinger .22 (Dam 1d pi-, Acc 2, Range 60/1000, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $100, LC 4)
 
AMT Stinger .22 (Dam 1d pi-, Acc 2, Range 60/1000, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $100, LC 4)
  
Colt Olympic .22 (Dam 1d-1 pi-, Acc 2, Range 50/1000, Wt. 1.20/0.15, RoF 3, Shots 9+1(3), ST 7, Bulk -1, Rcl 2, $500, LC 4).  Prized by gangers in Eastgate and Westgate where more powerful weapons are too difficult to obtain.
+
Colt Olympic .22 (Dam 1d-1 pi-, Acc 2, Range 50/1000, Wt. 1.20/0.15, RoF 3, Shots 9+1(3), ST 7, Bulk -1, Rcl 2, $500, LC 4)
  
 
Ruger Lightfoot .22 (Dam 1d pi-, Acc 3, Range 75/1200, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $250, LC 4)
 
Ruger Lightfoot .22 (Dam 1d pi-, Acc 3, Range 75/1200, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $250, LC 4)
Line 112: Line 112:
 
Colt Lawgiver 9mm (Dam 3d pi, Acc 2, Range 200/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $490, LC 3).  A CityPol favorite and standard issue in many departments.
 
Colt Lawgiver 9mm (Dam 3d pi, Acc 2, Range 200/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $490, LC 3).  A CityPol favorite and standard issue in many departments.
  
Deusex AP-1 .380  (Dam 2d pi, Acc 3, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $100, LC 3).  Often adopted by go-gangers who appreciate the low recoil.
+
Deusex AP-1 .380  (Dam 2d pi, Acc 3, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $100, LC 3)
  
 
Ruger Sparrowhawk .357  (Dam 3d+2 pi, Acc 2, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 10, Bulk -2, Rcl 3, $600, LC 3).  Standard issue in the U.S. military.
 
Ruger Sparrowhawk .357  (Dam 3d+2 pi, Acc 2, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 10, Bulk -2, Rcl 3, $600, LC 3).  Standard issue in the U.S. military.
Line 187: Line 187:
 
==RIFLES==
 
==RIFLES==
  
Colt Longreach .22  (Dam 6d+1 pi, Acc 3, Range 700/4200, Wt. 7/0.3, RoF 3, Shots 10+1(3), ST 9t, Bulk -4, Rcl 2, $400, LC 3).  A favorite rifle among the nomads.
+
Colt Longreach .22  (Dam 6d+1 pi, Acc 3, Range 700/4200, Wt. 7/0.3, RoF 3, Shots 10+1(3), ST 9t, Bulk -4, Rcl 2, $400, LC 3)
  
 
Damno Huntsman .40  (Dam 9d pi++, Acc 3, Range 1200/5500, Wt. 10/1.2, RoF 3, Shots 12+1(3), ST 10t, Bulk -4, Rcl 3, $1300, LC 3)
 
Damno Huntsman .40  (Dam 9d pi++, Acc 3, Range 1200/5500, Wt. 10/1.2, RoF 3, Shots 12+1(3), ST 10t, Bulk -4, Rcl 3, $1300, LC 3)
Line 217: Line 217:
 
Colt Infantry Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/1, RoF 3, Shots 10(3), ST 7t, Bulk -3, Rcl 1, $500, LC 2)
 
Colt Infantry Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/1, RoF 3, Shots 10(3), ST 7t, Bulk -3, Rcl 1, $500, LC 2)
  
Ironstate Austin Underbarrel Gyroc 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 1.5/0.7, RoF 3, Shots 6(3), ST 6t, Bulk -, Rcl 1, $70, LC 2).  Prized for their range and dealiness among nomads and road bandits alike.
+
Ironstate Austin Underbarrel Gyroc 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 1.5/0.7, RoF 3, Shots 6(3), ST 6t, Bulk -, Rcl 1, $70, LC 2)
  
 
Mahara Kali Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/2, RoF 3, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $700, LC 2)
 
Mahara Kali Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/2, RoF 3, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $700, LC 2)
Line 229: Line 229:
 
==SHOTGUNS==
 
==SHOTGUNS==
  
Zauben Weiskirke CAWS 12g (Dam 4d+4 pi++, Acc 3, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $800, LC 2).  A favorite of CityPol departments.
+
Zauben Weiskirke CAWS 12g (Dam 4d+4 pi++, Acc 3, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $800, LC 2).  The most frequently-issued shotgun to CityPol departments.
  
 
S&W Chokma CAWS 12g (Dam 4d+4 pi++, Acc 2, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $400, LC 2)
 
S&W Chokma CAWS 12g (Dam 4d+4 pi++, Acc 2, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $400, LC 2)
Line 251: Line 251:
 
Deusex MP-11 9mm Machine Pistol (Dam 2d pi, Acc 3, Range 160/1800, Wt. 2.5/1, RoF 10, Shots 30+1(3), ST 9, Bulk -2, Rcl 3, $1500, LC 2)
 
Deusex MP-11 9mm Machine Pistol (Dam 2d pi, Acc 3, Range 160/1800, Wt. 2.5/1, RoF 10, Shots 30+1(3), ST 9, Bulk -2, Rcl 3, $1500, LC 2)
  
Deusex Model 80 9mm SMG (Dam 4d pi, Acc 4, Range 380/3200, Wt. 4.5/1, RoF 10, Shots 100+1(5), ST 9t, Bulk -3, Rcl 2, $1500, LC 2).  A popular police weapon and standard issue in many departments.  It is a prized status-symbol among gangers, particularly on the Southside where go-gangs love it for its low recoil.
+
Deusex Model 80 9mm SMG (Dam 4d pi, Acc 4, Range 380/3200, Wt. 4.5/1, RoF 10, Shots 100+1(5), ST 9t, Bulk -3, Rcl 2, $1500, LC 2).  A popular police weapon and standard issue in many departments.  It is a prized status-symbol among gangers.
  
 
Uzi David 7.5mm Machine Pistol  (Dam 2d+2 pi, Acc 2, Range 120/1500, Wt. 2/1, RoF 10, Shots 30+1(3), ST 8, Bulk -2, Rcl 3, $300, LC 2)
 
Uzi David 7.5mm Machine Pistol  (Dam 2d+2 pi, Acc 2, Range 120/1500, Wt. 2/1, RoF 10, Shots 30+1(3), ST 8, Bulk -2, Rcl 3, $300, LC 2)
Line 265: Line 265:
 
Damno Hardcase .40 SMG (Dam 4d+2 pi+, Acc 3, Range 450/3500, Wt. 5/1, RoF 10, Shots 100+1(5), ST 11t, Bulk -3, Rcl 3, $1000, LC 2)
 
Damno Hardcase .40 SMG (Dam 4d+2 pi+, Acc 3, Range 450/3500, Wt. 5/1, RoF 10, Shots 100+1(5), ST 11t, Bulk -3, Rcl 3, $1000, LC 2)
  
Damno Thuggutter .40 Machine Pistol (Dam 3d pi+, Acc 1, Range 150/2000, Wt. 3/1, RoF 10, Shots 30+1(3), ST 10, Bulk -2, Rcl 3, $300, LC 2).  Considered the ultimate weapon among Projects gangers for being cheap, somewhat conceilable, high-caliber and fully-automatic.  Loved by gangers elsewhere just for being a huge cheap machinegun.
+
Damno Thuggutter .40 Machine Pistol (Dam 3d pi+, Acc 1, Range 150/2000, Wt. 3/1, RoF 10, Shots 30+1(3), ST 10, Bulk -2, Rcl 3, $300, LC 2).  Considered the ultimate weapon among Projects gangers for being cheap, somewhat conceilable, high-caliber and fully-automatic.
  
 
Ironstate Territorial .40 SMG (Dam 4d pi+, Acc 3, Range 400/3500, Wt. 5/1, RoF 10, Shots 100+1(5), ST 10t, Bulk -3, Rcl 3, $900, LC 2)
 
Ironstate Territorial .40 SMG (Dam 4d pi+, Acc 3, Range 400/3500, Wt. 5/1, RoF 10, Shots 100+1(5), ST 10t, Bulk -3, Rcl 3, $900, LC 2)
Line 279: Line 279:
 
Colt AR-900 .40 Assault Rifle (Dam 8d pi++, Acc 4, Range 800/2200, Wt. 8/2, RoF 10, Shots 50+1(3), ST 11t, Bulk -4, Rcl 3, $2500, LC 2)
 
Colt AR-900 .40 Assault Rifle (Dam 8d pi++, Acc 4, Range 800/2200, Wt. 8/2, RoF 10, Shots 50+1(3), ST 11t, Bulk -4, Rcl 3, $2500, LC 2)
  
H&K I20 7mm Assault Carbine (Dam 6d pi, Acc 4, Range 700/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $1600, LC 2).  Standard issue to the Nevada State Highway Police.
+
H&K I20 7mm Assault Carbine (Dam 6d pi, Acc 4, Range 700/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $1600, LC 2)
  
Peterson Capetown 7mm Assault Carbine (Dam 6d pi, Acc 3, Range 600/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $800, LC 2).  This powerful weapon is a prized posession among nomads and wasteland bandits alike.
+
Peterson Capetown 7mm Assault Carbine (Dam 6d pi, Acc 3, Range 600/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $800, LC 2)
  
 
Remington CIVMIL .22 Assault Carbine (Dam 5d pi, Acc 5, Range 700/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $3000, LC 2)
 
Remington CIVMIL .22 Assault Carbine (Dam 5d pi, Acc 5, Range 700/4000, Wt. 7/1.5, RoF 15, Shots 50+1(3), ST 9t, Bulk -4, Rcl 2, $3000, LC 2)

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)