Editing Pathfinder 2 Surviving the Apocalypse/Alghorn
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+ | '''Alghorn Champion 1''' | ||
+ | NG Medium Human Half-Orc Humanoid | ||
− | + | Perception +4; Low-Light Vision Darkvision | |
− | + | Languages Common, Orcish | |
+ | Skills Acrobatics +0, Athletics +7, Crafting +3, Lore: Warfare +3, Medicine +4, Religion +4, Survival +4 | ||
+ | Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1 | ||
− | + | Items Hide, Adventurer's Pack, Artisan's Tools, Crowbar, Steel Shield (Hardness 5, HP 20, BT 10) | |
− | + | AC 16 (+18 with shield raised), Fort +8, Ref +3, Will +6 | |
+ | HP 21 | ||
− | + | Shield Block Trigger While you have your shield raised, you would take damage from a physical | |
+ | attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an | ||
+ | amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, | ||
+ | possibly breaking or destroying the shield. | ||
− | + | Glimpse of Redemption Trigger An enemy damages your ally, and both are within 15 feet of you. | |
+ | Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe | ||
+ | must choose one of the following options: - The ally is unharmed by the triggering damage. - The ally | ||
+ | gains resistance to all damage against the triggering damage equal to 2 + your level. After the | ||
+ | damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. | ||
− | + | Speed 25 feet | |
+ | |||
+ | Melee Longsword +7 (Versatile P), Damage 1d8+4 (S) | ||
+ | Melee Shield Boss +7 (Attached to Shield), Damage 1d6+4 (B) | ||
+ | Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P) | ||
+ | Ranged Dart (x4) +3 (Agile, Thrown), Damage 1d4+4 (P) | ||
+ | |||
+ | Focus Spells (1 points) Lay on Hands Range touch; Targets 1 willing living creature or 1 undead | ||
+ | creature Your hands become infused with positive energy, healing a living creature or damaging an | ||
+ | undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; | ||
+ | if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead | ||
+ | target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 | ||
+ | status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the | ||
+ | damage to an undead target increases by 1d6. | ||
+ | |||
+ | Additional Feats Half-Orc, Orc Sight, Quick Jump, Weight of Guilt | ||
+ | |||
+ | Additional Specials Champion's Code (Tenets of Good), Deific Weapon, Deity and Cause (Redeemer | ||
+ | Cause), Devotion Spells |