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Parr, Voilet PL7
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Violet Parr: PL 7 Hero (115 pp) Init +6; Spd 30 ft; Defense 18 (+6 base, +2 Dex), flat-footed 15; BAB +5; Grap +4; Atk +4 melee (-1S punch), +7 ranged (improvised weapon); SV Dmg +1, Fort +1, Ref +2, Will +5; Str 8, Dex 14, Con 12, Int 16, Wis 13, Cha 14. (42 pp) Skills: Computer +7, Move Silently +6, Sense Motive +5 (12 pp) Feats: Improved Initiative (2 pp) Powers: Amazing Save +4 [Will] (Cost: 1; Total: 4 pp), Create Objects +10 (Extras: Ghost Touch, Impervious; Flaws: Limited [sphere only]; Cost: 3; Total: 30 pp), Invisibility +10 (Extra: No fringe effect; Flaw: Limited [carried items do not become invisible]; Cost: 2; Total: 20 pp) (44 pp) Equipment: Supersuit (Stunts: Durability, Homing Beacon, Power Immunity; Flaws: Device; Cost: 0+3; Total: 3 pp) Notes: The “Power Immunity” feat on Violet’s supersuit would be more accurately called “Power Vulnerability” because it allows her suit to turn invisible, in spite of her Power Flaw. Violet should be considered a PL 10 hero with 150 pp who has simply not yet spent 35 of her pp. As her powers grow, her ability scores will increase, she may remove flaws from her Create Objects power, learn to make other things invisible, or develop other psychic abilities
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